Video Game Weapon Course : Modeling / Substance Painter 2
Video Game Weapon Course : Modeling / Substance Painter 2, available at $59.99, has an average rating of 4.5, with 40 lectures, based on 454 reviews, and has 1685 subscribers.
You will learn about Set up reference images inside of Maya Create block out meshes and understand their purpose Build optimized and well thought out high poly models that are rich in details Create low poly models that have great topology and will look great in game Learn the fundamentals of good texture unwrapping and layout for different situations How to keep clean files that are organized when working with a game team Exporting your models so that you can work with them in game or other art software How to use Substance Painter 2 to bake our model's textures Creating realistic textures and materials inside of Substance Painter 2 Rendering portfolio screenshots of our models out of Iray Exporting our final textures from Substance Painter 2 so that we can use them in a game engine. This course is ideal for individuals who are If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game. It is particularly useful for If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.
Enroll now: Video Game Weapon Course : Modeling / Substance Painter 2
Summary
Title: Video Game Weapon Course : Modeling / Substance Painter 2
Price: $59.99
Average Rating: 4.5
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Set up reference images inside of Maya
- Create block out meshes and understand their purpose
- Build optimized and well thought out high poly models that are rich in details
- Create low poly models that have great topology and will look great in game
- Learn the fundamentals of good texture unwrapping and layout for different situations
- How to keep clean files that are organized when working with a game team
- Exporting your models so that you can work with them in game or other art software
- How to use Substance Painter 2 to bake our model's textures
- Creating realistic textures and materials inside of Substance Painter 2
- Rendering portfolio screenshots of our models out of Iray
- Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.
Who Should Attend
- If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.
Target Audiences
- If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.
Learning how to create weapons for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling and texturing can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and texture game weapons and asking yourself how you could improve the quality of your art work.
What you want is a game industry professional to walk you through the process of creating a game ready weapon. You would have no questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or game.
This course is designed to give you all the skills you need to create beautiful weapons for games. You will be walked through each step of the creation process of creating a first person knife. All the steps have been recorded and narrated to give you the skills to not only build this knife but to build any type of 3d weapon at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games.
Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weapons for your art portfolio or video game.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Reference : Setting up reference in Maya
Lecture 1: Setting up reference images inside of Maya
Chapter 3: Block out model : Create a block out model for our knife
Lecture 1: Block out model : Knife blade
Lecture 2: Block out model : Knife handle
Lecture 3: Block out model: Hand guard
Chapter 4: High poly modeling: Create the high poly model for our knife
Lecture 1: High poly modeling : Hand guard
Lecture 2: High poly modeling : Knife handle – Part 1
Lecture 3: High poly modeling : Knife handle – Part 2
Lecture 4: High poly modeling : Knife handle – Part 3
Lecture 5: High poly modeling : Knife blade – Part 1
Lecture 6: High poly modeling : Knife blade – Part 2
Lecture 7: High poly modeling : Knife blade – Part 3
Lecture 8: High poly modeling : Hand guard refinement / materials
Lecture 9: Cleaning up our Maya outliner / closing out the high poly section
Chapter 5: Low poly modeling : Create the low poly model of our knife
Lecture 1: Low poly modeling : Setting up our scene
Lecture 2: Low poly modeling : Knife handle
Lecture 3: Low poly modeling : Hand guard
Lecture 4: Low poly modeling : Knife blade
Chapter 6: Unwrapping : Create the UV's for our knife
Lecture 1: Unwrapping : Knife blade
Lecture 2: Unwrapping : Hand guard
Lecture 3: Unwrapping : Knife handle
Lecture 4: Unwrapping : Packing the UV's
Lecture 5: Unwrapping : 0 to 1 final adjustments
Chapter 7: Exporting / Clean up : Prepare our knife for exporting
Lecture 1: Maya file clean up / Adjusting smoothing groups for baking
Lecture 2: Setting up and exporting our knife model
Chapter 8: Material Creation : Use Substance Painter 2 to build up our knife's material
Lecture 1: Importing knife model – Baking textures in substance
Lecture 2: Setting up material groups
Lecture 3: Material Pass : Knife blade
Lecture 4: Material Pass : Hand guard
Lecture 5: Material Pass : Knife handle / end cap
Lecture 6: Material Refinement : Knife handle
Lecture 7: Material Refinement : Knife blade
Lecture 8: Material Refinement : Hand guard
Lecture 9: Material Refinement : Knife handle / end cap adjustment
Lecture 10: Material Refinement : Edge wear
Lecture 11: Material Refinement : Final touches
Chapter 9: Renders / Exporting : Use Iray to create renders / Export our textures
Lecture 1: Iray : Setting up Iray for screenshot renders
Lecture 2: Iray : Deeper feature dive and exporting renders
Lecture 3: Exporting : Textures from Substance Painter 2
Chapter 10: Conclusion
Lecture 1: Conclusion
Instructors
-
Bradley Wascher
Senior Technical Artist in the Video Game Industry
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 23 votes
- 4 stars: 152 votes
- 5 stars: 274 votes
Frequently Asked Questions
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