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2D Platformer Game Development Crash Course for Unity 2022
2D Platformer Game Development Crash Course for Unity 2022, available at $64.99, has an average rating of 4.6, with 26 lectures, based on 17 reviews, and has 155 subscribers.
You will learn about How to Create a Platformer Player with Ground & Air Sword Swing Combos and a Ranged Bow Attack Make ground and air enemies with basic enemy AI Build a game level with tileset and tilemap tools Setup up player input with the InputSystem package and UnityEvents Learn about animation state machines and using AnimationStateBehaviours to control complex characters Create a health pickup item to keep your player alive This course is ideal for individuals who are Aspiring game developers or Looking to make a 2D, Platformer, Pixel Art, or Unity Engine Game It is particularly useful for Aspiring game developers or Looking to make a 2D, Platformer, Pixel Art, or Unity Engine Game.
Enroll now: 2D Platformer Game Development Crash Course for Unity 2022
Summary
Title: 2D Platformer Game Development Crash Course for Unity 2022
Price: $64.99
Average Rating: 4.6
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to Create a Platformer Player with Ground & Air Sword Swing Combos and a Ranged Bow Attack
- Make ground and air enemies with basic enemy AI
- Build a game level with tileset and tilemap tools
- Setup up player input with the InputSystem package and UnityEvents
- Learn about animation state machines and using AnimationStateBehaviours to control complex characters
- Create a health pickup item to keep your player alive
Who Should Attend
- Aspiring game developers
- Looking to make a 2D, Platformer, Pixel Art, or Unity Engine Game
Target Audiences
- Aspiring game developers
- Looking to make a 2D, Platformer, Pixel Art, or Unity Engine Game
Learn how to create a 2D platformer game inside of Unity 2022. This course shows you how to build player and enemy characters for movement and combat within a side scrolling platformer game. Much of the course is dedicated to understanding Animators in unity as we build out full animation state machines for both the player and enemy characters. To go along side the states and transitions are StateMachineBehaviour scripts which let you queue up changes and effects for your characters when entering or leaving states. For instance, this is very helpful when you want to make a character jump upon entering a jump state when the jump action is pressed on your keyboard. To make player input go smoothly, we use the new InputSystem to set keybinds to actions and respond to those actions triggering through UnityEvents. To make the game more complete, we make use of Cinemachine follow camera, parallax background, health pickups, sound, and tilesets to continue building out our demo game. Many of the scripts are intentionally designed to be reusable like the Damageable script which lets any character take damage or be healed on triggering events.
The final course project with all source files are provided in the course for you to use or reference in any of your own projects!
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Player Controller, Movement and Physics
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Animation State Machines for Players and Enemy Characters
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Dealing Damage to Player and Enemy Characters
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Working with Tilemaps and Tilesets to Build Game Levels
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Basic Enemy AI Patterns
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Ranged Attacks
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Aerial Attacks
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Combo Attacks
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AnimationStateBehaviours for triggering changes on events
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Healing Health Pickups
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Music & Sound
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How to Export a Game
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Cinemachine Follow Camera
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Input System Actions and UnityEvents for handling player input
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Floating damage text
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And more…
Course Curriculum
Chapter 1: Introduction
Lecture 1: Project Setup
Lecture 2: Installing Art Packs
Lecture 3: Installing Unity Packages and PlayMode Settings
Lecture 4: Adding Background Image and Layer
Lecture 5: Player Input Left and Right Movement
Lecture 6: Cinemachine Follow Camera
Lecture 7: Parallax Background
Lecture 8: Controlling Walk, Run, Idle Animations
Lecture 9: Managing Animator Parameters with Static Strings
Lecture 10: Ground Tileset
Lecture 11: Jumping and Air Movement
Lecture 12: Attack Animation and Movement Lock
Lecture 13: Making a Knight Enemy Move
Lecture 14: Enemy Attack AI and Animation States
Lecture 15: How to Make Characters Take Damage
Lecture 16: Attack Hits with Damage and Knockback
Lecture 17: Knight Enemy Improvements
Lecture 18: Create Floating Damage Text on UnityAction
Lecture 19: Make a Healing Pickup Item
Lecture 20: Combo Sword Attack
Lecture 21: Make a Bow and Arrow Ranged Attack
Lecture 22: How to Make a Flying Enemy
Lecture 23: Aerial Sword Attacks Setup
Lecture 24: Export Game Build and Make a Exit Game Action
Lecture 25: Sound Effects and Music
Lecture 26: UI Health Bar & Final Quick Fixes
Instructors
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Chris Tutorials
Game Developer and Tutorial Content Creator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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