Zbrush: Hard Surface Sculpting for All Levels!
Zbrush: Hard Surface Sculpting for All Levels!, available at $74.99, has an average rating of 4.46, with 51 lectures, based on 896 reviews, and has 7250 subscribers.
You will learn about At the end of this course you should have a strong foundation to Zbrush tools particularly in hard surface sculpting. Understand multiple methods of approach in creating complex shapes using live booleans Have your own customized boolean to use in any of your own projects, both personal and commercial. End up with a industry standard sci-fi fi helmet of your own. Understanding the Gizmo 3D tool manipulator & how its deformers can be combined with other Zbrush tools such as array meshes to flush out complex shapes quickly This course is ideal for individuals who are Anyone who is a student of Zbrush from beginner to advance should be interested It is particularly useful for Anyone who is a student of Zbrush from beginner to advance should be interested.
Enroll now: Zbrush: Hard Surface Sculpting for All Levels!
Summary
Title: Zbrush: Hard Surface Sculpting for All Levels!
Price: $74.99
Average Rating: 4.46
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- At the end of this course you should have a strong foundation to Zbrush tools particularly in hard surface sculpting.
- Understand multiple methods of approach in creating complex shapes using live booleans
- Have your own customized boolean to use in any of your own projects, both personal and commercial.
- End up with a industry standard sci-fi fi helmet of your own.
- Understanding the Gizmo 3D tool manipulator & how its deformers can be combined with other Zbrush tools such as array meshes to flush out complex shapes quickly
Who Should Attend
- Anyone who is a student of Zbrush from beginner to advance should be interested
Target Audiences
- Anyone who is a student of Zbrush from beginner to advance should be interested
– In this course you will develop a strong foundation to Zbrush newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.
– This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans. As a result you will be supplied a customized boolean (yours to keep and use as you see fit). and shown how to apply it using match maker brush to establish detailing in a short amount of time.
– Here I will demonstrate for you to learn multiple approaches in which to apply live booleans. From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing.
– I will be making a strong impression in narrating hotkeys through out this tutorial for the beginners that enroll in this course.
– Understanding the pros and cons when choosing between clip curve brushes and trim curve brushes.
– Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.
Course Curriculum
Chapter 1: Introduction
Lecture 1: What to Expect
Lecture 2: HotKey_Review_And_Space_Bar_Trick
Lecture 3: Masking and polygroups
Lecture 4: Clip_Curve_Trim_Curve_Basics
Lecture 5: Knife Curve Brush Breakdown
Chapter 2: Blocking out Mesh
Lecture 1: Base_Blockout_Part_1_Lower_Half
Lecture 2: Base_Blockout_Part_2_Lower_Half
Lecture 3: BASE_BLOCKOUT_PART_3_UPPER_HALF
Lecture 4: Base_Blockout_Part_4_Face_Plate
Lecture 5: BASE_BLOCKOUT_PART_5_Cavity
Chapter 3: Creating and Detailing Face Plate
Lecture 1: Creating_Eye_Hole_Section_Part_1
Lecture 2: Creating_Eye_Hole_Section_Part_2
Lecture 3: Creating_Eye_Hole_Section_Part_3
Lecture 4: Creating_Mask_Layer_With_Booleans
Lecture 5: Creating Dents
Lecture 6: Applying_Customized_Boolean
Lecture 7: Problem_Solving_Boolean_Operations
Chapter 4: Creating Cybernetic Eye
Lecture 1: Creating_Tri_Camera
Lecture 2: Blocking_Out_Sphere_Eye_Part_1
Lecture 3: Blocking_Out_Sphere_Eye_Part_2
Lecture 4: Detailing_Eye
Lecture 5: Creating_Eye_Connector_Part_1
Lecture 6: Creating_Eye_Connector_Part_2_Arrays
Lecture 7: Creating_Eye_Connector_Part_3_Small_Wires
Lecture 8: Creating_Connector_Plug
Lecture 9: Finalizing_Eye_Drawing_In_Wires
Lecture 10: Finalizing_Eye_Applying_Customized_Boolean
Lecture 11: Finalizing_Eye_Boolean_Operation_And_Export
Chapter 5: Detailing Top Helmet
Lecture 1: Recap_And_CheckList
Lecture 2: Detailing_Top_Part_1
Lecture 3: Creating_CYBERNETS_ARRAY_TUBING_Part1
Lecture 4: Creating_CYBERNETS_ARRAY_TUBING_Part2
Lecture 5: Applying_DetailingCybernetic_Cylinder
Lecture 6: Applying_Wires_And_Plate_Cover
Lecture 7: Applying_Spine_To_Center
Lecture 8: Finishing_Center_Detailing
Lecture 9: Adding_Secondary_Wire_Bonus_Footage
Chapter 6: Detailing Side Helmet
Lecture 1: Creating_Temple_Detailing_Part_1
Lecture 2: Creating_Temple_Detailing_Part_2
Lecture 3: Creating_Temple_Detailing_Part_3
Lecture 4: Creating_Temple_Detailing_Part_4
Lecture 5: Mandable_Detailing_Part_1
Lecture 6: Mandable_Detailing_Part_2
Lecture 7: Mandable_Detailing_Part_3
Lecture 8: Mandable_Detailing_Part_4
Lecture 9: UnderMandable_Detailing_Part_1
Lecture 10: UnderMandable_Detailing_Part_2
Chapter 7: Final Overal Detailing and Chisel Brush
Lecture 1: Checklist
Lecture 2: Chisel_Brush_Morph_Target
Lecture 3: Drawing_Out_Strokes
Lecture 4: Finishing_Helmet
Instructors
-
Sean Fowler
3D Instructor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 23 votes
- 3 stars: 78 votes
- 4 stars: 296 votes
- 5 stars: 496 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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