Ask Me Anything About Unity
Ask Me Anything About Unity, available at $79.99, has an average rating of 4.5, with 76 lectures, based on 323 reviews, and has 11955 subscribers.
You will learn about Apply a diverse set of new game development skills to find custom solutions in implementing their own game mechanics. This course is ideal for individuals who are Unity beginner, intermediate and advanced students who would like to join a community of inquisitive students keen to learn about a variety of game development topics. It is particularly useful for Unity beginner, intermediate and advanced students who would like to join a community of inquisitive students keen to learn about a variety of game development topics.
Enroll now: Ask Me Anything About Unity
Summary
Title: Ask Me Anything About Unity
Price: $79.99
Average Rating: 4.5
Number of Lectures: 76
Number of Published Lectures: 74
Number of Curriculum Items: 76
Number of Published Curriculum Objects: 74
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Apply a diverse set of new game development skills to find custom solutions in implementing their own game mechanics.
Who Should Attend
- Unity beginner, intermediate and advanced students who would like to join a community of inquisitive students keen to learn about a variety of game development topics.
Target Audiences
- Unity beginner, intermediate and advanced students who would like to join a community of inquisitive students keen to learn about a variety of game development topics.
What do YOU want to know about Unity but have been afraid to ask? Do you think your questions are too trivial to become an entire course? Every day Dr Penny de Byl receives messages from her students asking for assistance on a wide variety of topics that would benefit from a short tutorial. In this course, Penny puts her 25 years of game development, research and teaching into practice to answer your questions in a variety of popular short workshop based tutorials.
Topics covered include:
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The Unity Entity Component and Job System
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Targeting Missiles
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In-game Quest Systems
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Reading and Writing to a Database
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Animating Facial Expressions
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Introduction to Augmented Reality for Android and iOS
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Object Pooling
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Working with Asset Bundles
Contents and Overview
Section 1:
The course begins with a section examining the new Unity Entity Component and Job System where you will build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.
Section 2:
Following this, a section examining the creation of target-seeking missiles will cover basic line of sight missiles that remain locked onto a target, after being fired, as well as the addition of a waypoint system that gives missiles interesting curved and funky trajectories.
Section 3:
The next section steps through the ground-up creation of an in-game quest system. Starting with a simple third person game environment, you will build a quest system which monitors player progress, as well as cover the Unity fundamentals of the UI system to support its presentation.
Section 4:
In this section you will learn how to access an online database from inside Unity to store game data. Through the use of a free online database service, you will follow along as we create a database and write simple PHP, mySQL and C# to link a Unity application with player details stored on an external server.
Section 5:
If you’ve ever wanted to add real-time facial animations to your own characters to bring them alive, this section is for you. In it you will add emotional expressions to a character and learn how to blend between them with code. We will also add extra believability to the character by adding blinking and eye gaze dynamics.
Section 6:
Want to learn how to make augmented reality on your mobile phone? This section will step you through developing several augmented experiences that you can try on your Android or Apple devices. Using the Wikitude SDK with a special student license just for being enrolled, you’ll have your first AR app up and running in 5 minutes.
Section 7:
Object Pooling is a very popular game design pattern that will help you save on memory usage. It’s great if you need to create a lot of resources, such as bullets or obstacles. This section will show you how to build such a system that can be applied anywhere in your own games, through the development of an asteroid shooting game.
Section 8:
In this section you will learn how to work with Unity’s Asset Bundles. These are external resources that you can call into your game at any time. You’ll learn how to create an Asset Bundle from scratch and then how to load them into your project at runtime, from both a local drive as well as an online URL. I’ll also show you how to load and swap player characters at runtime and how to expand the bundle after a games release to continue to bring in new content.
What students are saying about Penny’s courses:
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Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.
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Penny’s teaching style is exceptionally well-motivated and illustrated.
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This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome
Lecture 2: Join the H3D Student Community
Lecture 3: Contacting H3D
Lecture 4: Important Information and FAQs
Chapter 2: The Unity Job System with Unity 2019.2.0a9
Lecture 1: Updated Tutorials for Unity 2019.3.8
Lecture 2: The Entity Component System for Unity 2019.2.09a
Lecture 3: The Entity Component System Part 1
Lecture 4: Errata for Entities Package 0.1.1
Lecture 5: The Entity Component System Part 2
Lecture 6: The Entity Component System Part 3
Lecture 7: A little ECS Optimisation Extra
Chapter 3: The Unity Job System [DEPRECIATED -unless you use Unity 2019.1, 2018.2 & 2018.3
Lecture 1: Getting Setup for ECS Changes for 2018.2x and 2018.3
Lecture 2: Introducing the Unity Job and ECS Systems
Lecture 3: Using the Job System for Transforming Game Objects
Lecture 4: Using the Job System for Transforming Game Objects Part 2
Lecture 5: The Unity ECS Part 1
Lecture 6: The Unity ECS Part 2
Lecture 7: The Unity ECS Part 3
Lecture 8: The Unity ECS Part 4
Lecture 9: ECS Challenge
Chapter 4: Target Seeking Missiles
Lecture 1: Setting the Scene
Lecture 2: Moving the Missiles
Lecture 3: Putting Curve in the Trajectory
Lecture 4: Adding Character to a Trajectory
Lecture 5: Adding Multiple Waypoints to a Trajectory
Chapter 5: Building A Quest System
Lecture 1: Setting the Scene
Lecture 2: Ordering the Quest System
Lecture 3: A Quest Locator
Lecture 4: Displaying a Quest Part 1
Lecture 5: Displaying a Quest Part 2
Lecture 6: Finding an Event Location and Completing a Quest
Lecture 7: Quest Challenge
Chapter 6: Reading And Writing Game Scores To A Database
Lecture 1: Databases, mySQL, PHP and Unity
Lecture 2: Setting Up A Database
Lecture 3: PhP, mySQL and HTML
Lecture 4: Setting Up A Unity Form
Lecture 5: Sending Data From Unity to PHP
Lecture 6: Retrieving Data From PHP to Unity
Lecture 7: Updating Player Data
Lecture 8: Dealing With Passwords
Lecture 9: Checking Password For Update
Lecture 10: Extra Readings
Chapter 7: Animating Facial Expressions
Lecture 1: Animating Facial Expressions Part 1
Lecture 2: Animating Facial Expressions Part 2
Lecture 3: Animating Facial Expressions Part 3
Lecture 4: Animating Facial Expressions Part 4
Chapter 8: Introduction to Augmented Reality for Android and iOS
Lecture 1: You First AR Experience
Lecture 2: Challenge 1
Lecture 3: What is a Bundle ID
Lecture 4: Getting a Wikitude License
Lecture 5: Let's Build an IOS App With Unity
Lecture 6: Let's Build an Android App With Unity
Lecture 7: Build AR Experience to IOS
Lecture 8: Building AR Experience to Android
Lecture 9: AR Mobile Cheat Sheet
Lecture 10: How it works (Camera Representation, Marker Detection, Post Estimation)
Lecture 11: Single Image Training & Detection
Lecture 12: Pub Singer Solution
Lecture 13: Ghost Project
Chapter 9: Object Pooling
Lecture 1: Setting Up The Project
Lecture 2: Adding in an Object Pool
Lecture 3: Extending the Object Pool
Lecture 4: Blowing Up the Ship
Chapter 10: Working with Asset Bundles
Lecture 1: Creating Asset Bundles
Lecture 2: Loading A Local Asset Bundle
Lecture 3: Loading An Online Asset Bundle
Lecture 4: Switching Player Characters From an Online Asset Bundle
Lecture 5: Switching Player Characters Part 2
Chapter 11: Building a Networked Chat App with Photon
Lecture 1: Getting Setup with Photon
Lecture 2: Logging In
Lecture 3: Connecting to a Chat Session and Building a Chat GUI
Lecture 4: Sending Messages
Lecture 5: Who's Online
Chapter 12: Final Words
Lecture 1: Where to Now?
Instructors
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Penny de Byl
International Award Winning Professor & Best Selling Author -
Penny Holistic3D
Academic, Author & Game Development Enthusiast
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 16 votes
- 4 stars: 79 votes
- 5 stars: 224 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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