Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course, available at $19.99, has an average rating of 4.65, with 77 lectures, based on 13 reviews, and has 106 subscribers.
You will learn about Sculpting muscular body Adding Skin details, veins and many more Making Bane's cool props such as t-shirt, mask, gloves, belt Making hard surface details with proper topology for clean subdivisions Learning important technics for modeling different props Making retopology from sculpted mesh Cleaning topology after boolean's operations Making UV's Texturing all props for photorealistic looks Make custome materials Texturin skin material for body and hands Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect Overview rendering process for Marmoset toolbag and Arnold for 3ds max Overview materil configarations Light properties and placement Explaine how to properly setup rendering configurations Denoising image in Arnold This course is ideal for individuals who are Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills. It is particularly useful for Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
Enroll now: Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
Summary
Title: Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course
Price: $19.99
Average Rating: 4.65
Number of Lectures: 77
Number of Published Lectures: 77
Number of Curriculum Items: 77
Number of Published Curriculum Objects: 77
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpting muscular body
- Adding Skin details, veins and many more
- Making Bane's cool props such as t-shirt, mask, gloves, belt
- Making hard surface details with proper topology for clean subdivisions
- Learning important technics for modeling different props
- Making retopology from sculpted mesh
- Cleaning topology after boolean's operations
- Making UV's
- Texturing all props for photorealistic looks
- Make custome materials
- Texturin skin material for body and hands
- Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
- Overview rendering process for Marmoset toolbag and Arnold for 3ds max
- Overview materil configarations
- Light properties and placement
- Explaine how to properly setup rendering configurations
- Denoising image in Arnold
Who Should Attend
- Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
Target Audiences
- Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
GOAL OF THE COURSE:
Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV’s, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.
IN THIS COURSE YOU WILL LEARN :
Zbrush:
– In this tutorial you will learn how to make organic model in ZBrush
– Initial anatomy sculpting and refining
– Adding Skin details, veins and many more
– Making Bane’s cool props such as t-shirt, mask, gloves
– Making low poly model with zremesher
3ds max:
– Making hard surface details with proper topology for clean subdivisions
– Learning important technics for modeling different props
– Making retopology from sculpted mesh
– Cleaning topology after boolean’s operations
– Making UV’s
Substance Painter:
– Texturing all props for photorealistic looks
– Make custome materials
– Texturin skin material for body and hands
– Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
Rendering:
– Overview rendering process for Marmoset toolbag and Arnold for 3ds max
– Overview materil configarations
– Light properties and placement
– Explaine how to properly setup rendering configurations
– Denoising image in Arnold
Course Curriculum
Chapter 1: Sculpting body and props in Zbrush
Lecture 1: Introduction
Lecture 2: 1-0 Preparing base mesh
Lecture 3: 1-1 Blocking main shapes
Lecture 4: 1-2 Refining the main shapes and sketching the mask
Lecture 5: 1-3 Continuing to work on a model
Lecture 6: 1-4 Refining main shapes
Lecture 7: 1-5 Working on a mask
Lecture 8: 1-6 Working on a fists
Lecture 9: 1-7 Making accessories
Lecture 10: 1-8 Refining the shape of the mask
Lecture 11: 1-9 Blocking a t-shirt
Lecture 12: 1-10 Refining a body
Lecture 13: 1-11 Refining a body 2
Lecture 14: 1-12 Refining a body 3
Lecture 15: 1-13 Adding secondary shapes to a fists
Lecture 16: 1-14 Adding secondary shapes to a body
Lecture 17: 1-15 Adding folds for a t-shirt
Lecture 18: 1-16 Making UV and working on t-shirt
Lecture 19: 1-17 Refining muscles
Lecture 20: 1-18 Work on shoulders and mask
Lecture 21: 1-19 Mask retopology
Lecture 22: 1-20 Refining mask in Zbrush
Lecture 23: 1-21 Adding a pattern to a t-shirt
Lecture 24: 1-22 Continue to work on a t-shirt
Lecture 25: 1-23 Adding veins
Lecture 26: 1-24 Refining veins and adding skin pores
Lecture 27: 1-25 Adding a pattern to mask
Lecture 28: 1-26 Adding details to mask
Lecture 29: 1-27 Adding details to mask 2
Lecture 30: 1-28 Working on a shoulders
Lecture 31: 1-29 Working on a traps
Lecture 32: 1-30 Making a base
Lecture 33: 1-31 Making a gloves
Lecture 34: 1-32 Refining gloves in 3ds Max
Lecture 35: 1-33 Continuing to work on gloves
Lecture 36: 1-34 Adding details to gloves
Lecture 37: 1-35 Adding details to gloves 2
Lecture 38: 1-36 Adding details to gloves 3
Lecture 39: 1-37 Adding details to gloves 4
Lecture 40: 1-38 Refining my props
Lecture 41: 1-39 Finishing my model
Lecture 42: 1-40 Texturing Base
Lecture 43: 1-41 Texturing Body
Lecture 44: 1-42 Texturing Gloves
Lecture 45: 1-43 Texturing Mask
Lecture 46: 1-44 Texturing Mask 2
Lecture 47: 1-45 Texturing T-Shirt
Lecture 48: 1-46 Air particles
Chapter 2: Making props and details in 3ds Max. Texturing in Substance 3d Painter
Lecture 1: 2-1 Venom Tank Part 1
Lecture 2: 2-2 Venom Tank Part 2
Lecture 3: 2-3 Venom Tank Details
Lecture 4: 2-4 Back Detail Part 1
Lecture 5: 2-5 Back Detail Part 2
Lecture 6: 2-6 Back Detail Part 3
Lecture 7: 2-7 Collar, Spikes, UV's
Lecture 8: 2-8 Venom Tank UV's
Lecture 9: 2-9 Bracelets, Belt
Lecture 10: 2-10 Belt Details
Lecture 11: 2-11 Belt Spikes, UV's
Lecture 12: 2-12 Rivets, Tubes, UV's
Lecture 13: 2-13 Belt Texturing Part 1
Lecture 14: 2-14 Belt Texturing Part 2
Lecture 15: 2-15 Bracelets And Spikes Texturing
Lecture 16: 2-16 Rivet Texturing
Lecture 17: 2-17 Collar Texturing
Lecture 18: 2-18 Venom Tank Texturing Part 1
Lecture 19: 2-19 Venom Tank Texturing Part 2
Lecture 20: 2-20 Venom Tank Texturing Part 3
Lecture 21: 2-21 Details Texturing Part 1
Lecture 22: 2-22 Details Texturing Part 2
Lecture 23: 2-23 Glass Texturing
Lecture 24: 2-24 Back Detail Texturing
Chapter 3: Rendering in 3ds Max and Marmoset Toolbeg 4
Lecture 1: 3-1 3ds Max Rendering Overview
Lecture 2: 3-2 Glass And Venom Materials
Lecture 3: 3-3 Denoising
Lecture 4: 3-4 Marmoset Toolbag Render Overview
Lecture 5: Bonus Lecture
Instructors
-
Oleg Khonko
3d character artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 0 votes
- 5 stars: 11 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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