Artificial Intelligence & Augmented Reality in Unity & Xcode
Artificial Intelligence & Augmented Reality in Unity & Xcode, available at $59.99, has an average rating of 4.9, with 120 lectures, based on 13 reviews, and has 195 subscribers.
You will learn about Learn to code for game development in Unity C#. Make a game that uses artificial intelligence. Use a navigation mesh to add pathfinding logic to your game. Learn cutting-edge tools that will put you ahead of other game developers!. Developers who want an introduction to Swift 4 and Xcode 9. This course is ideal for individuals who are Take this course if you want to be a game developer with unique skills. or Take this course if you want to make games with smart automated features. It is particularly useful for Take this course if you want to be a game developer with unique skills. or Take this course if you want to make games with smart automated features.
Enroll now: Artificial Intelligence & Augmented Reality in Unity & Xcode
Summary
Title: Artificial Intelligence & Augmented Reality in Unity & Xcode
Price: $59.99
Average Rating: 4.9
Number of Lectures: 120
Number of Published Lectures: 119
Number of Curriculum Items: 120
Number of Published Curriculum Objects: 119
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to code for game development in Unity C#.
- Make a game that uses artificial intelligence.
- Use a navigation mesh to add pathfinding logic to your game.
- Learn cutting-edge tools that will put you ahead of other game developers!.
- Developers who want an introduction to Swift 4 and Xcode 9.
Who Should Attend
- Take this course if you want to be a game developer with unique skills.
- Take this course if you want to make games with smart automated features.
Target Audiences
- Take this course if you want to be a game developer with unique skills.
- Take this course if you want to make games with smart automated features.
Make Smart Navigation With AI For Game Development. Build Your First Augmented Reality Mobile Apps.
Put yourself in the shoes of future-you 10 years from now. Imagine all the games and apps that will have come out over the decade. Simple arcade games filled with colorful, nostalgic pixel art, hyper-realistic virtual reality masterpieces, blockbuster AAA games, you name it. Which of them do you wish you had made?
This course was made possible by a #1 Kickstarter project supported by the Mammoth Interactive community.
-
Code in C# to create games in Unity
-
Learn to build games with artificial intelligence
-
Use a navigation mesh to add pathfinding logic to your game
-
Create augmented reality apps with Xcode and Swift
-
Learn cutting-edge tools that will put you ahead as a developer
-
And much more
Enroll Now In This Huge Collaborative Course
Join this course to learn with several Mammoth Interactive instructors how to develop games and apps. In Part 1, you will learn how to explode your games to professional level by using Navmeshes. With artificial intelligence your ship character will learn to explore a planet.
The ship will travel around craters, rocks, aliens and buildings in a 3D world. You will make a good pathfinding system to find the best path for the player to navigate to wherever you click.
In Part 2, you will learn how to implement augmented reality into iOS apps. We will give you a thorough introduction to coding for Apple. If you want to make games or apps for the iPhone or iPad, learning to code in the Swift programming language is crucial, and you can do so in this course.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
-
Make a Starship Unity Game Powered by Artificial Intelligence
-
The 2D, 3D & AI Games Frontier: NavMesh, Unity & Illustrator
-
Learn ARKit: Make an Augmented Reality App
-
All Levels Android and ARKit Developer Guide
From a Mammoth Interactive Interview with Glauco Pires:
“The good thing about creating courses is the reach you can achieve with the Internet. One of the best things I’ve seen in my entire career was a review from a student, who lives in another country and was really satisfied about the lessons.
He is a father of two kids, and throughout the course, he showed them the results of his learning process.They even had the chance to compare the game he made with the games the kids played at their game consoles.
Being able to make a difference in people of all ages and provide fun, family moments like this is something that makes working with games really worth it.”
Be Inspired
Enroll now to start your developer journey.
Course Curriculum
Chapter 1: Introduction to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Introduction to Coding
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Introduction to Inputs
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Introduction to Prefabs
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: Random Angles
Lecture 4: Explosion Effects
Lecture 5: Adding explosion effects
Chapter 5: Make a Unity Game Powered by Artificial Intelligence
Lecture 1: Gameplay
Lecture 2: Introduction
Lecture 3: Project Setup
Lecture 4: Building an Enviroment
Lecture 5: Camera Follow
Lecture 6: Raycasts
Lecture 7: Navmeshes
Lecture 8: Navmesh Agent
Lecture 9: Adjusting Agent Types
Lecture 10: Agent Steering
Lecture 11: Slopes
Lecture 12: Minerals
Lecture 13: Mining Ore
Lecture 14: Transparency
Lecture 15: Interface and Tutorial
Lecture 16: Integrating Sounds
Lecture 17: Challenge
Lecture 18: Source Code and Art Assets – Mammoth Interactive
Chapter 6: Downloading Xcode
Lecture 1: If You Don't Have a Mac Computer
Lecture 2: How to Download Xcode 9
Lecture 3: Note That Beta is Free
Chapter 7: Variable and Constants
Lecture 1: Learning Goals
Lecture 2: Introduction to Variables and Constants
Lecture 3: Primitive types
Lecture 4: Strings
Lecture 5: Nil Values
Lecture 6: Tuples
Lecture 7: Type Conversions
Lecture 8: Assignment Operators
Lecture 9: Conditional Operators
Lecture 10: Swift Source Files – Variables and Constants from Mammoth Interactive
Chapter 8: Collection Types
Lecture 1: Learning Objectives
Lecture 2: Introduction to Collection Types
Lecture 3: Creating Arrays
Lecture 4: Common Array Operations
Lecture 5: Multidimensional Arrays
Lecture 6: Ranges
Lecture 7: Swift Source Files – Collection Types – Mammoth Interactive
Chapter 9: Control Flow
Lecture 1: Topics List and Learning Objectives
Lecture 2: 'If' and 'Else' Statements
Lecture 3: 'Else If' Statements
Lecture 4: Multiple Simultaneous Tests
Lecture 5: 'Switch' Statements
Lecture 6: Advanced Switch Statement Techniques
Lecture 7: Testing for Nil Values
Lecture 8: 'While' Loops
Lecture 9: 'For…In' Loops
Lecture 10: 'For…In' Loops 2
Lecture 11: Complex Loops and Loop Control statements
Lecture 12: Swift Source Files – Control Flow from Mammoth Interactive
Chapter 10: Functions
Lecture 1: Introduction to Functions
Lecture 2: Function Parameters
Lecture 3: Return Statements
Lecture 4: Parameter Variations – Argument Labels
Lecture 5: Parameter Variations – Default Values
Lecture 6: Parameters Variations – InOut Parameters
Lecture 7: Parameter Variations – Variadic Parameters
Lecture 8: Returning Multiple Values Simultaneously
Lecture 9: Swift Source Files – Functions from Mammoth Interactive
Chapter 11: Classes, Struct and Enums
Lecture 1: Topics List and Learning Objectives
Lecture 2: Introduction to Classes
Lecture 3: Properties as fields – Add to Class Implementation
Lecture 4: Custom Getters and Setters
Lecture 5: Calculated Properties
Lecture 6: Variable Scope and Self
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Top 10 Video Editing Courses to Learn in November 2024
- Top 10 Music Production Courses to Learn in November 2024
- Top 10 Animation Courses to Learn in November 2024
- Top 10 Digital Illustration Courses to Learn in November 2024
- Top 10 Renewable Energy Courses to Learn in November 2024
- Top 10 Sustainable Living Courses to Learn in November 2024
- Top 10 Ethical AI Courses to Learn in November 2024
- Top 10 Cybersecurity Fundamentals Courses to Learn in November 2024
- Top 10 Smart Home Technology Courses to Learn in November 2024
- Top 10 Holistic Health Courses to Learn in November 2024
- Top 10 Nutrition And Diet Planning Courses to Learn in November 2024
- Top 10 Yoga Instruction Courses to Learn in November 2024
- Top 10 Stress Management Courses to Learn in November 2024
- Top 10 Mindfulness Meditation Courses to Learn in November 2024
- Top 10 Life Coaching Courses to Learn in November 2024
- Top 10 Career Development Courses to Learn in November 2024
- Top 10 Relationship Building Courses to Learn in November 2024
- Top 10 Parenting Skills Courses to Learn in November 2024
- Top 10 Home Improvement Courses to Learn in November 2024
- Top 10 Gardening Courses to Learn in November 2024