ZBRUSH Hard Surface Techniques and Workflows
ZBRUSH Hard Surface Techniques and Workflows, available at $54.99, has an average rating of 4.55, with 60 lectures, based on 128 reviews, and has 1093 subscribers.
You will learn about Zbrush Hard Surface Sculpting Workflows Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0 Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness A strong emphasis throughout the course on quick keys with narration of walk through Beveling Techniques on Concave and Convex surfaces. Sculpting techniques through Live Booleans and how to make customized bevels through them Additionally we will walk you through the process in how to create customizable booleans, along with being supplied samples free for you to use in any of your projects, Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow This course is ideal for individuals who are Anyone interested in learning or expanding their skill set in Zbrush It is particularly useful for Anyone interested in learning or expanding their skill set in Zbrush.
Enroll now: ZBRUSH Hard Surface Techniques and Workflows
Summary
Title: ZBRUSH Hard Surface Techniques and Workflows
Price: $54.99
Average Rating: 4.55
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Zbrush Hard Surface Sculpting Workflows
- Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0
- Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness
- A strong emphasis throughout the course on quick keys with narration of walk through
- Beveling Techniques on Concave and Convex surfaces.
- Sculpting techniques through Live Booleans and how to make customized bevels through them
- Additionally we will walk you through the process in how to create customizable booleans, along with being supplied samples free for you to use in any of your projects,
- Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow
Who Should Attend
- Anyone interested in learning or expanding their skill set in Zbrush
Target Audiences
- Anyone interested in learning or expanding their skill set in Zbrush
Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels
– In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.
– Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler
– Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.
– In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.
– We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.
By the end of this course you should have a solid foundation to zbrush hard surface sculpting and its features with carving out hard surfaces mesh through extraction function
Course Curriculum
Chapter 1: Introduction
Lecture 1: What to Expect
Chapter 2: Zbrush Basics Review
Lecture 1: Intro and UI Overview
Lecture 2: Common Quick Keys used
Lecture 3: Trim Curves VS Clip Curves And Space Bar Trick
Lecture 4: Importance of Polygrouping
Lecture 5: Selection Tool
Lecture 6: Zremesher 3.0
Lecture 7: Zmodeler breakdown
Lecture 8: Boolean Introduction
Chapter 3: Sculpting and Cleaning up with Zremesher 3.0 Basics
Lecture 1: Lesson 1 Scene Setup
Lecture 2: Lesson 2 Eyebrowl Blockout
Lecture 3: Lesson 3 Eyebrowl Clean Up and Zremsher Iterations
Lecture 4: Lesson 4 Zmodeler Process Intro
Lecture 5: Lesson 5 Assigning Polygroups through Zmodeler
Lecture 6: Lesson 6 Booleans and Adjusting
Chapter 4: Block out and Beveling Techniques with Jaw Section
Lecture 1: Lesson 7 Jawline Blockout
Lecture 2: Lesson 8 Beveling Technique 2
Lecture 3: Lesson 9 Finalizing Jaw
Chapter 5: Creating Eyelids with Zmodeler
Lecture 1: Lesson 10 Eyelid Blockouts
Lecture 2: Lesson 11 Deforming Eyelids
Chapter 6: Modular Component Construction
Lecture 1: Lesson 12 Modular Component Piece Construction
Chapter 7: Cheek Bone Construction
Lecture 1: Lesson 13 Cheek Component Contructions
Lecture 2: Lesson 14 Cheek Component Placements
Lecture 3: Lesson 15 Cheek Plate Construction
Lecture 4: Lesson 16 Cleaning up and Finalizing Cheek Plate
Chapter 8: Carving Eyebrows Ridges
Lecture 1: Lesson 17 Carving EyeBrowls Ridge
Lecture 2: Lesson 18 Secondary Ridge And Bend Curves Deformers
Chapter 9: Customizable Boolean Construction
Lecture 1: Lesson 19 Customizable Boolean Intro
Lecture 2: Lesson 20 Blocking out through Masking and Space Bar Trick
Lecture 3: Lesson 21 Wires and Curve Brushes
Lecture 4: Lesson 22 Finalizing and Testing Customized Boolean
Chapter 10: Secondary Face Construction
Lecture 1: Lesson 23 Secondary Detailing Cheek
Lecture 2: Lesson 24 Cleaning Secondary Cheek For Zremesher 3.0
Lecture 3: Lesson 25 Applying First Customizable Boolean
Chapter 11: Nose Section
Lecture 1: Lesson 26 Nose Ridges with Zremesher 3.0
Lecture 2: Lesson 27 Extender Deformer And zmodeler editing
Lecture 3: Lesson 28 Nose Placement and Clip Curve editing with Symmetry Functions
Lecture 4: Lesson 29 Upper Plate 1 Blockout
Lecture 5: Lesson 30 Upper Ridge part 2
Lecture 6: Lesson 31 Nose Tip and Modifying Alphas Intro
Chapter 12: Mouth Region
Lecture 1: Lesson 32 Lips Part 1
Lecture 2: Lesson 33 Lip Masking and Geometry Clean Up
Lecture 3: Lesson 34 Lips Part 3
Lecture 4: Lesson 35 Lip Adustments
Lecture 5: Lesson 36 Synthetic Mesh
Lecture 6: Lesson 37 Chin Construction
Lecture 7: Lesson 38 Finishing Lips with Wiring Detail
Lecture 8: Decimation and and Mirroring
Chapter 13: Upper Head
Lecture 1: Lesson 39 Beginning upper head
Lecture 2: Lesson 40 Carving Out Flat Sculptor for Boolean
Lecture 3: Lesson 42 Customizing Bevel with Booleans through zmodeler
Lecture 4: Lesson 43 Adjust and finalizing customized Beveling
Lecture 5: Lesson 44 Finishing Upper Forhead Section with secondary texture
Lecture 6: Lesson 45 Temple Strip Construction
Lecture 7: Lesson 46 Secondary Frame Housing
Lecture 8: Lesson 47 Deforming Temple before Applying Booleans
Chapter 14: Ear Section
Lecture 1: Lesson 48 Ear Sculpting with Concave and Convex Booleans
Lecture 2: Lesson 49 Constructing Greeble In Cavity of Ear
Lecture 3: Lesson 50 Connector Construction
Lecture 4: Lesson 51 Panel Loops Break Down and Final Thoughts
Instructors
-
Sean Fowler
3D Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 8 votes
- 4 stars: 47 votes
- 5 stars: 69 votes
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