Unwrapping Techniques in 3DS Max
Unwrapping Techniques in 3DS Max, available at $34.99, has an average rating of 4.45, with 41 lectures, based on 25 reviews, and has 126 subscribers.
You will learn about The student will be able to properly unwrap a variety of models types/shapes both hard surface and organic in 3DS Max 2019 This course is ideal for individuals who are Novice to Intermediate 3D artists who struggle with unwrapping their models for texturing or want to improve their unwrapping skills in 3DS Max. It is particularly useful for Novice to Intermediate 3D artists who struggle with unwrapping their models for texturing or want to improve their unwrapping skills in 3DS Max.
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Summary
Title: Unwrapping Techniques in 3DS Max
Price: $34.99
Average Rating: 4.45
Number of Lectures: 41
Number of Published Lectures: 41
Number of Curriculum Items: 41
Number of Published Curriculum Objects: 41
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- The student will be able to properly unwrap a variety of models types/shapes both hard surface and organic in 3DS Max 2019
Who Should Attend
- Novice to Intermediate 3D artists who struggle with unwrapping their models for texturing or want to improve their unwrapping skills in 3DS Max.
Target Audiences
- Novice to Intermediate 3D artists who struggle with unwrapping their models for texturing or want to improve their unwrapping skills in 3DS Max.
Unwrapping! That’s my favorite part of 3D content creation…said no one ever. However, unwrapping is a necessary evil and is not the 3D process of scratching your nails across the blackboard. In this course you will be doing a whole lot of unwrapping of models that are of different shapes and sizes. By the end of the course, our aim is to give you the skills and the knowledge to efficiently unwrap and layout a model’s UVs.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Section 2: Unwrapping Box Shaped Objects
Lecture 1: Lecture 2: Unwrapping Overview
Lecture 2: Lecture 3: Unwrapping using Planar Projections
Lecture 3: Lecture 4: Unwrapping Using Normal Mapping inside UVW Unwrap
Lecture 4: Lecture 5: Cutting, Stitching and Flipping UV Projections
Lecture 5: Lecture 6: Arranging UV Projections into the 0-1 Space
Lecture 6: Lecture 7: Practice Activity Overview – Open Box
Chapter 3: Section 3: Unwraiing Cylindrically Shaped Objects
Lecture 1: Lecture 8: Introduction to the Oil Drum Project
Lecture 2: Lecture 9: Unwrapping using Cylindrical and Planar Mapping
Lecture 3: Lecture 10: Techniques for Fixing Overlapping UVs.
Lecture 4: Lecture 11: Finishing the Unwrap of the Oil Drum
Lecture 5: Practice Activity Overview – Traffic Cone
Chapter 4: Unwrapping non-Primitive Shaped Objects
Lecture 1: Introduction to the Pipe Model
Lecture 2: Unwrapping the Pipe Using the Seam Tools and Quick Peel
Lecture 3: Arranging and Packing the UV Projections
Lecture 4: Practice Activity Overview – The Rope
Chapter 5: Combining Unwrapping Techniques
Lecture 1: Introduction to the Bar Stool
Lecture 2: Using Reference Images to Determine UV Cuts
Lecture 3: Unwrapping the Seat
Lecture 4: Unwrapping the Main Column and Cushion Plate
Lecture 5: Unwrapping the Column Base and Allen Nuts
Lecture 6: Copying UVs Between Similar Models
Lecture 7: Laying out the UVs of Multiple Models in a Single UV Tile
Lecture 8: Practice Activity Overview – Floor Lamp
Chapter 6: Unwrapping Architectural Models
Lecture 1: Introduction to the Architectural Model
Lecture 2: Unwrapping Symmetrical Models
Lecture 3: Unwrapping the Flat Sections
Lecture 4: Unwrapping the Dome
Lecture 5: Unwrapping the Pendentives
Lecture 6: Unwrapping the Arches
Lecture 7: Unwrapping the Column
Lecture 8: Packing the UVs
Lecture 9: Practice Activity Overview – The Cloisters
Chapter 7: Character Unwrapping
Lecture 1: Introduction to the Character Unwrap
Lecture 2: Using Symmetry inside UVW Unwrap
Lecture 3: Cutting and Unwrapping the Body
Lecture 4: Cutting and Unwrapping the Head
Lecture 5: Unwrapping the Loincloth
Lecture 6: Arranging and Packing the UV Projections for the Character
Lecture 7: Practice Activity Overview – Cartoony Character
Chapter 8: Summation
Lecture 1: Unwrapping Guideline Review
Instructors
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Really Fun Games Educational
3D Artist/Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 4 votes
- 4 stars: 5 votes
- 5 stars: 14 votes
Frequently Asked Questions
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