Use Blender and Substance Painter to create This classic car
Use Blender and Substance Painter to create This classic car, available at $49.99, has an average rating of 5, with 148 lectures, based on 5 reviews, and has 46 subscribers.
You will learn about Learn to model in Blender from basic shapes to complex parts and learn how to use modifiers. Learn the basics off Blenders amazing sculpture mode as we make soft surfaces such as seats Learn to U,V Map in Blender. Learn to Create amazing Textures using Substance Painter and export back to Blender. Learn how to create realistic procedural textures such as mud and water in Blender. learn how to create realistic environments and populate your scene with tree's Grass and Boulders. Learn how to render your scene in Blenders cycles render engine. Learn how to animate a scene in Blender. Learn how to use Blenders Video sequence Editor. This course is ideal for individuals who are This Course is for beginners and intermediate It is particularly useful for This Course is for beginners and intermediate.
Enroll now: Use Blender and Substance Painter to create This classic car
Summary
Title: Use Blender and Substance Painter to create This classic car
Price: $49.99
Average Rating: 5
Number of Lectures: 148
Number of Published Lectures: 147
Number of Curriculum Items: 148
Number of Published Curriculum Objects: 147
Original Price: £39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to model in Blender from basic shapes to complex parts and learn how to use modifiers.
- Learn the basics off Blenders amazing sculpture mode as we make soft surfaces such as seats
- Learn to U,V Map in Blender.
- Learn to Create amazing Textures using Substance Painter and export back to Blender.
- Learn how to create realistic procedural textures such as mud and water in Blender.
- learn how to create realistic environments and populate your scene with tree's Grass and Boulders.
- Learn how to render your scene in Blenders cycles render engine.
- Learn how to animate a scene in Blender.
- Learn how to use Blenders Video sequence Editor.
Who Should Attend
- This Course is for beginners and intermediate
Target Audiences
- This Course is for beginners and intermediate
Hello my names Eddie and I would like to welcome you to my Blender course in which we will learn to 3D model this amazing classic 1947 series 1 Landrover. On this course we will start at a slow pace getting to know our way around Blender with a few lectures simply learning the basic functions and how to navigate in Blender and the basics of 3d modeling . I do believe that the best way to learn is by doing so we will soon dive into modeling in Blender, starting by positioning and scaling reference images Followed by 3D modeling our chassis. As we build our car we will pick up essential skills such as subdivision surface modeling and using sculpture mode.
When we have finished modeling our Landrover we will learn to UV map our surfaces and then export into Substance Painter where we will learn to create amazing super realistic 3D texturing. This is a 77 year old 4×4 on a muddy track so I don’t want it to look brand new so I will show you how to use masks in substance painter to create that well used and well loved look.
When we have finished in Substance Painter we will export back Into Blender where will create our muddy track using procedural textures. I will introduce you to a Addon within Blender called Blenderkit which will give you access to thousands off free assets and 3D textures which you can import into your scene with simply a click of a mouse. Together we will create our super realistic environment learning how to populate our scene using grasses, trees and rocks using blenders own particle physics tool . when we are all done and you have finished Landrover and 3D environment I will show you how to light your scene and position your camera to make great 3D renderings and finish off by make our awesome looking 3D animations
finally I will show you how to use Blenders own video editing tools to edit your animation and add music.
At the end of this course you will have all the skills you need to go ahead and create your own amazing looking projects in blender and at the same time make amazing 3D textures using Substance painter to take your 3D Models to the next level.
Thanks for reading this and I will hopefully see you in lecture 1.
Course Curriculum
Chapter 1: Learning the basics
Lecture 1: Introduction and User Interface
Lecture 2: Moving
Lecture 3: Subdivision modifier
Lecture 4: Basic Modelling
Chapter 2: Reference Images
Lecture 1: Reference images Part 1
Lecture 2: Reference images Part 2
Lecture 3: Reference images Part 3
Lecture 4: Reference images Part 4
Chapter 3: Building the rolling chassis
Lecture 1: Chassis Part 1
Lecture 2: Chassis Part 2
Lecture 3: Chassis Part 3
Lecture 4: Axel's Part 1
Lecture 5: Axel's Part 2
Lecture 6: Axel's Part 3
Lecture 7: Axel's Part 4
Lecture 8: Axel's Part 5
Lecture 9: Axel's Part 6
Lecture 10: Prop shaft Part 1
Lecture 11: Prop shaft Part 2
Lecture 12: Chassis adjustments
Lecture 13: Suspension Part 1
Lecture 14: Suspension Part 2
Lecture 15: Suspension Part 3
Lecture 16: Suspension Part 4
Lecture 17: Suspension Part 5
Lecture 18: Suspension Part 6
Lecture 19: Suspension Part 7
Lecture 20: Suspension Part 8
Lecture 21: Suspension Part 9
Lecture 22: Finishing the chassis
Chapter 4: Body Panels
Lecture 1: Bulkhead Part 1
Lecture 2: Bulkhead Part 2
Lecture 3: Fender Part 1
Lecture 4: Fender Part 2
Lecture 5: Front Bumper
Lecture 6: Front Panel
Lecture 7: Bonnet
Lecture 8: The Tub Part 1
Lecture 9: The Tub Part 2
Lecture 10: Interior Panels
Lecture 11: Doors
Chapter 5: The Details
Lecture 1: Windscreen Part 1
Lecture 2: Windscreen Part 2
Lecture 3: Windscreen Part 3
Lecture 4: Windscreen Part 4
Lecture 5: Windscreen Part 5
Lecture 6: Windscreen Part 6
Lecture 7: Windscreen Part 7
Lecture 8: Windscreen Part 8
Lecture 9: Bonnet Brackets
Lecture 10: Bonnet Catch Part 1
Lecture 11: Bonnet Catch Part 2
Lecture 12: Bonnet Catch Part 3
Lecture 13: Bonnet Hinge
Lecture 14: Front Grill Part 1
Lecture 15: Front Grill Part 2
Lecture 16: Front Grill Part 3
Lecture 17: Head Lights
Lecture 18: Tub Corner Capping's
Lecture 19: Tub Edge Capping's
Lecture 20: Tail Gate Part 1
Lecture 21: Tail Gate Part 2
Lecture 22: Tail Gate Part 3
Lecture 23: Tail Gate Part 4
Lecture 24: Tail Gate Part 5
Lecture 25: Tail Gate Part 6
Lecture 26: Tail Gate Part 7
Lecture 27: Handles
Lecture 28: Tail Light
Lecture 29: Badge
Lecture 30: Last Of The Tub
Lecture 31: Quick Tidy Up
Chapter 6: The Interior
Lecture 1: Seat Base
Lecture 2: Seat Back
Lecture 3: Gear Shift
Lecture 4: Other Gear Levers
Lecture 5: Pedals
Lecture 6: Instrument Panel Part 1
Lecture 7: Instrument Panel Part 2
Lecture 8: Instrument Panel Part 3
Lecture 9: Grab Handle
Lecture 10: Windscreen Stay
Lecture 11: Steering Wheel Part 1
Lecture 12: Steering Wheel Part 2
Lecture 13: Steering Wheel Part 3
Lecture 14: Steering Wheel Part 4
Lecture 15: Outliner Tidy up
Lecture 16: Door Hinges Part 1
Lecture 17: Door Hinges Part 2
Chapter 7: Rolling Chassis Part 2
Lecture 1: Wheels Part 1
Lecture 2: Wheels Part 2
Lecture 3: Wheels Part 3
Lecture 4: Wheels Part 4
Instructors
-
Edward Harding
Professional 3D Designer working in the super yacht industry
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- 5 stars: 5 votes
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