XR UX Foundations: Immersion and Presence
XR UX Foundations: Immersion and Presence, available at Free, has an average rating of 4.67, with 16 lectures, 1 quizzes, based on 3 reviews, and has 331 subscribers.
You will learn about Explain why embodiment and presence are essential to immersive experiences. List some of the key elements that break immersion. Identify mitigations to counter technical limitations that can break immersion. Analyze the embodiment and presence considerations of an existing experience. This course is ideal for individuals who are Current and aspiring XR Designers or Current and aspiring XR Developers or XR Project Teams or Business Owners or Entrepreneurs or Students or Engineers or Anyone who wants to create effective XR experiences It is particularly useful for Current and aspiring XR Designers or Current and aspiring XR Developers or XR Project Teams or Business Owners or Entrepreneurs or Students or Engineers or Anyone who wants to create effective XR experiences.
Enroll now: XR UX Foundations: Immersion and Presence
Summary
Title: XR UX Foundations: Immersion and Presence
Price: Free
Average Rating: 4.67
Number of Lectures: 16
Number of Quizzes: 1
Number of Published Lectures: 16
Number of Published Quizzes: 1
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Explain why embodiment and presence are essential to immersive experiences.
- List some of the key elements that break immersion.
- Identify mitigations to counter technical limitations that can break immersion.
- Analyze the embodiment and presence considerations of an existing experience.
Who Should Attend
- Current and aspiring XR Designers
- Current and aspiring XR Developers
- XR Project Teams
- Business Owners
- Entrepreneurs
- Students
- Engineers
- Anyone who wants to create effective XR experiences
Target Audiences
- Current and aspiring XR Designers
- Current and aspiring XR Developers
- XR Project Teams
- Business Owners
- Entrepreneurs
- Students
- Engineers
- Anyone who wants to create effective XR experiences
For those of you that come from a 2D design background, you’re probably used to only worrying about the UI design, the interactions and the flow of the experience.
Any good designer thinks about these things. However, with head-mounted XR – or more specifically VR – there are a lot more things to think about than just the flow, the UI and the ease of use. With VR in particular, the goal is usually to create an immersive experience that makes you feel like you’re somewhere else, and there are many different aspects of an experience that can make or break that feeling of immersion and presence.
Some of those things we can control, and some of those things we can’t. While we can’t control all of the external distractions people may be dealing with in their own personal space, we can control the design of the experience.
When we design an immersive experience, of course we still need to pay attention to the interface, the interactions and the flow. That’s always going to be the case with any platform. However, with VR, there are tons of things to think about that may have never occurred to you.
In this course, I’ll teach you what to think about when you’re designing immersive VR experiences, and show you how to counter the technical limitations that can break immersion. This is a curated course of content that I’ve created over the years around immersion and presence in XR, and it will lay part of the foundational knowledge of UX Best Practices for XR that you’ll need when creating your own experiences.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the course!
Lecture 2: How the course works
Lecture 3: Tools, resources or software needed for this course
Chapter 2: Creating immersive experiences
Lecture 1: Coordinating environment and story
Lecture 2: Getting people acclimated
Lecture 3: Load times
Lecture 4: Using sound
Lecture 5: Player perspective and height
Lecture 6: Animation
Lecture 7: UX for 360 Animation
Lecture 8: Directing attention in 360 animation
Lecture 9: Wayfinding
Lecture 10: Workflow and focus
Lecture 11: Designing across technologies and platforms
Lecture 12: Here's a quick review
Lecture 13: Next steps
Instructors
-
Aleatha Singleton
XR UX Design Educator
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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