User Experience Design – Learn UI UX App Design with Figma
User Experience Design – Learn UI UX App Design with Figma, available at $49.99, has an average rating of 4.22, with 77 lectures, based on 263 reviews, and has 24049 subscribers.
You will learn about Become a Successful UI/UX designer. Visual design fundamentals: Master color psychology, the 60-30-10 rule, select font that enhances readability and brand identity, and iconography. Organization: Keep everything neat, finding what you need in a flash. UX principles and laws: Build user-centered apps that anticipate needs and solve real problems. Learn to design wireframes and low fidelity prototypes Learn to build high-fidelity mockup and prototype by following best practices. How to use Figma for Essential UX Design & UI Design This course is ideal for individuals who are Anyone who like to become a UI/UX designer or Anyone who wants to start using Figma in their career & get paid for their user experience design skills. or Anyone who wants to learn the basics of wireframes and low-fidelity prototypes or Anyone who wants to learn the A-Z of building high-fidelity mockups and interactive prototypes! It is particularly useful for Anyone who like to become a UI/UX designer or Anyone who wants to start using Figma in their career & get paid for their user experience design skills. or Anyone who wants to learn the basics of wireframes and low-fidelity prototypes or Anyone who wants to learn the A-Z of building high-fidelity mockups and interactive prototypes!.
Enroll now: User Experience Design – Learn UI UX App Design with Figma
Summary
Title: User Experience Design – Learn UI UX App Design with Figma
Price: $49.99
Average Rating: 4.22
Number of Lectures: 77
Number of Published Lectures: 77
Number of Curriculum Items: 77
Number of Published Curriculum Objects: 77
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Become a Successful UI/UX designer.
- Visual design fundamentals: Master color psychology, the 60-30-10 rule, select font that enhances readability and brand identity, and iconography.
- Organization: Keep everything neat, finding what you need in a flash.
- UX principles and laws: Build user-centered apps that anticipate needs and solve real problems.
- Learn to design wireframes and low fidelity prototypes
- Learn to build high-fidelity mockup and prototype by following best practices.
- How to use Figma for Essential UX Design & UI Design
Who Should Attend
- Anyone who like to become a UI/UX designer
- Anyone who wants to start using Figma in their career & get paid for their user experience design skills.
- Anyone who wants to learn the basics of wireframes and low-fidelity prototypes
- Anyone who wants to learn the A-Z of building high-fidelity mockups and interactive prototypes!
Target Audiences
- Anyone who like to become a UI/UX designer
- Anyone who wants to start using Figma in their career & get paid for their user experience design skills.
- Anyone who wants to learn the basics of wireframes and low-fidelity prototypes
- Anyone who wants to learn the A-Z of building high-fidelity mockups and interactive prototypes!
Ready to launch your UI UX app design journey or take your skills to the next level? This class is your rocket fuel!
We’re ditching dry theory and jumping right into pixel-perfect reality. Turn your vision into a stunning mobile app, one pixel at a time.
Here’s what you’ll master:
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The importance of wireframes and prototypes in the early stages of the design process.
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How to use the Figma design tool.
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How to design low-fidelity wireframes.
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How to design high-fidelity mockups.
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How to create interactive prototypes.
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Visual design fundamentals: Master color psychology, the 60-30-10 rule, select font that enhances readability and brand identity, and iconography.
-
Organization: Keep everything neat, finding what you need in a flash.
-
UX principles and laws: Build user-centered apps that anticipate needs and solve real problems.
-
UI design: build high-fidelity mockup and prototype by following best practices.
Who’s this class for?
Anyone who wants to learn the A-Z of creating wireframes and low-fidelity prototypes. then turn them to high-fidelity mockups and interactive prototypes! No prior experience is needed, just a passion for creating amazing apps.
Your co-pilot on this journey? Me! We’ll craft a delicious food-ordering app together, mastering UX/UI principles along the way. By the end, you’ll be ready to conquer any app you dream of.
Benefits? Buckle up!
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Master visual design and UX principles: From colors and fonts to user journeys, you’ll build a rock-solid foundation.
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Craft stunning high-fidelity mockups and prototypes: Say hello to your future portfolio!
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Become a user-centered design champion: Build apps that truly solve problems and make life easier.
What are the requirements for taking this class?
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A computer/laptop with access to the Internet.
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A Figma account.
Ready to launch your UI/UX design journey? Let’s get started!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to UX UI App Design Course
Lecture 2: Introduction to wireframes
Lecture 3: Introduction to prototype and different between wireframe and prototype
Chapter 2: Wireframe Basics
Lecture 1: Figma Introduction
Lecture 2: Design first wireframe for Gmail app
Lecture 3: Design second wireframe for YouTube Studio app
Lecture 4: Design third wireframe for Instagram
Lecture 5: Design fourth wireframe for Linkedin
Chapter 3: Design Wireframes for Food Delivery App
Lecture 1: Intro to design wireframe for food delivery app
Lecture 2: Design home page wireframe for food delivery app
Lecture 3: Design search page wireframe for food delivery app
Lecture 4: Design single food page for food delivery app
Lecture 5: Build cart page for food delivery app
Lecture 6: Build order confirm popup for food delivery app
Lecture 7: Design add to cart popup for food delivery app
Lecture 8: Do final touch up to wireframe before convert to prototype
Chapter 4: Create prototype of food delivery app
Lecture 1: Create prototype of food delivery app – Part 01
Lecture 2: Create prototype of food delivery app – Part 02
Lecture 3: Test food delivery app prototype
Chapter 5: First Assignment
Lecture 1: Assignment details
Chapter 6: UX Visual Design – Select Colors
Lecture 1: Introduction to UX Visual Design
Lecture 2: Selecting Colors Using Color Psychology
Lecture 3: Selecting a Primary Color
Lecture 4: The 60-30-10 Rule
Lecture 5: Creating the Color Palette
Lecture 6: Color Accessibility Check
Lecture 7: Bonus Lecture – Easy Ways to Select Colors
Chapter 7: UX Visual Design – Typography
Lecture 1: Fundamentals of Typography
Lecture 2: Message and Emotion in Typography
Lecture 3: How to Use the Google Fonts Website
Lecture 4: Selecting Fonts for a New Food Delivery App
Chapter 8: UX Visual Design – Iconography
Lecture 1: Iconography
Chapter 9: UX Design Basics
Lecture 1: Design System
Lecture 2: UX Principles and Laws
Lecture 3: Information Architecture (IA)
Chapter 10: UI Design with Figma
Lecture 1: Creating a Figma Account
Lecture 2: Grid Layout
Lecture 3: Auto Layout Basics
Chapter 11: Brand Logo
Lecture 1: Designing a Brand Logo
Chapter 12: Hi-Fi Mockups with Figma
Lecture 1: Sticker Sheet
Lecture 2: Hi-Fi Mockups Introduction
Lecture 3: Designing the Header
Lecture 4: Improving the Header
Lecture 5: All About Components
Chapter 13: Hi-Fi Mockups Design – Homepage
Lecture 1: Designing the Search Box
Lecture 2: Designing the Category Section
Lecture 3: Adding Content to Categories
Lecture 4: Designing Popular Foods Section
Lecture 5: Making Changes to Food Item Component
Lecture 6: Adding Content for Food Items
Lecture 7: Designing Recommended Foods Section
Chapter 14: Hi-Fi Mockups Design – Search Page
Lecture 1: Designing Search Page
Lecture 2: Designing Search Results Section
Lecture 3: Pro Tip to Improve UI Design Skills
Chapter 15: Hi-Fi Mockups Design – Single Food Page
Lecture 1: Designing Single Food Page
Lecture 2: Designing Dollar Amount Preview and Star Rating
Lecture 3: Creating Count Controller and Adding to Cart Button
Lecture 4: Adding Description Section
Lecture 5: Creating Reviews Section
Chapter 16: Hi-Fi Mockups Design – Cart Page
Lecture 1: Designing Cart Page
Lecture 2: Changing My Cart Design
Lecture 3: Designing Cart Items Summary Section
Lecture 4: Adding Content to the My Cart Section
Lecture 5: Designing Cart Page – Part 05
Lecture 6: Designing Cart Page – Part 06
Chapter 17: Fixing UI/UX Issues and design footer menu
Lecture 1: Fixing UI/UX Issues in the Design
Lecture 2: Designing Footer Menu
Chapter 18: HI-FI Prototype
Lecture 1: Prototype Introduction
Lecture 2: How to Use the Prototype Tab to Make Design Interactive
Lecture 3: Prototyping – Part 2
Lecture 4: Making Carousel Scroll
Lecture 5: Adding Footer Menu to Frames
Lecture 6: Adding Connection to Popup
Lecture 7: Adding Horizontal Scrolling to Review Section
Lecture 8: Making the Search Box Interactive
Lecture 9: Using Variables to Remove Cart Items
Chapter 19: Second Assignment
Lecture 1: Assignment and Thank you!
Instructors
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Gihan Akalanka
UI/UX Designer for mobile apps and websites
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 7 votes
- 3 stars: 46 votes
- 4 stars: 104 votes
- 5 stars: 100 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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