3D Game Development with Blender
3D Game Development with Blender, available at $44.99, has an average rating of 4.95, with 40 lectures, based on 153 reviews, and has 1328 subscribers.
You will learn about Build 3D models suitable for any game engine Manipulate a 3D environment Create custom mesh objects – vehicles, humanoids, animals Use UV mapping for realistic color effects Build basic procedural textures and bake them to UVs Create terrain, sky maps, and ground textures Create timeline-based animations (moving platforms, doors) Use shape keys to modify a mesh (moving eyes and mouth, for example) Create a basic skeleton rig and animate a character with it Combine various animations into actions Master the blender game engine logic bricks Get user input from mouse, keyboard, and joystick Manage collisions through bounding boxes, raycasting, and convex hull Use dynamic physics for realistic motion and collisions Dynamically create and destroy objects Track properties for scorekeeping, inventory, time Create scene overlays for dynamic HUD elements Display dynamic text on the HUD Write Python code for better control Use Python to manage joysticks and mouse with more finesse Generate a realistic car rig with suspension, acceleration, brakes, and emergency brakes Create a basic FPS with mouselook, jumping, and (of course) weaponry. This course is ideal for individuals who are This is a great course for people wanting to make a 3D game. or No art, 3D, or programming experience is necessary. or If you've had high school algebra, you'll see it in use here. If not, I'll show you as we go. No boring math problems. We're blowing stuff up here. or The course is fine for motivated kids. I'm a Dad, so be ready for a few bad Dad jokes and a lot of family-friendly fun. or It's also good for adults, because after dealing with reality all day, who doesn't want to catapult cows over castle walls or whatever, right? It is particularly useful for This is a great course for people wanting to make a 3D game. or No art, 3D, or programming experience is necessary. or If you've had high school algebra, you'll see it in use here. If not, I'll show you as we go. No boring math problems. We're blowing stuff up here. or The course is fine for motivated kids. I'm a Dad, so be ready for a few bad Dad jokes and a lot of family-friendly fun. or It's also good for adults, because after dealing with reality all day, who doesn't want to catapult cows over castle walls or whatever, right?.
Enroll now: 3D Game Development with Blender
Summary
Title: 3D Game Development with Blender
Price: $44.99
Average Rating: 4.95
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 3D models suitable for any game engine
- Manipulate a 3D environment
- Create custom mesh objects – vehicles, humanoids, animals
- Use UV mapping for realistic color effects
- Build basic procedural textures and bake them to UVs
- Create terrain, sky maps, and ground textures
- Create timeline-based animations (moving platforms, doors)
- Use shape keys to modify a mesh (moving eyes and mouth, for example)
- Create a basic skeleton rig and animate a character with it
- Combine various animations into actions
- Master the blender game engine logic bricks
- Get user input from mouse, keyboard, and joystick
- Manage collisions through bounding boxes, raycasting, and convex hull
- Use dynamic physics for realistic motion and collisions
- Dynamically create and destroy objects
- Track properties for scorekeeping, inventory, time
- Create scene overlays for dynamic HUD elements
- Display dynamic text on the HUD
- Write Python code for better control
- Use Python to manage joysticks and mouse with more finesse
- Generate a realistic car rig with suspension, acceleration, brakes, and emergency brakes
- Create a basic FPS with mouselook, jumping, and (of course) weaponry.
Who Should Attend
- This is a great course for people wanting to make a 3D game.
- No art, 3D, or programming experience is necessary.
- If you've had high school algebra, you'll see it in use here. If not, I'll show you as we go. No boring math problems. We're blowing stuff up here.
- The course is fine for motivated kids. I'm a Dad, so be ready for a few bad Dad jokes and a lot of family-friendly fun.
- It's also good for adults, because after dealing with reality all day, who doesn't want to catapult cows over castle walls or whatever, right?
Target Audiences
- This is a great course for people wanting to make a 3D game.
- No art, 3D, or programming experience is necessary.
- If you've had high school algebra, you'll see it in use here. If not, I'll show you as we go. No boring math problems. We're blowing stuff up here.
- The course is fine for motivated kids. I'm a Dad, so be ready for a few bad Dad jokes and a lot of family-friendly fun.
- It's also good for adults, because after dealing with reality all day, who doesn't want to catapult cows over castle walls or whatever, right?
You want to make a game, huh?
Many have gone before, and not all have succeeded.
Truth is, building games is hard, especially 3D games. But if you have the right tools and the right tour guide, the process can be relatively easy. Building games might just be more fun than playing them!
3D gaming courses tend to come in two flavors. Either you learn to build all your models in a 3D editor like Blender or 3DSMax but you barely get to put them in a game, or you start with a high-end powerful gaming tool like Unity or Unreal, but you can only use models made by others.
In this course, we start from the very beginning. You’ll learn how to build your own model of anything you can imagine using Blender, a powerful free tool. There are many Blender classes out there, but most do not concentrate on building models for games, which are different than the models used in movies. Blender is well-known as perhaps the best open-source 3D modeling package in existence.
Blender’s best-kept secret is its game engine. Not only can you build models in Blender, you can build full-fledged games. The game system is incredibly powerful, yet not well known.
That’s where this course comes in. I’ll show you how to create compelling models, how to use Blender’s logic bricks to write basic games with no programming, and we’ll finally transition to writing your own code with the powerful and popular Python language built into Blender.
I’ve had a blast creating this course. I can’t wait to share it with you. The best part of making a game is storing your own playfulness inside a game. I see this course in exactly the same way. Let’s play together and build some awesome games.
Course Curriculum
Chapter 1: Basic 3D Modeling
Lecture 1: Introduction
Lecture 2: Viewport controls
Lecture 3: Transformations
Lecture 4: Primitive Objects
Lecture 5: Adding Colors
Chapter 2: Building Basic Models
Lecture 1: Using Edit mode
Lecture 2: Building your first car
Lecture 3: Building a basic human figure
Lecture 4: Building a four-legged creature
Chapter 3: Textures and Environments
Lecture 1: Basic UV texture mapping
Lecture 2: UVs and modeling
Lecture 3: building a world environment with UV mapping
Lecture 4: Procedural textures and texture baking
Lecture 5: Building a terrain model
Lecture 6: texture painting
Chapter 4: Animation
Lecture 1: Basic animation with keyframes
Lecture 2: Animating a moving vehicle
Lecture 3: Shape key animation
Lecture 4: Armature and skeleton animation
Lecture 5: Creating Actions
Chapter 5: Game Input
Lecture 1: Basic Logic: keyboard and motion
Lecture 2: Using a gamepad
Lecture 3: Aircraft control
Lecture 4: Activating actions from the game engine
Lecture 5: Creating mouse look FPS motion
Chapter 6: Physics Fun
Lecture 1: Basic forces
Lecture 2: Colliding into innocent objects
Lecture 3: Creating weapons and bullets
Lecture 4: Using the Character physics model
Chapter 7: Managing and Viewing game data
Lecture 1: Working with properties and text elements
Lecture 2: Building a HUD
Lecture 3: Switching logic states
Lecture 4: Escape the Room!
Chapter 8: Programming with Python
Lecture 1: Introduction to Python
Lecture 2: python-based movement
Lecture 3: python keyboard and mouse
Lecture 4: Using the car physics model
Lecture 5: Using Python with a Joystick
Chapter 9: On to games!
Lecture 1: Creating a Game Design Document
Lecture 2: Building the Spatial Invaders game
Instructors
-
Andy Harris
Teacher, Author, Game Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 3 votes
- 3 stars: 10 votes
- 4 stars: 40 votes
- 5 stars: 97 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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