
Weapon Modeling in 3ds Max
Weapon Modeling in 3ds Max, available at $54.99, has an average rating of 3.95, with 22 lectures, based on 14 reviews, and has 134 subscribers.
You will learn about Students will be able to handle high Poly Modeling and non destructive modeling. Students will also be knowledgeable in box modeling, line modeling and optimization for games. This course is ideal for individuals who are This course is perfect for people that already have a basic understanding of 3ds max and want to have a more in-depth knowledge of how to create an game ready weapon. or This tutorial is not intended for beginners of 3ds Max since it will not go over the most basic modeling techniques but more on the thought process and the way to tackle more complicated models. It is particularly useful for This course is perfect for people that already have a basic understanding of 3ds max and want to have a more in-depth knowledge of how to create an game ready weapon. or This tutorial is not intended for beginners of 3ds Max since it will not go over the most basic modeling techniques but more on the thought process and the way to tackle more complicated models.
Enroll now: Weapon Modeling in 3ds Max
Summary
Title: Weapon Modeling in 3ds Max
Price: $54.99
Average Rating: 3.95
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will be able to handle high Poly Modeling and non destructive modeling.
- Students will also be knowledgeable in box modeling, line modeling and optimization for games.
Who Should Attend
- This course is perfect for people that already have a basic understanding of 3ds max and want to have a more in-depth knowledge of how to create an game ready weapon.
- This tutorial is not intended for beginners of 3ds Max since it will not go over the most basic modeling techniques but more on the thought process and the way to tackle more complicated models.
Target Audiences
- This course is perfect for people that already have a basic understanding of 3ds max and want to have a more in-depth knowledge of how to create an game ready weapon.
- This tutorial is not intended for beginners of 3ds Max since it will not go over the most basic modeling techniques but more on the thought process and the way to tackle more complicated models.
In this tutorial we will go over on how to create the high and low poly of a walther p99. We will first go over our reference where we will talk about the best way to approach a complicated model such as this one. Next, we will then move onto creating the body for our high poly model using clean geometry and a non destructive workflow. After that we will do a timelapse, finishing all small details on the body. Then once that is done we will move into the top part of the weapon where we will use a combination of plane modeling and line modeling to get a good and accurate result. Once again, we will finish off with an timelapse of the remaining parts. During all timelapses there will still be a narration explaining the thought process behind all the choices I make. Then finally when everything is done, we will use the non destructive workflow to turn our high poly back into a low poly and optimize it until it is a game ready model.
More about the instructor:
My name is Emiel Sleegers. I am 21 years old and originally from The Netherlands but I am currently located in the UK. I am a 3D environment artist working in the game industry. I have worked for companies like Playground Games and ubisoft with so far one announced title on my name named: Forza Horizon 3, and another title on the way. I am a self taught artist who on one day 4 years ago wanted to know how the amazing games I always played were made. The rest is history.
Course Curriculum
Chapter 1: Blockout out the main High Poly
Lecture 1: Download Source files here!
Lecture 2: Introduction
Lecture 3: Reference Overview and Scene Setup
Lecture 4: Start Modeling the High Poly Base
Lecture 5: Continuing the High Poly Base
Lecture 6: Modeling the Top High Poly Base
Lecture 7: Finish Modeling the High Poly Base
Lecture 8: Additional Base Modeling Timelapse
Chapter 2: Refining the Details for the High Poly
Lecture 1: Introduction
Lecture 2: Modeling the Top of the High Poly
Lecture 3: Finish the Top of the High Poly
Lecture 4: Making Some Minor Changes
Lecture 5: Modeling the Front of the High Poly
Lecture 6: Modeling the Back of the High Poly
Lecture 7: Additional High Poly Timelapse
Chapter 3: Wrapping up the High Poly and building our Low Poly
Lecture 1: Introduction
Lecture 2: Converting the Base to the High Poly
Lecture 3: Finish Converting the Base into High Poly
Lecture 4: Timelapse for the Final Pieces
Lecture 5: Converting the High Poly into Low Poly
Lecture 6: Finish Converting the Low Poly
Lecture 7: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 6 votes
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