Victorian Era 3D Game Environment
Victorian Era 3D Game Environment, available at $44.99, has an average rating of 4.55, with 103 lectures, based on 96 reviews, and has 793 subscribers.
You will learn about Create a professional environment for games Use 3ds Max to model intricate Victorian style ornate pieces Use Marvelous Designer to create realistic cloth and drapery Create modular models for re-use inside Unreal game engine Create your own custom textures using Substance Designer Explore different types of 3d modeling techniques Paint believable textures in Substance Painter Use Zbrush for enhancing details This course is ideal for individuals who are Anyone who wants to take their environment creation skills to a professional level It is particularly useful for Anyone who wants to take their environment creation skills to a professional level.
Enroll now: Victorian Era 3D Game Environment
Summary
Title: Victorian Era 3D Game Environment
Price: $44.99
Average Rating: 4.55
Number of Lectures: 103
Number of Published Lectures: 103
Number of Curriculum Items: 103
Number of Published Curriculum Objects: 103
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a professional environment for games
- Use 3ds Max to model intricate Victorian style ornate pieces
- Use Marvelous Designer to create realistic cloth and drapery
- Create modular models for re-use inside Unreal game engine
- Create your own custom textures using Substance Designer
- Explore different types of 3d modeling techniques
- Paint believable textures in Substance Painter
- Use Zbrush for enhancing details
Who Should Attend
- Anyone who wants to take their environment creation skills to a professional level
Target Audiences
- Anyone who wants to take their environment creation skills to a professional level
Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.
Course Info
In this course, we will go through the process of creating an amazing Victorian style game environment! We will start off by modeling the ornate pieces inside 3ds Max and then take them in Zbrush to enhance them. We will then model our modular pieces such as the pillars, the doors, the roof, the floor, etc. for reusing them in Unreal Game Engine. We will use Substance Designer to create a variety of tileable textures such as wood, plaster, gold, and fabric. We will explore different types of techniques such as high poly to low poly modeling and weight normal to low poly modeling to create our props in our scene. We will also utilize Marvelous Designer to create realistic cloth and drapery that will further solidify our environment. We will jump into Substance Painter to texture our props and once everything is looking good, we will setup our models and materials in the game engine. We will dive in creating lights and post fx that will set the mood for the overall Victorian Era game environment.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Going Over Our References
Chapter 2: Creating Atlas and Gold
Lecture 1: Creating the Atlas Part 1
Lecture 2: Creating the Atlas Part 2
Lecture 3: Creating the Atlas Part 3
Lecture 4: Creating the Atlas Part 4
Lecture 5: Creating the Atlas Part 5
Lecture 6: Creating the Atlas Part 6
Lecture 7: Creating the Atlas Part 7
Lecture 8: Creating the Atlas Part 8
Lecture 9: Creating the Atlas Part 9
Lecture 10: Creating the Atlas Part 10
Lecture 11: Creating the Atlas Part 11
Lecture 12: Creating the Atlas Part 12
Lecture 13: Creating the Atlas Part 13
Lecture 14: Creating the Atlas Part 14
Lecture 15: Creating the Gold Material
Lecture 16: Applying Gold to Our Atlas
Chapter 3: Creating the Modular Pieces
Lecture 1: Creating Our Modular Pieces Part 1
Lecture 2: Creating Our Modular Pieces Part 2
Lecture 3: Creating Our Modular Pieces Part 3
Lecture 4: Creating Our Modular Pieces Part 4
Lecture 5: Creating Our Modular Pieces Part 5
Lecture 6: Creating Our Modular Pieces Part 6
Lecture 7: Creating Our Modular Pieces Part 7
Lecture 8: Creating Our Second Atlas
Lecture 9: Creating Our Second Atlas Part 2
Lecture 10: Placing Our Trims on the Modular Pieces
Lecture 11: Fixing UV Errors and Polishing Our Modular Pieces
Chapter 4: Creating Plaster, Wood, and Floor Materials
Lecture 1: Creating Our Plaster Material Part 1
Lecture 2: Creating Our Plaster Material Part 2
Lecture 3: Creating Our Plaster Material Part 3
Lecture 4: Creating Our Wood Material Part 1
Lecture 5: Creating Our Wood Material Part 2
Lecture 6: Creating Our Wood Material Part 3
Lecture 7: Creating Our Wood Material Part 4
Lecture 8: Creating Our Wood Material Part 5
Lecture 9: Creating Our Floor Material Part 1
Lecture 10: Creating Our Floor Material Part 2
Lecture 11: Creating Our Floor Material Part 3
Lecture 12: Creating Our Floor Material Part 4
Lecture 13: Creating Our Floor Material Part 5
Lecture 14: Creating Our Floor Material Part 6
Lecture 15: Creating Our Floor Material Part 7
Lecture 16: Creating Our Floor Material Part 8
Chapter 5: Creating the Fabric, Ceiling, and Cabinets
Lecture 1: Creating Our Fabric Material
Lecture 2: Unwrapping and Creating Ceiling Pieces
Lecture 3: Finish Ceiling Pieces
Lecture 4: Creating Our Cabinets Part 1
Lecture 5: Creating Our Cabinets Part 2
Lecture 6: Creating Our Cabinets Part 3
Lecture 7: Unwrapping Our Cabinets
Lecture 8: Creating the Base Color for Our Cabinet
Lecture 9: Adding Dirt and Damages to Our Cabinet
Lecture 10: Texturing Our Second Cabinet
Chapter 6: Creating the Sofa
Lecture 1: Creating Our Sofa Part 1
Lecture 2: Creating Our Sofa Part 2
Lecture 3: Creating Our Sofa Part 3
Lecture 4: Creating Our Sofa Part 4
Lecture 5: Creating Our Sofa Part 5
Lecture 6: Creating Our Sofa Part 6
Lecture 7: Creating Our Sofa Part 7
Lecture 8: Creating Our Sofa Part 8
Lecture 9: Creating Our Sofa Part 9
Lecture 10: Creating Our Sofa Part 10
Lecture 11: Creating Our Sofa Part 11
Lecture 12: Creating Our Sofa Part 12
Lecture 13: Creating Our Sofa Part 13
Lecture 14: Creating Our Sofa Part 14
Lecture 15: Creating Our Sofa Part 15
Lecture 16: Creating Our Sofa Part 16
Lecture 17: Creating Our Sofa Part 17
Lecture 18: Creating Our Sofa Part 18
Lecture 19: Creating Our Sofa Part 19
Lecture 20: Creating Our Sofa Part 20
Lecture 21: Creating Our Sofa Part 21
Lecture 22: Creating Our Sofa Part 22
Lecture 23: Creating Our Sofa Part 23
Lecture 24: Creating Our Sofa Part 24
Lecture 25: Creating the Cloth for Our Sofa
Chapter 7: Creating the Curtains and Bed
Lecture 1: Creating the Curtains Part 1
Lecture 2: Creating the Curtains Part 2
Lecture 3: Creating the Curtains Part 3
Lecture 4: Creating the Curtains Part 4
Lecture 5: Creating Our Bed Part 1
Lecture 6: Creating Our Bed Part 2
Lecture 7: Creating Our Bed Part 3
Lecture 8: Creating Our Bed Part 4
Lecture 9: Finishing Bed and Exporting Props
Chapter 8: Setting Up in Unreal
Lecture 1: Importing Everything into Unreal
Lecture 2: Setting up Our Materials
Lecture 3: Finish Setting up Our Materials
Instructors
-
Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 0 votes
- 3 stars: 8 votes
- 4 stars: 26 votes
- 5 stars: 58 votes
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