A Rookie's Guide to C++
A Rookie's Guide to C++, available at $19.99, has an average rating of 3.95, with 48 lectures, based on 20 reviews, and has 2551 subscribers.
You will learn about Easy to follow examples in the form of video games Written materials that recap each section of the course Program console applications in C++ Short tests to make sure everything has gone in! Understand the basics of object orientated programming The ability to transfer your skills across different technologies The confidence to learn any other programming language you wish to! This course is ideal for individuals who are Anyone looking to get into game development will need knowledge of OOP programming, and C++ is a great choice! or Anyone looking to better themselves or their lives by learning a new skills, truly this is one that will benefit you forever. or This course assumes no prior knowledge of either object orientated programming or C++. It is meant for absolute beginners or those looking to refresh their skills. It is particularly useful for Anyone looking to get into game development will need knowledge of OOP programming, and C++ is a great choice! or Anyone looking to better themselves or their lives by learning a new skills, truly this is one that will benefit you forever. or This course assumes no prior knowledge of either object orientated programming or C++. It is meant for absolute beginners or those looking to refresh their skills. .
Enroll now: A Rookie's Guide to C++
Summary
Title: A Rookie's Guide to C++
Price: $19.99
Average Rating: 3.95
Number of Lectures: 48
Number of Published Lectures: 47
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 47
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Easy to follow examples in the form of video games
- Written materials that recap each section of the course
- Program console applications in C++
- Short tests to make sure everything has gone in!
- Understand the basics of object orientated programming
- The ability to transfer your skills across different technologies
- The confidence to learn any other programming language you wish to!
Who Should Attend
- Anyone looking to get into game development will need knowledge of OOP programming, and C++ is a great choice!
- Anyone looking to better themselves or their lives by learning a new skills, truly this is one that will benefit you forever.
- This course assumes no prior knowledge of either object orientated programming or C++. It is meant for absolute beginners or those looking to refresh their skills.
Target Audiences
- Anyone looking to get into game development will need knowledge of OOP programming, and C++ is a great choice!
- Anyone looking to better themselves or their lives by learning a new skills, truly this is one that will benefit you forever.
- This course assumes no prior knowledge of either object orientated programming or C++. It is meant for absolute beginners or those looking to refresh their skills.
COURSE UPDATE 2016:
- Pointer lectures at request of student.
- New lectures on C++ inheritance.
- Exercise and answer sheets can be found at the end of each section.
—————————————————————————————————————————
Learning a new programming language is easy, and it is something that can really change your life! I often see courses claiming that you can “Learn To Make Video Games (No Programming Needed!)”.But unfortunately if you want to make anything more advanced than flappy bird, you cant. Learning a programming language is fundamentalto any career in the software industry, games or otherwise, and C++ is a great starting point.
This course is aimed at programmers wishing to learn the basics of C++ development. No prior knowledge of C++ and/or object orientated programming is required as I will starting from the very bottom and working upwards. By the end of the course you will be able to program confidently in C++, and possess a set of skills that can be easily transferred to other programming languages.
I try to communicate with my students as much as possible! If you have a question I’m always available to ask!And I’ll try my best to solve your problem; programming or otherwise.
I believe in quality over quantity, I try to keep my lectures short and concise so you can take it all in, and easily refer back to videos in the future. All lectures are delivered in crisp 1080p, and each section comes with written material to recap what you’ve learned. This truly is one of the best ways to learn.
Remember! All Udemy courses come with a 30 day refund if you’re not satisfied with this quality content!
Take actiontoday! Enrolland make a positivechange to your career!
(Preview videos are not available in HD and should not be used as a judgement of quality, only of content)
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Course Introduction
Lecture 2: How To Ask Questions
Lecture 3: Installing IDE and "Hello World" Program
Lecture 4: Variables – Strings & Chars
Lecture 5: Variables – Numbers
Lecture 6: Basic Mathematics in C++
Lecture 7: Basic Mathematics in C++ Part 2
Lecture 8: Recap – Getting Started
Lecture 9: Exercise Section 1
Lecture 10: Answers Section 1
Chapter 2: Conditional Statements
Lecture 1: Handling User Input
Lecture 2: If, Else-if, Else Statements
Lecture 3: Comparative Operators
Lecture 4: Recap – Conditional Statements
Lecture 5: Exercise Section 2
Lecture 6: Answers Section 2
Chapter 3: Loops
Lecture 1: While Loops
Lecture 2: For Loops
Lecture 3: Working With Arrays
Lecture 4: Recap – Loops
Lecture 5: Exercise Section 3
Lecture 6: Answers Section 3
Chapter 4: Functions
Lecture 1: Functions – Introduction
Lecture 2: Functions – Return Types
Lecture 3: Functions – Parameters
Lecture 4: Text Based Adventure – Version 1
Lecture 5: Exercise Section 4
Lecture 6: Answers Section 4
Chapter 5: Classes
Lecture 1: Classes – Introduction
Lecture 2: Classes – Private Variables
Lecture 3: Classes – Constructors
Lecture 4: Classes – Destructors
Lecture 5: Classes – "This" Keyword
Lecture 6: Classes – Inheritance 1
Lecture 7: Classes – Inheritance 2
Lecture 8: Classes – Inheritance 3
Lecture 9: Exercise Section 5
Lecture 10: Answers Section 5
Chapter 6: File Handling
Lecture 1: File Handling – Reading In
Lecture 2: File Handling – Writing Out
Chapter 7: Leftovers
Lecture 1: Leftovers – Coding Standards
Lecture 2: Leftovers – Debugger
Lecture 3: Leftovers – Break and Continue
Lecture 4: Leftovers – Switch Statement
Lecture 5: Leftovers – Design Considerations
Lecture 6: Leftovers – Pointers
Lecture 7: Thanks For Watching!
Instructors
-
Harry Wainwright
BSc Software Engineer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 4 votes
- 5 stars: 10 votes
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