3D Modeling in Blender 2.8 for Unity Video Game Developers
3D Modeling in Blender 2.8 for Unity Video Game Developers, available at $79.99, has an average rating of 4.85, with 63 lectures, 3 quizzes, based on 261 reviews, and has 1537 subscribers.
You will learn about 3D modeling in Blender 2.8 Simple low-poly props Tools, Shortcuts, Tips & Tricks This course is ideal for individuals who are New Blender users with no experience in 3D modeling or Experienced Blender users who are new to Blender 2.8 or Experienced modelers who are proficient in other software, but curious about the new Blender 2.8. It is particularly useful for New Blender users with no experience in 3D modeling or Experienced Blender users who are new to Blender 2.8 or Experienced modelers who are proficient in other software, but curious about the new Blender 2.8.
Enroll now: 3D Modeling in Blender 2.8 for Unity Video Game Developers
Summary
Title: 3D Modeling in Blender 2.8 for Unity Video Game Developers
Price: $79.99
Average Rating: 4.85
Number of Lectures: 63
Number of Quizzes: 3
Number of Published Lectures: 63
Number of Published Quizzes: 3
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $34.99
Quality Status: approved
Status: Live
What You Will Learn
- 3D modeling in Blender 2.8
- Simple low-poly props
- Tools, Shortcuts, Tips & Tricks
Who Should Attend
- New Blender users with no experience in 3D modeling
- Experienced Blender users who are new to Blender 2.8
- Experienced modelers who are proficient in other software, but curious about the new Blender 2.8.
Target Audiences
- New Blender users with no experience in 3D modeling
- Experienced Blender users who are new to Blender 2.8
- Experienced modelers who are proficient in other software, but curious about the new Blender 2.8.
In this course, students will learn the basic core components of building 3D models using Blender 2.8 and Unity 2018.2. The lessons contained within the course allow the student to gradually learn important tools used for everyday modeling, while providing simple objects to practice on which give the tools more meaning through practical hands on experience.
As the course progresses, you’ll be introduced to new tools, and then given the task of creating a simple prop that makes use of the new information you have acquired while continuing to reinforce previously learned material all along the journey.
By the end of this course, you should be able to construct basic 3D props for your Unity Prototype Games. With enough practice and experience, you’ll be well on your way to publishing your first game.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: What You Will Learn
Lecture 2: Textures Used in This Course
Lecture 3: Custom Startup File
Lecture 4: General Navigation
Lecture 5: A Note About Cheat Sheets
Chapter 2: Low-Poly Barrel
Lecture 1: Select, Delete & Undo
Lecture 2: Add Mesh
Lecture 3: Increment Snapping
Lecture 4: Loop Cut & Slide
Lecture 5: Scale
Lecture 6: Inset
Lecture 7: Extrude
Lecture 8: Shading Types: Wireframe & Solid
Lecture 9: Loop Select
Lecture 10: Duplicate & Separate Selection
Lecture 11: Convert to Curve (from Mesh)
Lecture 12: Curve: Bevel
Lecture 13: Join
Lecture 14: UV Unwrap: Cube Projection
Lecture 15: New Material
Lecture 16: UV Selections: Vertex, Edge, Face & Island
Lecture 17: UV: Weld Tools
Lecture 18: Barrel Model: Start to Finish (from Scratch)
Chapter 3: Low-Poly Trees
Lecture 1: Collections: Hide
Lecture 2: Subdivide & Triangulate
Lecture 3: Sculpting Workspace
Lecture 4: Proportional Editing (Tree Trunk)
Lecture 5: Offset Edge Loop Cut (Tree Branching)
Lecture 6: Smooth Tool (Branch Segment Smoothing)
Lecture 7: Organic Adjustments: Tree Bottom
Lecture 8: Organic Adjustments: Tree Top
Lecture 9: Rip Region (Rocks)
Lecture 10: Flat Color Materials (No UVs Required)
Lecture 11: Palm Tree Trunk
Lecture 12: Leaf Shape (Plane)
Lecture 13: Leaf Sag (Bezier Curve)
Lecture 14: Leaf Solidify
Lecture 15: Leaf Tears (Rip Region)
Lecture 16: Leaf Colors (Assign Materials)
Lecture 17: Duplicating in Object Mode
Lecture 18: Palm Tree Finishing Touches
Lecture 19: Pine Tree Top
Lecture 20: Pine Tree Trunk
Lecture 21: Pine Tree Materials
Chapter 4: Low-Poly Picket Fence
Lecture 1: Fence Post & Cap
Lecture 2: Mirror Modifier (Modular Fence Post)
Lecture 3: Fence Rails
Lecture 4: Bezier Curve (Fence Path)
Lecture 5: Array Modifier (Repeating Fence)
Lecture 6: Curve Modifier (Curved Fence)
Lecture 7: Fine Tuning & Smoothing (Fence Details)
Lecture 8: Floating Geometry (Fence Pickets)
Lecture 9: Multiple Materials (Picket Fence)
Lecture 10: Fence Gate
Chapter 5: Loose Ends
Lecture 1: Reducing Polys
Lecture 2: Improved Gate
Lecture 3: Scaling All Props
Lecture 4: Export from Blender & Import into Unity
Lecture 5: Assign Textures to Materials in Unity
Lecture 6: Seamless Textures
Lecture 7: 3D Text
Lecture 8: Quick Favorites
Lecture 9: BONUS LECTURE: More Courses by Billy McDaniel
Instructors
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Billy McDaniel
Indie Video Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 6 votes
- 4 stars: 72 votes
- 5 stars: 180 votes
Frequently Asked Questions
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