Zbrush, Blender, Substance Painter 3D game character course
Zbrush, Blender, Substance Painter 3D game character course, available at $69.99, has an average rating of 4.85, with 40 lectures, based on 342 reviews, and has 2087 subscribers.
You will learn about Zbrush game character 3d Blender basics Substance Painter basics This course is ideal for individuals who are Beginners who wants to make their first 3D character for game It is particularly useful for Beginners who wants to make their first 3D character for game.
Enroll now: Zbrush, Blender, Substance Painter 3D game character course
Summary
Title: Zbrush, Blender, Substance Painter 3D game character course
Price: $69.99
Average Rating: 4.85
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Zbrush
- game character 3d
- Blender basics
- Substance Painter basics
Who Should Attend
- Beginners who wants to make their first 3D character for game
Target Audiences
- Beginners who wants to make their first 3D character for game
So you wanna make 3d characters for games?
But you don’t know the workflow?
Or you don’t know the programs?
Don’t worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course gets you covered. I am also here for you.
My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I am already teaching in some online platforms .
In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly, through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter.
As a bonus we will make a pose and render both the high and the low poly to make a better presentation.
First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.
Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again in Zbrush.
And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.
Then we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter.
And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it’s full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation.
At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.
Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Starting with Zbrush
Lecture 3: Start sculpting a female head
Lecture 4: Start sculpting a female head Pt2
Lecture 5: Refining, adding eyeballs and color
Lecture 6: Customizing Zbrush for much faster workflow
Lecture 7: Opening our concept in Zbrush and starting the model
Lecture 8: Adding eyebrows, nose tip and refining the head
Lecture 9: Making the eye mask, Zemesh, Zmodeler
Lecture 10: Refining the mask, making the body and starting the arms
Lecture 11: Adding fingers and legs
Lecture 12: Merging the body, polypaint test, making the tail
Lecture 13: Making the gloves and boots
Lecture 14: Feedback from Franck, head and tail polish
Lecture 15: Recap of what we have learned so far and refining the tail
Lecture 16: Polishing the tail and body
Lecture 17: Making lower subdivisions, and finishing the high poly
Lecture 18: Posing the character
Lecture 19: Posing the cape
Lecture 20: Making render passes from Zbrush and posing the tail
Lecture 21: Combining the render passes in Photoshop for a nice render
Lecture 22: How to start retopology in Zbrush
Lecture 23: Finishing the head retopology
Lecture 24: Retopology of the hands
Lecture 25: Retopology of the torso
Lecture 26: Retopology of the legs and tail
Lecture 27: Retopology of the cape and eyes
Lecture 28: Finishing the retopology
Lecture 29: Making the UVs and exporting obj-s for Blender
Lecture 30: Getting started with Blender
Lecture 31: Adjusting the UVs and exporting obj from Blender to Substance Painter
Lecture 32: Getting started with Substance Painter
Lecture 33: Assembling the character and how to make materials in Substance painter
Lecture 34: Experimenting with materials in Substance Painter
Lecture 35: Exporting textures from SP and assign them in Blender
Lecture 36: Rigging Captain Fenex in Blender
Lecture 37: Struggling with the rig and making a pose
Lecture 38: Rendering in Blender
Lecture 39: Making a turntable animation and render a movie in Blender
Lecture 40: Artstation, portfolio and how to get exposure
Instructors
-
NIkolay Naydenov
3d character artist and tutor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 57 votes
- 5 stars: 275 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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