2.5D Platformer Game Dev Beginner Friendly Course – UE 5
2.5D Platformer Game Dev Beginner Friendly Course – UE 5, available at $19.99, has an average rating of 4.6, with 180 lectures, based on 16 reviews, and has 2604 subscribers.
You will learn about Use Unreal Engine 5 and all its 2D and 3D base features for creating games. Create A Fully Packaged Game Use Sprite Art and Sound for game design Beat procrastination and finish your game development projects by using the power of Planning and Scoping. This course is ideal for individuals who are Unity Developers shifting to Unreal Engine or Beginners looking to learn how to use Unreal Engine or Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game. It is particularly useful for Unity Developers shifting to Unreal Engine or Beginners looking to learn how to use Unreal Engine or Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.
Enroll now: 2.5D Platformer Game Dev Beginner Friendly Course – UE 5
Summary
Title: 2.5D Platformer Game Dev Beginner Friendly Course – UE 5
Price: $19.99
Average Rating: 4.6
Number of Lectures: 180
Number of Published Lectures: 179
Number of Curriculum Items: 180
Number of Published Curriculum Objects: 179
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Unreal Engine 5 and all its 2D and 3D base features for creating games.
- Create A Fully Packaged Game
- Use Sprite Art and Sound for game design
- Beat procrastination and finish your game development projects by using the power of Planning and Scoping.
Who Should Attend
- Unity Developers shifting to Unreal Engine
- Beginners looking to learn how to use Unreal Engine
- Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.
Target Audiences
- Unity Developers shifting to Unreal Engine
- Beginners looking to learn how to use Unreal Engine
- Tutorial Hoppers who are looking for a more rounded course about game development where you make a small but satisfying game.
Made for absolute beginners getting into Game Development Unreal Engine. Learn how to create a 2.5D platformer in Unreal Engine.
Platformers are one of the best ways to get into game design. Learn how to get a platformer up and running in a fully playable state. You will go from a blank project through all the steps a good game developer takes to make a fully playable game.
The pacing is set just right so you never get confused or go into a topic without the right amount of knowledge.
Through the course you aren’t just going to make a copy paste of what I make. Instead, I’m going to teach you how to think like a game designer so you will be able to create the games that you want to.
My hope for you is that after this course you will go out and finish the game idea that you have had on your mind and launch it. As an avid gamer myself, I can’t wait to go on the journey you will create.
For anyone coming from UNITY ENGINE, this is the right course for you. It teaches everything you need to get up to speed using blueprints to create the games you want to make. Built by a company run by Game Developers.
Good luck.
Course Curriculum
Chapter 1: Course Overview
Lecture 1: Overview On What You Will Be Learning
Chapter 2: V 2.0 – Setup and Planning Phase
Lecture 1: Get Unreal Engine And Start The Project As A Blueprints Project
Lecture 2: Setting Up The Developer Level
Lecture 3: Installing Paper ZD and Change Unreal's Starting Level
Lecture 4: Adding A Player Character Blueprint to the world
Lecture 5: Importing Art into Unreal Engine for the player character
Lecture 6: How to manage sprites and flipbooks
Lecture 7: How to plan out your game using DCAA principles
Chapter 3: V 2.0 – Creating A Fun And Well Rounded Player Character (Under Updates)
Lecture 1: In depth explanation of how to add controller inputs.
Lecture 2: Left and Right movement with Keyboard and Controller
Lecture 3: Add constraint, fix stick drift and set player position
Lecture 4: Setting Up PaperZD for animation management
Lecture 5: Play Idle Animation through PaperZD
Lecture 6: Play The Run Animation through PaperZD
Lecture 7: Changing sprite direction based off movement direction
Lecture 8: Adding The Audio Files For The Footstep sounds and how to make your own audio
Lecture 9: Adding Spatial Running Sound When The Sprite Foot Lands
Lecture 10: Using Comments to organize blueprints nodes
Lecture 11: Control Setup and Code For Adding A Jump
Lecture 12: Adding A Jump-Start animation
Lecture 13: Jump Animation Transitions logic
Chapter 4: Original Videos VIDEOS V 1.0 – Planning Phase
Lecture 1: Introduction
Lecture 2: Planning Overview
Lecture 3: Planning The Main Menu
Lecture 4: Level Planning Part 1
Lecture 5: Level Planning Part 2
Lecture 6: Planning Recap
Lecture 7: Adding Jump-Start Sound
Chapter 5: Making A Working Player And Level
Lecture 1: Create New Project
Lecture 2: Create A Developer Level
Chapter 6: Player inputs
Lecture 1: Create A Player Blueprint
Lecture 2: Creating A Player Blueprint Part 2
Lecture 3: Player Inputs Part 1
Lecture 4: Player Inputs Part 2
Lecture 5: Player Inputs Part 3
Lecture 6: Camera Changes And Character Movement Polish
Lecture 7: Creating Your First Platforms
Chapter 7: Level Triggers
Lecture 1: Next Level Trigger Part 1
Lecture 2: Next Level Trigger Part 2
Chapter 8: Moving Platforms
Lecture 1: Making A Moving Platform Part 1
Lecture 2: Making A Moving Platform Part 2
Lecture 3: Making A Moving Platform 3
Lecture 4: Some Code Commenting
Chapter 9: Player Health and Health Bar
Lecture 1: Creating Player Health
Lecture 2: Creating A Simple Health Bar
Lecture 3: Adding A Health Bar To The Screen
Chapter 10: Game Over Screen
Lecture 1: Pre-Fixing Some Bugs
Lecture 2: Adding A Player Death System
Lecture 3: A Simple Game Over Screen
Lecture 4: Adding A Transparent Background To Game Over Screen
Lecture 5: Blueprint Commenting And Organizing Code Before Moving Forward
Chapter 11: Game Development Multiple Tutorials
Lecture 1: Making The User Interface Controllable
Lecture 2: Death Menu Interface Finalization
Lecture 3: Review Of The Work Done So Far And Looking Forward
Lecture 4: Simple Melee Enemy Player Detection And Movement
Lecture 5: Making The Enemy Do Area Damage To The Player
Lecture 6: Adding The Enemy To Our Developer Level
Lecture 7: Adding A Health To The Melee Enemy
Lecture 8: Adding An In Game Health Bar To The Melee Enemy
Lecture 9: Creating A Spawning Player Sword Attack
Lecture 10: De-spawning The Sword And Adding Damage
Lecture 11: Finding Mistakes In Blueprint Code And Testing For Fixes
Lecture 12: Creating A Moveable Block
Lecture 13: Level Design And Some Advice On Doing Good Game Development
Chapter 12: Ranged Enemy Design – Simple
Lecture 1: Basic Setup For Ranged Enemy
Lecture 2: Understanding Blueprint Child Classes
Lecture 3: Make The Ranged Enemy Spawn Projectiles
Lecture 4: Adding Damage To The Ranged Enemy Projectile
Lecture 5: Polishing Enemy Projectile Movement And Player Hit Detection
Lecture 6: Navigation Changes And Adding A Floor That Kills The Player
Chapter 13: Level Design And Organization
Lecture 1: Level Design And Development Organization Part 1
Lecture 2: Level Design And Organization Part 2
Lecture 3: Level Design And Organization Part 3
Lecture 4: Level Design And Organization Part 4
Chapter 14: Boss Enemy Development Build Setup
Lecture 1: Setting Up A Basic NPC
Lecture 2: Initial Setup For The Final Boss
Lecture 3: Simple Boss Health And Movement Setup
Lecture 4: Boss Attacks And Boss Phases Setup
Chapter 15: User Interface Development
Lecture 1: Pause Menu Part 1
Lecture 2: Pause Menu Part 2
Lecture 3: Main Menu Setup
Lecture 4: Positioning The Main Menu In Game
Lecture 5: Main Menu Code
Lecture 6: Activating Different Main Menu Panels
Lecture 7: Setting Up A Level Selection Menu
Instructors
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Hyper Dev
Unreal Engine Courses For People Who Want To Make Full Games
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 1 votes
- 5 stars: 12 votes
Frequently Asked Questions
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