Artificial Intelligence IV – Reinforcement Learning in Java
Artificial Intelligence IV – Reinforcement Learning in Java, available at $64.99, has an average rating of 4.25, with 44 lectures, 4 quizzes, based on 186 reviews, and has 2058 subscribers.
You will learn about Understand reinforcement learning Understand Markov Decision Processes Understand value- and policy-iteration Understand Q-learning approach and it's applications This course is ideal for individuals who are Anyone who wants to understand artificial intelligence and reinforcement learning! It is particularly useful for Anyone who wants to understand artificial intelligence and reinforcement learning!.
Enroll now: Artificial Intelligence IV – Reinforcement Learning in Java
Summary
Title: Artificial Intelligence IV – Reinforcement Learning in Java
Price: $64.99
Average Rating: 4.25
Number of Lectures: 44
Number of Quizzes: 4
Number of Published Lectures: 39
Number of Published Quizzes: 4
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 43
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand reinforcement learning
- Understand Markov Decision Processes
- Understand value- and policy-iteration
- Understand Q-learning approach and it's applications
Who Should Attend
- Anyone who wants to understand artificial intelligence and reinforcement learning!
Target Audiences
- Anyone who wants to understand artificial intelligence and reinforcement learning!
This course is about Reinforcement Learning. The first step is to talk about the mathematical background: we can use a Markov Decision Process as a model for reinforcement learning. We can solve the problem 3 ways: value-iteration, policy-iteration and Q-learning. Q-learning is a model free approach so it is state-of-the-art approach. It learns the optimal policy by interacting with the environment. So these are the topics:
- Markov Decision Processes
- value-iteration and policy-iteration
- Q-learning fundamentals
- pathfinding algorithms with Q-learning
- Q-learning with neural networks
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Types of learning
Lecture 3: Applications of reinforcement learning
Chapter 2: Markov Decision Process (MDP) Theory
Lecture 1: Markov decision processes basics I
Lecture 2: Markov decision processes basics II
Lecture 3: Markov decision processes – equations
Lecture 4: Markov decision processes – illustration
Lecture 5: Bellman-equation
Lecture 6: How to solve MDP problems?
Lecture 7: Mathematical formulation of reinforcement learning
Chapter 3: Markov Decision Process – Value Iteration
Lecture 1: What is value iteration?
Lecture 2: Value iteration implementation I
Lecture 3: Value iteration implementation II
Lecture 4: Value iteration implementation III
Lecture 5: Value iteration implementation IV
Lecture 6: Value iteration implementation V
Chapter 4: Markov Decision Process – Policy Iteration
Lecture 1: What is policy iteration?
Lecture 2: Value iteration vs policy iteration
Chapter 5: Q Learning Theory
Lecture 1: Q learning introduction
Lecture 2: Q learning introduction – the algorithm
Lecture 3: Q learning illustration
Lecture 4: Mathematical formulation of Q learning
Chapter 6: Pathfinding with Q-Learning
Lecture 1: —- PATHFINDING —-
Lecture 2: Pathfinding with Q-learning I
Lecture 3: Pathfinding with Q-learning II
Lecture 4: Pathfinding with Q-learning III
Lecture 5: Pathfinding with Q-learning IV
Lecture 6: —- SHORTEST PATH —-
Lecture 7: Shortest path with Q-learning
Chapter 7: Exploration vs. Exploitation Problem
Lecture 1: Exploration vs exploitation problem
Lecture 2: N-armed bandit problem introduction
Lecture 3: N-armed bandit problem implementation I
Lecture 4: N-armed bandit problem implementation II
Lecture 5: Applications: A/B testing in marketing
Chapter 8: Deep Reinforcement Learning Theory
Lecture 1: What is deep Q learning?
Lecture 2: Deep Q learning and ε-greedy strategy
Lecture 3: Deep Q-learning introduction – remember and replay
Lecture 4: Mathematical formulation of deep Q learning
Chapter 9: Course Materials (DOWNLOADS)
Lecture 1: Course materials
Instructors
-
Holczer Balazs
Software Engineer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 20 votes
- 4 stars: 76 votes
- 5 stars: 89 votes
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