Augmented Reality AR with Unity & Vuforia for Android & iOS
Augmented Reality AR with Unity & Vuforia for Android & iOS, available at $54.99, has an average rating of 4, with 93 lectures, based on 161 reviews, and has 1654 subscribers.
You will learn about To Create Augmented Reality Apps for Android and iOS (AR) with Unity and Vuforia To Use the Image Targets in Unity with Vuforia To Use the User Defined Image Targets in Unity with Vuforia To Use the Cylindrical Targets in Unity with Vuforia To Use the Ground Plane in Unity with Vuforia To Import 3D models and characters into AR apps in Unity To Project videos into a virtual TV with Augmented Reality The fundamental foundations of Augmented Reality (the technology of the future!) Make life-sized cars appear in the middle of the road with Augmented Reality This course is ideal for individuals who are Anyone who wants to learn the basics of Augmented Reality (AR) or Anyone who wants to learn how to use Unity to create AR Apps or Anyone who already uses Unity but wants to learn more about it or Anyone who wants to improve their resume and their knowledge It is particularly useful for Anyone who wants to learn the basics of Augmented Reality (AR) or Anyone who wants to learn how to use Unity to create AR Apps or Anyone who already uses Unity but wants to learn more about it or Anyone who wants to improve their resume and their knowledge.
Enroll now: Augmented Reality AR with Unity & Vuforia for Android & iOS
Summary
Title: Augmented Reality AR with Unity & Vuforia for Android & iOS
Price: $54.99
Average Rating: 4
Number of Lectures: 93
Number of Published Lectures: 93
Number of Curriculum Items: 93
Number of Published Curriculum Objects: 93
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- To Create Augmented Reality Apps for Android and iOS (AR) with Unity and Vuforia
- To Use the Image Targets in Unity with Vuforia
- To Use the User Defined Image Targets in Unity with Vuforia
- To Use the Cylindrical Targets in Unity with Vuforia
- To Use the Ground Plane in Unity with Vuforia
- To Import 3D models and characters into AR apps in Unity
- To Project videos into a virtual TV with Augmented Reality
- The fundamental foundations of Augmented Reality (the technology of the future!)
- Make life-sized cars appear in the middle of the road with Augmented Reality
Who Should Attend
- Anyone who wants to learn the basics of Augmented Reality (AR)
- Anyone who wants to learn how to use Unity to create AR Apps
- Anyone who already uses Unity but wants to learn more about it
- Anyone who wants to improve their resume and their knowledge
Target Audiences
- Anyone who wants to learn the basics of Augmented Reality (AR)
- Anyone who wants to learn how to use Unity to create AR Apps
- Anyone who already uses Unity but wants to learn more about it
- Anyone who wants to improve their resume and their knowledge
Welcome to the Augmented Reality course that will teach you Unity and Vuforia taking you from zero to hero!
With this course you will learn how to use Vuforia technology with Unity and therefore to create Augmented Reality apps (also called AR apps) on phones with Android and iOS operating systems.
We will build 10 different applications with which we will see the main tools available with Vuforia for augmented reality, such as:
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The Image Target
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User Defined Image Target
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Cylindrical Target
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Ground Plane
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Mid Air
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AR with videos and Chroma Key
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AR and virtual windows overlooking other worlds!
and many other techniques that will allow you to create incredibly realistic applications in which the reality of the phone camera will merge with the three-dimensional fantasy offered by the powerful Unity.
This is a course for everyone, both for those who already know Unity but would like to expand their skills and for those approaching the world of apps and Unity for the first time. Each topic will be explained in detail and everything done during the course will be created and tested together, nothing will be left to chance and nothing will be taken for granted.
If you want to improve your knowledge and therefore also your resume or simply want to create a new hobbie this is the course for you, sign up now, I’m sure you won’t regret it … and if for any reason you won’t be satisfied with your purchase you will have the guarantee of “money back” within 30 days of purchase … what more could you ask for?
I’ll see you in class…
Ciao and Happy Learning!
Course Curriculum
Chapter 1: Introduction to the Augmented Reality (AR) Course
Lecture 1: Augmented Reality (AR) with Unity Course Presentation
Chapter 2: Installation and First Approaches to Unity
Lecture 1: Download and Installation of Unity Software to create AR App
Lecture 2: We settle in Unity (Part 1)
Lecture 3: We settle in Unity (Part 2)
Chapter 3: Augmented Reality (AR) Project 1
Lecture 1: Creation and setup of the first AR project
Lecture 2: Registration of the project with Vuforia
Lecture 3: Let's create an Image Target
Lecture 4: We create a database with the image target
Lecture 5: We import a character on the Image Target
Lecture 6: We prepare our smartphone for debugging
Lecture 7: We test the project on a Android Smartphone
Lecture 8: We test the project on a iPhone
Lecture 9: Let's add a shadow to the model
Chapter 4: Augmented Reality (AR) Project 2
Lecture 1: Presentation of the new project of AR
Lecture 2: We set the new project
Lecture 3: We create the key and the db in vuforia site
Lecture 4: We set the first Image target – The Sun
Lecture 5: We set the second image target – The Home
Lecture 6: Let's set the third Image Target – The boat in the sea
Lecture 7: We create the script to move the boat
Lecture 8: We set the script to recognize the image target
Lecture 9: Let's make the boat start when the image target is recognized
Lecture 10: We reset the position of the boat when it reaches the end of the sheet – Part 1
Lecture 11: We reset the position of the boat when it reaches the end of the sheet – Part 2
Lecture 12: We make the wall invisible
Lecture 13: We set the image target with the car
Lecture 14: We create the lights for the car
Lecture 15: We complete the effects for the car lights
Lecture 16: We create the script for tracking recognition – Part 1
Lecture 17: We create the script for tracking recognition – Part 2
Lecture 18: We set the Image Target of the Forest
Lecture 19: We insert the elements of the forest
Lecture 20: We insert a lumberjack in the scene
Lecture 21: We add the script to make the lumberjack clickable
Lecture 22: We set the animator to start the animation only on the click
Lecture 23: We extend the animation time and restore the original position
Lecture 24: We set the SpaceShip image target
Lecture 25: Let's move the SpaceShip
Lecture 26: Let's add the first asteroid
Lecture 27: Let's make the asteroid roll and insert a second one
Lecture 28: We implement the image target of the sun putting the Earth that goes around it
Lecture 29: Let's add a sphere in the Image Target of the House
Lecture 30: We create the scripts for the sphere
Lecture 31: Let's add a headlight effect to the car's Image Target
Lecture 32: We set the Image Target for the cover of our Book
Lecture 33: We add a fire effect under the writing
Lecture 34: All the Image Targets created in this project
Chapter 5: Augmented Reality (AR) Project 3
Lecture 1: Presentation and setting up of the new project
Lecture 2: Setting and importing image targets
Lecture 3: We import two items from Google's Blocks
Lecture 4: We make the heart spin and make it clickable
Lecture 5: We add the initial writing and do the animation for the UFO
Lecture 6: We show and hide an write at the end of the animation
Lecture 7: We show the 3D writing on the right postcard
Lecture 8: Let's put the music that starts when the postcard is open
Lecture 9: We set the new Image Target with the carousel
Lecture 10: Let's start building the carousel – Part 1
Lecture 11: Let's start building the carousel – Part 2
Lecture 12: Let's start to make the carousel spin
Lecture 13: We make spin the light in the spheres of Base1
Lecture 14: We add the roof to the carousel
Lecture 15: We make the horses move
Lecture 16: Let's add music
Chapter 6: AR (Augmented Reality) Project 4
Lecture 1: Presentation and setting up of the new project
Lecture 2: We import the 3D TV and we show the first video
Lecture 3: We set the buttons to change video
Lecture 4: We create scripts to make the remote work
Lecture 5: We modify the script to block the videos
Chapter 7: AR (Augmented Reality) Project 5
Lecture 1: We use the User Defined Image Target
Lecture 2: Let's import a dancing Zombie
Lecture 3: We set the animation to zombie
Lecture 4: We improve the display of the app
Chapter 8: Augmented Reality (AR) Project 6
Lecture 1: Introduction and preparation of the cylinder
Lecture 2: Let's set the new project
Lecture 3: We create the database with the image for the cylinder
Lecture 4: We import planes into the scene
Lecture 5: We import the running zombie
Chapter 9: Augmented Reality with Unity (AR) Project 7
Lecture 1: Let's set the new project
Lecture 2: We set the Ground Plane
Lecture 3: We make our robot dance
Lecture 4: We make the build on the phone and test it
Lecture 5: We test the app with a full-size car
Chapter 10: Augmented Reality with Unity (Project 8 – Mid Air)
Lecture 1: We create an app with Vuforia Mid Air – Part 1
Lecture 2: Let's create an app with Vuforia's Mid Air – Part 2
Chapter 11: Augmented Reality with Unity (AR) – Project 9
Lecture 1: Let's set the new project
Lecture 2: We create the db and import the target image
Lecture 3: We Insert the video and give it the transparent background
Lecture 4: Let's try with another video
Chapter 12: Augmented Reality with Vuforia and Unity – Project 10
Instructors
-
Massimiliano Alfieri
Programmatore, Trader e Musicista
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 6 votes
- 3 stars: 19 votes
- 4 stars: 41 votes
- 5 stars: 91 votes
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