2D Game Development with Cocos Creator: The Ultimate Guide
2D Game Development with Cocos Creator: The Ultimate Guide, available at $59.99, has an average rating of 3.8, with 64 lectures, based on 49 reviews, and has 365 subscribers.
You will learn about Cross-platform game development in Cocos Creator Creating 2D endless runner game Work with sprites and text Add music and sound effects Physical engine and collision handling Frame-by-frame animations Scenes management Reuse of resources and random level generation This course is ideal for individuals who are Indie game developers or Game Designers with basic JS knowledge or Computer Science Students or Professional software developers or Anyone interested in game development It is particularly useful for Indie game developers or Game Designers with basic JS knowledge or Computer Science Students or Professional software developers or Anyone interested in game development.
Enroll now: 2D Game Development with Cocos Creator: The Ultimate Guide
Summary
Title: 2D Game Development with Cocos Creator: The Ultimate Guide
Price: $59.99
Average Rating: 3.8
Number of Lectures: 64
Number of Published Lectures: 64
Number of Curriculum Items: 64
Number of Published Curriculum Objects: 64
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Cross-platform game development in Cocos Creator
- Creating 2D endless runner game
- Work with sprites and text
- Add music and sound effects
- Physical engine and collision handling
- Frame-by-frame animations
- Scenes management
- Reuse of resources and random level generation
Who Should Attend
- Indie game developers
- Game Designers with basic JS knowledge
- Computer Science Students
- Professional software developers
- Anyone interested in game development
Target Audiences
- Indie game developers
- Game Designers with basic JS knowledge
- Computer Science Students
- Professional software developers
- Anyone interested in game development
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Do you want to become part of the game development industry?
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Do you study programming and want to upgrade your programming skills?
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Do you have an idea for a game, but don’t know how to approach technical implementation
Then this course is for you! During the training, we will study the popular cross-platform mobile game development engine – Cocos Creator!
Why Cocos Creator?
Cocos Creator is a tool for cross-platform mobile game development. Here are the main advantages:
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Useful unity-style editor for easy UI creation
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Powerful cocos2d-x engine that supports cross-platform build
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JavaScript and TypeScript support for developing game logic
During the course, we will develop 2 games from scratch:
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2D endless runner game
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Top-down tower defense game
We will cover the following topics:
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Working with sprites and text
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Frame-by-frame and tween animations
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Working in Tiled and using tilemaps
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Playing music and sound effects
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Scenes management
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Physical engine and collision handling
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Reuse of resources and random level generation
Enjoy the training and feel free to contact me for any questions!
Course Curriculum
Chapter 1: 2D Infinite Runner Game
Lecture 1: Create a new project
Lecture 2: Creating a platform
Lecture 3: Hero's Jump
Lecture 4: Creating Platforms
Lecture 5: Infinite level generation
Lecture 6: Reusing Platforms
Lecture 7: Create Diamonds
Lecture 8: Collecting Diamonds
Lecture 9: Showing Player Score
Lecture 10: Creating Hero Animations
Lecture 11: Scrolling Background
Lecture 12: The Final Screen
Lecture 13: Music and Sound Effects
Chapter 2: Tower Defense Game
Lecture 1: 1. Project Review
Lecture 2: 2.1 Create level map in Tiled
Lecture 3: 2.2 Create level map in Tiled
Lecture 4: 2.3 Create level map in Tiled
Lecture 5: 3. Cocos Creator TiledMap API
Lecture 6: 4. Setup enemies
Lecture 7: 5. Enemy movement
Lecture 8: 6.1 Turning the enemy – 1
Lecture 9: 6.2 Turning the enemy – 2
Lecture 10: 6.3 Turning the enemy – 3
Lecture 11: 6.4 Turning the enemy – 4
Lecture 12: 6.5 Turning the enemy – 5
Lecture 13: 6.6 Turning the enemy – 6
Lecture 14: 7.1 Towers click events – 1
Lecture 15: 7.2 Towers click events – 2
Lecture 16: 7.3 Towers click events – 3
Lecture 17: 7.4 Towers click events – 4
Lecture 18: 7.5 Towers click events – 5
Lecture 19: 7.6 Towers click events – 6
Lecture 20: 8.1 Tower select popup – 1
Lecture 21: 8.2 Tower select popup – 2
Lecture 22: 8.3 Tower select popup – 3
Lecture 23: 8.4 Tower select popup – 4
Lecture 24: 8.5 Tower select popup – 5
Lecture 25: 8.6 Tower select popup – 6
Lecture 26: 8.7 Tower select popup – 7
Lecture 27: 9.1 Show towers – 1
Lecture 28: 9.2 Show towers – 2
Lecture 29: 9.3 Show towers – 3
Lecture 30: 9.4 Show towers – 4
Lecture 31: 9.5 Show towers – 5
Lecture 32: 9.6 Show towers – 6
Lecture 33: 10. Towers popup additional check
Lecture 34: 11.1 Find a target for tower – 1
Lecture 35: 11.2 Find a target for tower – 2
Lecture 36: 11.3 Find a target for tower – 3
Lecture 37: 11.4 Find a target for tower – 4
Lecture 38: 12.1 Rotate the tower – 1
Lecture 39: 12.2 Rotate the tower – 2
Lecture 40: 13.1 Create the fires – 1
Lecture 41: 13.2 Create the fires – 2
Lecture 42: 14. Moving the fires towards the enemies
Lecture 43: 15. Collision of a bullet with an enemy
Lecture 44: 16. Enemies waves
Lecture 45: 17. Multiple enemies waves
Lecture 46: 18. Creating the UI
Lecture 47: 19. Updating UI during the game
Lecture 48: 20. The waves counter in the UI
Lecture 49: 21. Process payment for building towers
Lecture 50: 22. Create tower upgrade panel
Lecture 51: 23. Upgrade and destroy towers
Instructors
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Aleksandr Bolotnikov
JavaScript game developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 5 votes
- 4 stars: 12 votes
- 5 stars: 29 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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