Become an iOS/Android Game Developer with Unity 2017
Become an iOS/Android Game Developer with Unity 2017, available at $39.99, has an average rating of 3.75, with 49 lectures, based on 356 reviews, and has 28532 subscribers.
You will learn about Build apps and publish them to the market. This course is ideal for individuals who are Anyone who wants to learn how to develop apps for iOS/Android and publish said apps to the App Store and/or Play Store. It is particularly useful for Anyone who wants to learn how to develop apps for iOS/Android and publish said apps to the App Store and/or Play Store.
Enroll now: Become an iOS/Android Game Developer with Unity 2017
Summary
Title: Become an iOS/Android Game Developer with Unity 2017
Price: $39.99
Average Rating: 3.75
Number of Lectures: 49
Number of Published Lectures: 49
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build apps and publish them to the market.
Who Should Attend
- Anyone who wants to learn how to develop apps for iOS/Android and publish said apps to the App Store and/or Play Store.
Target Audiences
- Anyone who wants to learn how to develop apps for iOS/Android and publish said apps to the App Store and/or Play Store.
In this course we will take a look at the two most popular mobile games and re create them using Unity and C#.
The games we will be recreating:
- Cut The Rope ( This is our introductory game, we will recreateit mostly by using the built in Unitycomponents, so that you get a bit more comfortablewith the engine.)
- Flappy Bird( We will learn how Rigid bodiesbehave and how to create the illusion of an endless runner. )
- Color Switch ( We apply all that we have learned so far to create our final game, and get it publishedto both iOS and Android.)
We will then deploythese games to our Androiddevice, as well as our iOSdevice using xCode.
You will learn why xCode is very importantwhen it comes to developingfor the App Store.
Learn how to earn money with free games using Advertisements ( Video Ads ).
Finally we will show you how to publishthese games to the App Store and/or Play Store.
Course Curriculum
Chapter 1: Creating a Color Switch game.
Lecture 1: Introduction
Lecture 2: Creating the background.
Lecture 3: Color Switch Movement.
Lecture 4: Editing our Circle.
Lecture 5: Creating the Circle as an obstacle
Lecture 6: Adding the Circle Rotation.
Lecture 7: Tags and Tagging.
Lecture 8: Coloring part 1.
Lecture 9: Coloring part 2.
Lecture 10: Debugging information.
Lecture 11: Camera follow script.
Lecture 12: Changing the color of the player.
Lecture 13: Player Death.
Lecture 14: Creating the score.
Lecture 15: Getting points when scoring.
Lecture 16: Creating the Prefabs.
Lecture 17: Infinite Generation.
Lecture 18: Bonus lecture: Color Switch – Generating Different Obsticles.
Chapter 2: Creating a Cut The Rope replica.
Lecture 1: Setting up Our Project.
Lecture 2: Hinge Joint 2D – Adding rope physics to our game!
Lecture 3: Fixing an Issue we had with our Rope and connecting Candy to the rope.
Lecture 4: Cutting The Rope!
Lecture 5: Loading next levels.
Chapter 3: Advertisement in Unity.
Lecture 1: Adding Ads to our App.
Chapter 4: Building for Android/iOS
Lecture 1: Building for Android.
Lecture 2: Building for iOS.
Chapter 5: Deploying for the App Store with xCode.
Lecture 1: Deploying our app to our iPhone.
Lecture 2: Fixing a bug caused in xCode.
Lecture 3: Uploading to the App Store.
Lecture 4: A Whale of a Time – Case Study
Chapter 6: Creating a Flappy Bird Clone.
Lecture 1: Introduction
Lecture 2: Importing the pipes.
Lecture 3: Moving the pipes.
Lecture 4: Spawning Pipes.
Lecture 5: Spawning Pipes part 2.
Lecture 6: Dealing with collisions.
Lecture 7: Adding a background.
Lecture 8: Refactoring.
Lecture 9: Adding and animating our Bird.
Lecture 10: Bird movement.
Lecture 11: Pipe collisions.
Lecture 12: Handling collisions.
Lecture 13: Adding a score.
Lecture 14: Finishing up with the score.
Lecture 15: Polishing the game.
Lecture 16: Creating the Main Menu.
Lecture 17: Creating the Main Menu – part 2.
Lecture 18: Creating the Main Menu – part 3.
Lecture 19: Creating the Main Menu – part 4.
Instructors
-
Dragan Neskovic
Game Developer, Software Engineer -
Jasmin Skamo
Software Engineer, Game Developer
Rating Distribution
- 1 stars: 13 votes
- 2 stars: 20 votes
- 3 stars: 62 votes
- 4 stars: 99 votes
- 5 stars: 162 votes
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