Virtual Production 101 Masterclass
Virtual Production 101 Masterclass, available at $44.99, has an average rating of 3.2, with 31 lectures, based on 53 reviews, and has 402 subscribers.
You will learn about How to set up a virtual production work workflows What hardware to use and why Shoot your first VP scene! Learn more about this exciting new industry Use Unreal Engine to setup realtime Virtual Production enviroments Use Blender and smartphone app to track cameras Motion tracking tricks and tips bonuses! How does virtual production work How much does virtual production cost How to get into virtual production This course is ideal for individuals who are Cinematographers, production teams, tv, web and independent creators or People who make Udemy content or Game designers, intractive UI / UX developers or Directors, Run'n'Gun Camera Operators, Production designers It is particularly useful for Cinematographers, production teams, tv, web and independent creators or People who make Udemy content or Game designers, intractive UI / UX developers or Directors, Run'n'Gun Camera Operators, Production designers.
Enroll now: Virtual Production 101 Masterclass
Summary
Title: Virtual Production 101 Masterclass
Price: $44.99
Average Rating: 3.2
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: €54.99
Quality Status: approved
Status: Live
What You Will Learn
- How to set up a virtual production work workflows
- What hardware to use and why
- Shoot your first VP scene!
- Learn more about this exciting new industry
- Use Unreal Engine to setup realtime Virtual Production enviroments
- Use Blender and smartphone app to track cameras
- Motion tracking tricks and tips bonuses!
- How does virtual production work
- How much does virtual production cost
- How to get into virtual production
Who Should Attend
- Cinematographers, production teams, tv, web and independent creators
- People who make Udemy content
- Game designers, intractive UI / UX developers
- Directors, Run'n'Gun Camera Operators, Production designers
Target Audiences
- Cinematographers, production teams, tv, web and independent creators
- People who make Udemy content
- Game designers, intractive UI / UX developers
- Directors, Run'n'Gun Camera Operators, Production designers
In this course, we intend to give you a solid set of techniques and tools to begin your jorney in this exciting frontier called Virtual Production. The tutorial series uses a practical, hands-on approach to teach you how to build VP projects and applications using the Unreal Engine. Each chapter walks you step-by-step through the process of building the essential building blocks of a VP you can use in your own studio application. We pair these steps with in-depth explanations of what’s really going on when you follow them and why things are done the way they are. It’s this why that matters.
Understanding how the underlying systems and ideas work is crucial to the work you’ll do on your own after you’ve finished these tutorials, and, in this class, we’ve tried to give you both—an understanding of what to do to build a VP application, and the background you’ll need in order to use this course as a springboard for your own wor.You should come away from this course with a solid understanding of how VP workflows are built, and what specifically you need to know and understand about the Unreal Engine 4.25, 2.46+ and Blender 2.83+ to set this all up!
Most of the software used in this course is free to useeven for commercial projectsto use so you can get started right away. It’s our hope that the work we do together here will set you up to take your exploration into this new frontier wherever you want to go.Who this course is for If you’re interested in creating Virtual Production setups, VR games or applications, interested in seeing how VR makes VP work eaiser this content is for you.
If you are just interested in exploring VR and seeing what it can do for VP, this course also for you. You don’t have to be an experienced engineer or even deeply experienced with Unreal Engine to benefit or get started with this course; we explain everything as we go.
Viewers who are entirely new to Unreal Engine will find it helpful to run through Epic’s getting started tutorials before diving in here, just so you know where everything is, but this course is carefully stuctured appropriate for both experienced Unreal users who need to learn specifically how Unreal works with VP, and for new Unreal users just finding their way around.
Whether you’re entirely new to VP development and to Unreal, you’ve already been working in another engine, or you know your way around Unreal but are new to VP, this masterclass should be able to provide a lot of value. And we hope even those already well versed in VP&VR creation using Unreal Engine find a few interesting new perspectives and techniques as well.
We plan to update this course every two to three months with fresh VP content as new features get added. This is a WIP and all our courses get updated for years after release. We keep content up to date as new engine updates come every month. Do not miss out on this opporunity join today and start shooting today using Virtual Production!
Course Curriculum
Chapter 1: Introduction and Welcome
Lecture 1: Who is this course for?
Chapter 2: 2021 UPDATE* AXIMMETRY + UNREAL ENGINE 4.27 [PL – ENG SUBS]
Lecture 1: Unreal Engine What is up
Lecture 2: Intro to VP
Lecture 3: Switchboard
Lecture 4: Aximmetry Versions
Lecture 5: VR Mode
Lecture 6: Aximmetry Start
Lecture 7: Aximmetry Configuration
Lecture 8: Aximmetry Keying
Lecture 9: Aximmetry Cameras
Lecture 10: Virtual Production Tips
Lecture 11: Recoding Final Effect
Chapter 3: First steps in tracking a camera just using a smartphone
Lecture 1: See Demoreel example based on workflow
Lecture 2: How to 3D track camera using just a smartphone
Lecture 3: The "Art" of Green screen (Download source files for Blender here)
Lecture 4: Importing Tracked Footage to Blender 2.91
Lecture 5: What to look for in cameras for Virtual Production
Lecture 6: My example camera rig with iPhone camera tracker
Chapter 4: Unreal Engine in VR for Virtual Production
Lecture 1: How to set up TouchOSC to work with Unreal
Lecture 2: What can you do with TouchOSC and Unreal
Lecture 3: Use a iPhone as Virtual monitor Vive Tracker camera in LiveLink in UE4.26
Lecture 4: Using the VR Toolset
Lecture 5: Change weather, light, trigger remote events in VR and TouchOSC
Chapter 5: Great 3D creation Tools to use outside UE4 **BONUS MATERIALS!
Lecture 1: Glycon Motion capture character by using a VR headset + 3D scanning
Chapter 6: Motion Capture Character Animation Step by step ** BONUS (MOBILE FRIENDLY)
Lecture 1: Metahumans (coming soon!)
Lecture 2: How to setup retarget animations from Mannequin to Metahuman
Lecture 3: Character Motion in Blender and Rokoko Studio step by step
Lecture 4: Find Motion Capture data
Lecture 5: FBX animations or just record your own motion in VR
Lecture 6: Transfer motion capture Rokoko Studio plugin
Lecture 7: Making the camera smooth
Instructors
-
Mepi.pl Video Tutorials
over 17 years of experience teaching online
Rating Distribution
- 1 stars: 11 votes
- 2 stars: 7 votes
- 3 stars: 9 votes
- 4 stars: 13 votes
- 5 stars: 13 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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