Become a video game developer with Gamemaker Studio 2.3
Become a video game developer with Gamemaker Studio 2.3, available at $54.99, has an average rating of 4.35, with 142 lectures, based on 128 reviews, and has 954 subscribers.
You will learn about What is the indie gaming (development) Is making video games for you? What roles can you have as a developer? A quick overview of the gaming industry An Introduction into GameMaker Studio 2.3 (with a comic) Make 6 short video games in GameMaker Studio 2 Roleplay like an indie developer Understand how programming and game design work Structure you own video game from scratch This course is ideal for individuals who are Beginners who like to see how making video games is like or People who would like start as an solo developer, be part of an indie developement team or want to join the gaming industry or Everybody who wants to enter the video gaming industry or Everybody who wants to learn GameMaker language or Everybody who wants sell their games It is particularly useful for Beginners who like to see how making video games is like or People who would like start as an solo developer, be part of an indie developement team or want to join the gaming industry or Everybody who wants to enter the video gaming industry or Everybody who wants to learn GameMaker language or Everybody who wants sell their games.
Enroll now: Become a video game developer with Gamemaker Studio 2.3
Summary
Title: Become a video game developer with Gamemaker Studio 2.3
Price: $54.99
Average Rating: 4.35
Number of Lectures: 142
Number of Published Lectures: 142
Number of Curriculum Items: 142
Number of Published Curriculum Objects: 142
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- What is the indie gaming (development)
- Is making video games for you?
- What roles can you have as a developer?
- A quick overview of the gaming industry
- An Introduction into GameMaker Studio 2.3 (with a comic)
- Make 6 short video games in GameMaker Studio 2
- Roleplay like an indie developer
- Understand how programming and game design work
- Structure you own video game from scratch
Who Should Attend
- Beginners who like to see how making video games is like
- People who would like start as an solo developer, be part of an indie developement team or want to join the gaming industry
- Everybody who wants to enter the video gaming industry
- Everybody who wants to learn GameMaker language
- Everybody who wants sell their games
Target Audiences
- Beginners who like to see how making video games is like
- People who would like start as an solo developer, be part of an indie developement team or want to join the gaming industry
- Everybody who wants to enter the video gaming industry
- Everybody who wants to learn GameMaker language
- Everybody who wants sell their games
This Udemy course is geared towards beginnersand gives you all the informations needed to make good decisions when starting as an indie developer or even when joining the industry as a contractor or employee.
The course is split into 3 parts:
-
The gaming industry– how does it look like and what kind of role can you have in there.
-
GameMaker Studio 2.3 – Essentail guide how to use effectivly the programm and programming basics
-
Make six games – This part is where we together make small video games with GameMaker Studio 2. After these games you can call yourself an indie devloper because making games should feel at that point natural to you. The endgoal is that you see the whole process of making video games and what kind of role you think suits your needs the best.
Course Curriculum
Chapter 1: Video game development and industry: All you need to know
Lecture 1: Hello and welcome to your journey!
Lecture 2: A broad overview
Lecture 3: Development stages: Video game life cycle
Lecture 4: Game design document (gdd): Structure your video game
Lecture 5: Video gaming industry: Useful facts and predictions
Lecture 6: Start your first game: What to look out for
Lecture 7: Developer role: Game designer
Lecture 8: Developer role: Programmer
Lecture 9: Developer role: Artist
Lecture 10: Developer role: Social/marketing/budget
Chapter 2: GameMaker Studio 2: How to use the ide and programming essentails with a comic
Lecture 1: GameMaker Studio 2: Workspace
Lecture 2: GameMaker Studio 2: Rooms + layers
Lecture 3: GameMaker Studio 2:GameMaker "programming" language (gms)
Lecture 4: GameMaker Studio 2: Object sprite
Lecture 5: GameMaker Studio 2: Object movement
Lecture 6: GameMaker Studio 2: Object events
Chapter 3: 1. Project: Shooter
Lecture 1: Introduction to the project
Lecture 2: Game design document
Lecture 3: Programming the first game
Lecture 4: Bonus (optional content)
Lecture 5: Part 1
Lecture 6: Part 2
Lecture 7: Part 3
Lecture 8: Part 4
Lecture 9: Part 5
Lecture 10: Part 6
Lecture 11: Part 7
Lecture 12: Part 8
Lecture 13: Part 9
Lecture 14: Part 10
Chapter 4: 2. Project: Chef
Lecture 1: Introduction to the project
Lecture 2: Game design document
Lecture 3: Programming the second game
Lecture 4: Bonus (optional content)
Lecture 5: Part 1
Lecture 6: Part 2
Lecture 7: Part 3
Lecture 8: Part 4
Lecture 9: Part 5
Lecture 10: Part 6
Lecture 11: Part 7
Lecture 12: Part 8
Lecture 13: Part 9
Lecture 14: Part 10
Lecture 15: Part 11
Lecture 16: Part 12
Lecture 17: Part 13
Lecture 18: Part 14
Lecture 19: Part 15
Lecture 20: Part 16
Lecture 21: Part 17
Lecture 22: Part 18
Lecture 23: Part 19
Lecture 24: Part 20
Lecture 25: Part 21
Lecture 26: Part 22
Lecture 27: Part 23
Lecture 28: Part 24
Chapter 5: 3. Project: Planet defender
Lecture 1: Introduction to the project
Lecture 2: Game design document
Lecture 3: Programming the third game
Lecture 4: Bonus (optional content)
Lecture 5: Part 1
Lecture 6: Part 2
Lecture 7: Part 3
Lecture 8: Part 4
Lecture 9: Part 5
Lecture 10: Part 6
Lecture 11: Part 7
Lecture 12: Part 8
Lecture 13: Part 9
Lecture 14: Part 10
Lecture 15: Part 11
Lecture 16: Part 12
Lecture 17: Part 13
Lecture 18: Part 14
Lecture 19: Part 15
Lecture 20: Part 16
Lecture 21: Part 17
Lecture 22: Part 18
Lecture 23: Part 19
Lecture 24: Part 20
Lecture 25: Part 21
Lecture 26: Part 22
Chapter 6: 4. Project: Muncher
Lecture 1: Introduction to the project
Lecture 2: Programming the fourth game
Lecture 3: Bonus (optional content)
Lecture 4: Part 1
Lecture 5: Part 2
Lecture 6: Part 3
Lecture 7: Part 4
Lecture 8: Part 5
Lecture 9: Part 6
Lecture 10: Part 7
Instructors
-
1up Indie
Programmer for GameMaker/Unreal/Godot
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 5 votes
- 3 stars: 10 votes
- 4 stars: 43 votes
- 5 stars: 64 votes
Frequently Asked Questions
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