ActionScript – Essentials Advanced Guide
ActionScript – Essentials Advanced Guide, available at Free, has an average rating of 4.5, with 16 lectures, based on 2 reviews, and has 891 subscribers.
You will learn about The Introduction to ActionScript Syntax, Data types and Variables Functions and Operators Control Structure Flash Install Use of Flash and Tools Control Structure Practical Debuging, Events, Clock Sound Control This course is ideal for individuals who are Students or working professionals who wants to enhance their skills. It is particularly useful for Students or working professionals who wants to enhance their skills.
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Summary
Title: ActionScript – Essentials Advanced Guide
Price: Free
Average Rating: 4.5
Number of Lectures: 16
Number of Published Lectures: 16
Number of Curriculum Items: 16
Number of Published Curriculum Objects: 16
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- The Introduction to ActionScript
- Syntax, Data types and Variables
- Functions and Operators
- Control Structure
- Flash Install
- Use of Flash and Tools
- Control Structure Practical
- Debuging, Events, Clock
- Sound Control
Who Should Attend
- Students or working professionals who wants to enhance their skills.
Target Audiences
- Students or working professionals who wants to enhance their skills.
ActionScript is an object-oriented programming language originally developed by Macromedia Inc. It is influenced by HyperTalk, the scripting language for HyperCard. It is now an implementation of ECMAScript (meaning it is a superset of the syntax and semantics of the language more widely known as JavaScript), though it originally arose as a sibling, both being influenced by HyperTalk.
ActionScript is used primarily for the development of websites and software targeting the Adobe Flash Player platform, used on Web pages in the form of embedded SWF files.
ActionScript started as an object-oriented programming language for Macromedia’s Flash authoring tool, later developed by Adobe Systems as Adobe Flash. The first three versions of the Flash authoring tool provided limited interactivity features. Early Flash developers could attach a simple command, called an “action”, to a button or a frame. The set of actions was basic navigation controls, with commands such as “play”, “stop”, “getURL”, and “gotoAndPlay”. It enables interactivity, data handling, and much more in Flash, Flex, and AIR content and applications. ActionScript executes in the ActionScript Virtual Machine (AVM), which is part of Flash Player and AIR.
Today, ActionScript is suitable for desktop and mobile development through Adobe AIR, use in some database applications, and in basic robotics, as with the Make Controller Kit. Flash libraries can be used with the XML capabilities of the browser to render rich content in the browser. This technology is known as Asynchronous Flash and XML, much like AJAX. Adobe offers its Flex product line to meet the demand for rich web applications built on the Flash runtime, with behaviors and programming done in ActionScript.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to ActionScript
Lecture 2: Syntax
Lecture 3: Data-types
Lecture 4: Data-types Part – 2
Lecture 5: Variables
Lecture 6: Functions
Lecture 7: Operators
Lecture 8: Control Structure
Lecture 9: Flash Install
Lecture 10: Use-Flash
Lecture 11: Flash-tool
Lecture 12: Debuging
Lecture 13: Events
Lecture 14: Control Structure Practical
Lecture 15: Sound Control
Lecture 16: Clock
Instructors
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DIGIFLAX E-LEARNING
"Be Skillionaire"
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- 4 stars: 1 votes
- 5 stars: 1 votes
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