Zbrush Character Modeling and Sculpting: Zbrush Course
Zbrush Character Modeling and Sculpting: Zbrush Course, available at $69.99, has an average rating of 4.4, with 44 lectures, based on 107 reviews, and has 839 subscribers.
You will learn about You will become confident using Zbrush to model and sculpt your own characters, props and other 3D assets You will learn the professional workflow of sculpting a 3D character for use in gaming and movies You will learn all of the Zbrush tools necessary to create your own characters This course is ideal for individuals who are Anyone who wants to get into the world of 3D gaming and animation or Anyone with a passion for learning game development or Anyone who wants to be able to create assets for games or Developers who want to add game develpment to their skill-set It is particularly useful for Anyone who wants to get into the world of 3D gaming and animation or Anyone with a passion for learning game development or Anyone who wants to be able to create assets for games or Developers who want to add game develpment to their skill-set.
Enroll now: Zbrush Character Modeling and Sculpting: Zbrush Course
Summary
Title: Zbrush Character Modeling and Sculpting: Zbrush Course
Price: $69.99
Average Rating: 4.4
Number of Lectures: 44
Number of Published Lectures: 43
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 43
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will become confident using Zbrush to model and sculpt your own characters, props and other 3D assets
- You will learn the professional workflow of sculpting a 3D character for use in gaming and movies
- You will learn all of the Zbrush tools necessary to create your own characters
Who Should Attend
- Anyone who wants to get into the world of 3D gaming and animation
- Anyone with a passion for learning game development
- Anyone who wants to be able to create assets for games
- Developers who want to add game develpment to their skill-set
Target Audiences
- Anyone who wants to get into the world of 3D gaming and animation
- Anyone with a passion for learning game development
- Anyone who wants to be able to create assets for games
- Developers who want to add game develpment to their skill-set
Do you want to learn how to make 3D characters for games or movies?
One of the first steps in the 3D game developmentworkflow is to model and sculpt the character in ZBrush.
With this course, you’ll learn how to get started with ZBrush to sculpt your own characters, props or any other game assets. This is the only course you need to get started with Zbrush!
What will you learn in this course?
This Character Modeling and Sculpting in Zbrush course will help you learn the necessary tools and techniques to jump start your career in the creative world of Game Development. You will not only learn how to create amazing game art, but you will also develop the ability to understand and apply current industry workflows and tools that top tier industry professionals utilize to create some of the most memorable AAA gaming titles.
In this course, we will take you through the powerful software tool that is Zbrush.
Zbrush is the 3d Artists swiss army knife, acting as the industry standard modeling and sculpting package an all in one program! It is paramount that any game development artist planning on working in the gaming industry as a, 3d Modeler, 3d Character Artist, Environment Artist, and any 3d Content Creation related job learn Zbrush! This Character Modeling and Sculpting in Zbrush course will provide you with the tools to create an assortment of 3d game assets. We will specifically teach you how to model and sculpt within the software by covering Zbrush at an introductory level, allowing beginners to get started in this creative field.
Topics that we cover throughout the length of this course will range from the ZModeler, which acts as Zbrush’s box modeling tool, to Dynamesh, which allows digital sculptors the ability to endlessly sculpt digital clay by dynamically remeshing the sculpted geometry. We will get down to the core fundamentals that make this software so powerful while making it understandable to any artist looking to learn game development.
Key topics covered in this course:
Don’t worry if you don’t know what the following terms mean – you’ll learn everything in the course!
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The Zbrush interface
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Lightbox presets
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Viewport controls
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Primitives and Polymesh 3D
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Brush palette
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Core Brushes
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Dynamesh
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ZRemesher
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Symmetry with Mirror and Weld
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Backface Masking
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Lazy Mouse
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Masking Brushes
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Clipping and Trim Brushes
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Gizmo Move Tool
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Transpose Tool
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Subtools
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Splitting Geometry
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Polygroups
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Sculptris Pro
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and so much more!
Who is your instructor?
This course is a collaboration between Video School Online (one of the top-rated and most popular course creators online) and Class Creatives who are 3D game industry veterans with over 20 years of experience for studios such as Naughty Dog, Insomniac, Guerilla Games, Sucker Punch, Google, Disneyand more.
We are committed to making this the best and easiest course for getting started with character sculpting in ZBrush. If you ever get stuck or need help, we’ll be here to support you.
Class Creatives have put everything we have into making this the best Zbrush course out there, one that takes you from absolute beginner to advanced user. We have seen a lot of courses teaching this software, but not at the professional level necessary to acquire a job, or to apply the skills within a production pipeline.
Our 30-Day 100% Moneyback Guarantee
There’s no reason to hesitate enrolling today. You can test out the course, and if it isn’t the right course for you, get your money back!
Click that enroll button and we’ll see you inside!
Course Curriculum
Chapter 1: Introduction to Zbrush Character Modeling and Sculpting
Lecture 1: Welcome to Class | Zbrush Course
Lecture 2: Course Setup | Industry Resources
Lecture 3: What is 3D Character Creation and How Does ZBrush Fit into the Workflow?
Lecture 4: Download the Course Guide | Zbrush Course
Lecture 5: Download the Course Project FIles | Zbrush Course
Lecture 6: How to Get Zbrush | Zbrush Course
Lecture 7: Tips to Improve Your Course Taking Experience | Zbrush Course
Lecture 8: Set Up a Wacom Tablet | Zbrush Course
Lecture 9: Udemy Rating System Very Important Info! | Zbrush Course
Chapter 2: Zbrush Basics – Interface and Setup
Lecture 1: Understand the Zbrush Interface | Zbrush Course
Lecture 2: Lightbox Presets – Using Zbrush Presets and Base Meshes | Zbrush Course
Lecture 3: Viewport Controls – Understand the Navigation in Zbrush | Zbrush Course
Lecture 4: Primitives and Polymesh 3D | Zbrush Course
Lecture 5: Understand the Canvas – Both 2D and 3D | Zbrush Course
Lecture 6: Set Up a Scene in Zbrush | Zbrush Course
Chapter 3: Sculpting Basics in Zbrush
Lecture 1: Brush Palette | Zbrush Course
Lecture 2: Core Brushes (Move Tool, Clay Buildup, Trim Dynamic and Dam Standard)
Lecture 3: Dynamesh – Dynamic Remeshing and Redistributing the Polygons | Zbrush Course
Lecture 4: ZRemesher – Subdivisions and Clean Geometry | Zbrush Course
Lecture 5: Symmetry Tips & Tricks – Mirror and Weld | Zbrush Course
Lecture 6: Improve Sculpting with Backface Masking | Zbrush Course
Lecture 7: Smooth Strokes while Sculpting with Lazy Mouse | Zbrush Course
Lecture 8: Masking Brushes – Mask Pen, Mask Lasso and Clip Mask | Zbrush Course
Lecture 9: Clipping and Trim Brushes for Hard Surface Sculpting with Clip Curve
Chapter 4: Technical Tips to Improve Your Zbrush Workflow
Lecture 1: Gizmo – Understand the Move Tool | Zbrush Course
Lecture 2: Transpose Tool – The Legacy Move Tool | Zbrush Course
Lecture 3: Subtools – Multiple Meshes in the Scene | Zbrush Course
Lecture 4: Splitting Geometry – Split Hidden and Unmasked Geometry | Zbrush Course
Lecture 5: Polygroups – Isolating Specific Areas of the Sculpt and Splitting
Lecture 6: Sculptris Pro – Utilizing Dynamic Tessellation to Sculpt | Zbrush Course
Lecture 7: Gizmo Deformers – Deformer Tools and Techniques | Zbrush Course
Lecture 8: Mirror – Fix Symmetry with Mirror Deformer | Zbrush Course
Lecture 9: Custom UI – Personalize Zbrush for Your Needs | Zbrush Course
Lecture 10: Set Up Your Custom Hotkey Menu | Zbrush Course
Chapter 5: Introductory Exercises
Lecture 1: Quick Study Sculpts | Zbrush Course
Lecture 2: Saving Ztools | Zbrush Course
Lecture 3: Add Color Values and Materials with Polypaint | Zbrush Course
Lecture 4: Zmodeling – Create a Prop | Zbrush Course
Lecture 5: Detail Your Prop | Zbrush Course
Chapter 6: Conclusion
Lecture 1: Course Recap & Next Steps | Zbrush Course
Lecture 2: Thank You Video | Zbrush Course
Chapter 7: Bonuses from Video School
Lecture 1: Bonuses from Class Creatives
Lecture 2: Bonus Lesson: Learn More Skills from Video School
Instructors
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Video School
Learn Creative Skills -
Phil Ebiner
Top-Rated Udemy Instructor, 3 Million+ Students -
Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 30 votes
- 5 stars: 68 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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