Apple Watch Design & Program a Slot Machine App
Apple Watch Design & Program a Slot Machine App, available at $19.99, has an average rating of 4.75, with 24 lectures, based on 4 reviews, and has 526 subscribers.
You will learn about Build a useful Apple Watch app from scratch, a casino sloth machine app, while learning the standard watchkit elements and programming patterns Ability to design an Apple Watch user interface Ability to connect the User Interface to the code Ability to create simple and advanced code logic Ability to use the Apple Watch simulator Ability to animate an Apple Watch app Knowledge and usage of the watchkit framework Usage of the Objective-c language Usage of XCode Interface Development Environment This course is ideal for individuals who are Anyone who wants to learn about the Apple Watch App Development or Students in Computer science or Students in Graphic Designs, and Fine Arts or App Reskinners or Mobile App Entrepreneurs or Software Developers or Side entrepreneurs, side business start It is particularly useful for Anyone who wants to learn about the Apple Watch App Development or Students in Computer science or Students in Graphic Designs, and Fine Arts or App Reskinners or Mobile App Entrepreneurs or Software Developers or Side entrepreneurs, side business start.
Enroll now: Apple Watch Design & Program a Slot Machine App
Summary
Title: Apple Watch Design & Program a Slot Machine App
Price: $19.99
Average Rating: 4.75
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a useful Apple Watch app from scratch, a casino sloth machine app, while learning the standard watchkit elements and programming patterns
- Ability to design an Apple Watch user interface
- Ability to connect the User Interface to the code
- Ability to create simple and advanced code logic
- Ability to use the Apple Watch simulator
- Ability to animate an Apple Watch app
- Knowledge and usage of the watchkit framework
- Usage of the Objective-c language
- Usage of XCode Interface Development Environment
Who Should Attend
- Anyone who wants to learn about the Apple Watch App Development
- Students in Computer science
- Students in Graphic Designs, and Fine Arts
- App Reskinners
- Mobile App Entrepreneurs
- Software Developers
- Side entrepreneurs, side business start
Target Audiences
- Anyone who wants to learn about the Apple Watch App Development
- Students in Computer science
- Students in Graphic Designs, and Fine Arts
- App Reskinners
- Mobile App Entrepreneurs
- Software Developers
- Side entrepreneurs, side business start
Learn the fundamentals of Apple Watch Kit by creating a real Casino Slot Machine Watch app. You will learn how to design the user interface, and write the code logic that makes the application interact with the player.
This course is all about diving in and getting your hands dirty from the very top.
Throughtout this course you will be guided on a step by step journey and be transformed from a total beginner to an confident Watch app developer who has all the right tools to begin coding your own watch apps, whether personal or professional.
You don’t need any experience taking this course. Now if you already have some experience with iOS, then this course will be a great way to transition to the watch kit.
Course Curriculum
Chapter 1: Initial Setup
Lecture 1: Demo of the Slot Machine Watch App
Lecture 2: Download XCode tool
Lecture 3: Create project and run it in the Apple Watch simulator
Lecture 4: Add Slot Machine Images to your Apple Watch Project
Chapter 2: Slot Machine User Interface Design
Lecture 1: Design the Slot Machine User Interface with Interface Builder
Lecture 2: Verify Apple Watch Slot Machine User Interface Design in Simulator
Chapter 3: Connecting User Interface to code
Lecture 1: Connecting User Interface to code part 1
Lecture 2: Connecting Interface Elements to code – part 2
Lecture 3: Trigger code action when pressing button
Chapter 4: Writing Initial Code Logic
Lecture 1: Keeping track of currency score tokens
Lecture 2: Programming the preparation for next spin
Lecture 3: Coding the Update action
Lecture 4: Creating Collection of array of items
Lecture 5: Programming the Arrays of items
Chapter 5: Manipulating images and buttons
Lecture 1: Programming the Logic to call image rotation
Lecture 2: Programming code that switch slot images part 1
Lecture 3: Programming code that switch slot images part 2
Chapter 6: Programming Score and Winning Proceeds
Lecture 1: Programming logic to stop slots from spinning
Lecture 2: Defining values of each wins
Lecture 3: Calculating score: 3 items in a row
Lecture 4: Calculating score: 2 matching items in a row
Lecture 5: Displaying Win Texts
Chapter 7: Taking the app functionality to the next level
Lecture 1: Change Win text color then reset settings
Lecture 2: Making row blink on Win
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
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