Weapon Modeling & Texturing For Game for Absolute Beginners
Weapon Modeling & Texturing For Game for Absolute Beginners, available at $69.99, has an average rating of 4.7, with 64 lectures, based on 163 reviews, and has 739 subscribers.
You will learn about Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter This course is ideal for individuals who are Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course. It is particularly useful for Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.
Enroll now: Weapon Modeling & Texturing For Game for Absolute Beginners
Summary
Title: Weapon Modeling & Texturing For Game for Absolute Beginners
Price: $69.99
Average Rating: 4.7
Number of Lectures: 64
Number of Published Lectures: 64
Number of Curriculum Items: 64
Number of Published Curriculum Objects: 64
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Modeling Weapons in Maya
- Sculpting Weapon Details in Zbrush
- Retopology High Poly Meshes in Maya
- UV Unwrapping in Maya
- Baking Normal, Occlusion, Curvature and some other maps in Substance Painter
- Texturing in Substance Painter
Who Should Attend
- Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.
Target Audiences
- Who wants to learn the full pipeline of creating a game weapon but struggles to find a proper course.
Welcome and Instructor Intro
Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.
Do you want to learn the full pipeline of creating a weapon for game ?
If so then this is the perfect course for you.
My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.
By the end of this course you will be able to create weapons for game and films.
Why to learn from me ?
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As you may know I am an experienced artist having 10+ years of studio and teaching experience and on top of that, I am a passionate teacher.
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You will get premium support from me for your doubt clearing while taking the course and even after completion of the course, you can reach out me and ask questions. You are my student for the lifetime.
List of Major Components
Let’s see how the course is designed. There would be 8 modules.
The first module will introduce you with the course.
The 2nd module Maya Basics For Absolute Beginners, will cover some Maya Basics and this is for absolute Maya beginners.
Then in the 3rd module, Modeling the Axe Base Mesh in Maya, you will be learning Maya modelling to model the Axe base mesh.
In the 4th module Detailing the Axe in Zbrush, we are going to start with Zbrush basic and then I will be sculpting the Axe. You are going to learn how to sculpt metals adding scratches, and then you will be learning how to add the wood textures on the handle and finally the fabric wrinkles.
The 5th module Retopo the Axe in Maya, You will be learning how to retopolize the high poly model inside maya using the quad draw tool.
6th module is UV Unwrapping in Maya, In this Module I will teach you how to unwrap UVs using powerful maya uv editor and its tools.
In the 7th module Texturing in Substance Painter, I will start with substance painter basics and then we are going to texture the Axe.
I will start with Baking various maps such as normal map, ambient occlusion map, color Id map and some other useful maps for texturing.
I will show you how to texture the metals, then the wood handle and fabric and how you can add some dirt.
finally I will show you how to render the final image for your portfolio using Iray renderer in substance painter.
And the Final module I am going to conclude and wrap up the course.
Ideal Students
I have designed this course for beginners level 3d modelling students, who wants to learn the full pipeline of creating a game weapon but struggling to finding a proper course
There are no prior knowledge required for the course.
30 days money back guaranty
Feel free to check out the course description and course outline below to see everything that is included in this course.
There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.
So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you in the course.
This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Download Concept Art and Resources
Chapter 2: Maya Basics For Absolute Beginners
Lecture 1: User Interface Overview
Lecture 2: Viewpot Navigation
Lecture 3: Creating Objects
Lecture 4: Saving and Opening Files
Lecture 5: Selecting Objects and Components
Lecture 6: Using Move, Rotate and Scale Tool
Lecture 7: Using Layers
Lecture 8: Soft Selection and Symmetry
Lecture 9: Hide and Show Objects
Lecture 10: Intro to Outliner
Lecture 11: Using Pivot Point
Lecture 12: Group Objects
Lecture 13: Using Marking Menu
Chapter 3: Modeling the Axe Base Mesh in Maya
Lecture 1: Modeling the Axe Center
Lecture 2: Modeling the Axe
Lecture 3: Modeling the Axe back Part
Lecture 4: Modeling the Axe Handle
Lecture 5: Finishing the Axe Metal Part
Lecture 6: Modeling the Wrapped Cotton
Lecture 7: Finishing the Axe Base Mesh
Lecture 8: Exporting the Base Mesh and Wrap up
Chapter 4: Detailing the Axe in Zbrush
Lecture 1: What is Zbrush.
Lecture 2: How to Download and Install Zbrush
Lecture 3: Interface Overview
Lecture 4: Navigating the Canvas
Lecture 5: Importing the Axe into Zbrush
Lecture 6: Using PureRef for Reference Image
Lecture 7: Sculpting the Metal Part 01
Lecture 8: Sculpting the Metal Part 02
Lecture 9: Adding Scratches Part 01
Lecture 10: Adding Scratches Part02
Lecture 11: Adding Surface Details
Lecture 12: Sculpting the Wood Handle
Lecture 13: Sculpting the Wrapped Cloth
Lecture 14: Finishing The Axe Sculpting
Lecture 15: Decimating, Exporting and Wrap Up
Chapter 5: Retopology in Maya
Lecture 1: Setting the Scene for Retopo
Lecture 2: Retopo the Axe Metal Part 01
Lecture 3: Retopo the Axe Metal Part 02
Lecture 4: Retopo the Axe Metal Part 03
Lecture 5: Retopo the Axe Handle
Lecture 6: Retopo Small Parts
Lecture 7: Final Adjustment to the Low Poly
Lecture 8: Clean Up Assigning Smoothing Group and Wrap Up
Chapter 6: UV Unwrapping in Maya
Lecture 1: Exploring UV Editor and Toolkit
Lecture 2: Unwrapping Practice with Simple Objects
Lecture 3: Unwrapping the Axe Handle
Lecture 4: Unwrapping the Axe Metal Body
Lecture 5: Unwrapping the Small Parts
Lecture 6: Creating the Layout and Wrap up
Chapter 7: Texturing the Axe in Substance Painter
Lecture 1: Substance Painter Overview
Lecture 2: Understanding Maps
Lecture 3: Baking Test Maps
Lecture 4: Preparing the Maya Scene for Baking Maps
Lecture 5: Baking Maps
Lecture 6: Texturing the Metal
Lecture 7: Texturing the Wood
Lecture 8: Texturing the Fabric
Lecture 9: Adding Dirt Layer
Lecture 10: Exporting the Maps
Lecture 11: Rendering using Iray and Wrap Up
Chapter 8: Conclusion
Lecture 1: Bonus Lecture – What's Next?
Instructors
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Nalini Kanta Jena
3D Character Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 11 votes
- 4 stars: 38 votes
- 5 stars: 114 votes
Frequently Asked Questions
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