Apple Swift step by step: create apps for iOS, watchOS, MacOS
Apple Swift step by step: create apps for iOS, watchOS, MacOS, available at $29.99, has an average rating of 3.56, with 45 lectures, based on 8 reviews, and has 295 subscribers.
You will learn about Learn how to download and use the tools for Swift programming Learn the basics of Swift language After mastering the basics you will learn about more exotic topics like protocols or extensions Learn how to access Cocoa and Cocoa Touch APIs from Swift Once you have mastered the programming language, you'll put what you have learned into practice by actually developing apps for iOS using Xcode and Swift Develop a Flappy Bird sibling using Sprite Kit This course is ideal for individuals who are Anyone who wants to learn Swift or Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C or Developers who already used Xcode and Objective-C but want to learn this new programming language It is particularly useful for Anyone who wants to learn Swift or Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C or Developers who already used Xcode and Objective-C but want to learn this new programming language.
Enroll now: Apple Swift step by step: create apps for iOS, watchOS, MacOS
Summary
Title: Apple Swift step by step: create apps for iOS, watchOS, MacOS
Price: $29.99
Average Rating: 3.56
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to download and use the tools for Swift programming
- Learn the basics of Swift language
- After mastering the basics you will learn about more exotic topics like protocols or extensions
- Learn how to access Cocoa and Cocoa Touch APIs from Swift
- Once you have mastered the programming language, you'll put what you have learned into practice by actually developing apps for iOS using Xcode and Swift
- Develop a Flappy Bird sibling using Sprite Kit
Who Should Attend
- Anyone who wants to learn Swift
- Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C
- Developers who already used Xcode and Objective-C but want to learn this new programming language
Target Audiences
- Anyone who wants to learn Swift
- Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C
- Developers who already used Xcode and Objective-C but want to learn this new programming language
# last update oct 5th 2014
Welcome to Swift, the brand new programming language from Apple. If you approached iOS development and always felt that Objective-C was a bit too complicated, then Swift will make your life a lot easier.
According to Wired "it will instantly remake computer programming" and it will be the core of iOS8 programming and further.
Even if you already know Objectve-C you will find great productivity advantages in starting to use Swift.
The only pre-requisite is to have familiarity with basic programming concepts (i.e. what is a variable, what is a control structure, etc.); we'll take care of the rest along the course.
More sophisticated concepts related to object-oriented programming will be dealt with in the curriculum.
The course will keep growing along time with new topics added. As new more advanced topics are added, the price will increase; so the sooner you enroll, the less you pay ! You will get all future updates at no extra cost.
The plan is to keep adding two new topics per month; these could be real app examples or explanations of Cocoa frameworks.
After a few months of beta testing Swift has finally reached version 1.0: this means you can develop and submit real apps to the App Store. After studying the language basics, it will be time to learn dealing with the Cocoa and Cocoa Touch APIs; finally you will be introduced to building real apps using Xcode. For a Flappy Bird alike game is used to get into the inner workings of Sprite Kit.
Almost every language module is conceived as two parts: an introductory and theoretical session with slides, followed by practical programming examples.
Of course we need and we appreciate your feedback to improve the course. And if you feel like we missed some topics or you'd like some explained, just let us know !
Course Curriculum
Chapter 1: Getting started
Lecture 1: Welcome to Swift
Lecture 2: Extending the curriculum
Lecture 3: Why should I use Swift ?
Lecture 4: Get the tools to play
Lecture 5: Current state of Xcode 6
Lecture 6: The first playground
Lecture 7: More about playgrounds
Chapter 2: Some fundamentals
Lecture 1: Notes about the syntax
Lecture 2: Constants and variables
Lecture 3: Arrays
Lecture 4: Dictionaries
Lecture 5: Operators
Lecture 6: Working with strings
Lecture 7: Optional values and nil
Lecture 8: Tuples
Chapter 3: Loops and control structures
Lecture 1: Loops
Lecture 2: Iterations in arrays and collections
Lecture 3: If statements
Lecture 4: Switch
Lecture 5: While loops
Chapter 4: Functions
Lecture 1: Functions and Swift
Lecture 2: Functions with input parameters
Lecture 3: Functions with return values
Lecture 4: Variadic parameters
Lecture 5: More about function parameters
Chapter 5: Classes and structures
Lecture 1: Introduction
Lecture 2: Structures
Lecture 3: Classes
Lecture 4: Enumerations
Chapter 6: Bridging to Cocoa
Lecture 1: What is Cocoa ?
Lecture 2: First contact with Cocoa
Lecture 3: Cocoa and Swift Playgrounds
Chapter 7: Building your first app
Lecture 1: Leaving playgrounds
Lecture 2: The Xcode workspace
Lecture 3: Hello World : the first app
Chapter 8: App delegates
Lecture 1: Understanding delegates
Lecture 2: Do I need to worry about them ?
Chapter 9: Flappy Bird's Swift twin
Lecture 1: Preparing your project
Lecture 2: It's a small world: SpriteKit scenes
Lecture 3: Create the bird
Lecture 4: Setting and animating the environment
Lecture 5: Creating the columns
Lecture 6: Rise and fall of the bird
Lecture 7: Detecting collisions
Lecture 8: Resetting the game
Instructors
-
Fulvio Massini
Multimedia designer and developer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
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