Become the Master of Hyper Casual Games Using Unity (2021)
Become the Master of Hyper Casual Games Using Unity (2021), available at $19.99, has an average rating of 3.1, with 65 lectures, based on 63 reviews, and has 14584 subscribers.
You will learn about Fundamental Concepts of Hyper-Casual Games Create Games using Unity Game Engine and C# Programming Language Creating Mind Blowing 2D and 3D Hyper-Casual games How to Monetise your Unity Games using Unity Ads How to create Endless Gameplay Mechanism How to perform Post Processing Create 5 Amazing Hyper Casual Games from Scratch BONUS SECTION: Create an Epic Cannon Rage Game (Publish Ready) in less than 3 hours This course is ideal for individuals who are Any Beginner or Intermediate who wants to learn about how to create Hyper Casual Games or Anyone who is Passionate about creating games and wants to Enter the huge Gaming Industry or Anyone who wants to publish their Own Games and Monetise them or Android Game Developers, Unity Game Developers, iOS Game Developers and any other Mobile Game Developer who might want to create Hyper Casual Games It is particularly useful for Any Beginner or Intermediate who wants to learn about how to create Hyper Casual Games or Anyone who is Passionate about creating games and wants to Enter the huge Gaming Industry or Anyone who wants to publish their Own Games and Monetise them or Android Game Developers, Unity Game Developers, iOS Game Developers and any other Mobile Game Developer who might want to create Hyper Casual Games.
Enroll now: Become the Master of Hyper Casual Games Using Unity (2021)
Summary
Title: Become the Master of Hyper Casual Games Using Unity (2021)
Price: $19.99
Average Rating: 3.1
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Fundamental Concepts of Hyper-Casual Games
- Create Games using Unity Game Engine and C# Programming Language
- Creating Mind Blowing 2D and 3D Hyper-Casual games
- How to Monetise your Unity Games using Unity Ads
- How to create Endless Gameplay Mechanism
- How to perform Post Processing
- Create 5 Amazing Hyper Casual Games from Scratch
- BONUS SECTION: Create an Epic Cannon Rage Game (Publish Ready) in less than 3 hours
Who Should Attend
- Any Beginner or Intermediate who wants to learn about how to create Hyper Casual Games
- Anyone who is Passionate about creating games and wants to Enter the huge Gaming Industry
- Anyone who wants to publish their Own Games and Monetise them
- Android Game Developers, Unity Game Developers, iOS Game Developers and any other Mobile Game Developer who might want to create Hyper Casual Games
Target Audiences
- Any Beginner or Intermediate who wants to learn about how to create Hyper Casual Games
- Anyone who is Passionate about creating games and wants to Enter the huge Gaming Industry
- Anyone who wants to publish their Own Games and Monetise them
- Android Game Developers, Unity Game Developers, iOS Game Developers and any other Mobile Game Developer who might want to create Hyper Casual Games
Want to learn how to Create Mind Blowing Hyper-Casual Games and rule the Hyper Casual Gaming Industry?
The course is completely project based, and we are going to create Five Amazing 2D and 3D Hyper Casual Games from scratch using Unity Game Engine.
Hyper casual games are ruling the market of mobile game industry since 2014 and this genre is never going to reach saturation point anytime soon. So, it would be a great opportunity for those who want to enter the World of Hyper Casual Games and achieve great returns from your games in terms of Ad Revenue from Unity Ads.
Hyper-Casual Game can easily be build entirely within a Few Hours or a Few Days because of the Gameplay simplicity. It requires very less effort as compared to other indie or AAA title games which are available in the market. That is why I have brought to you this course, which helps you create Amazing Hyper Casual Games.
We will be creating 5 Publish Ready Games using Unity 3D Game Engine, C# Language and there would be several new concepts to learn along the way. I will also teach you how you can add Unity Ads to your game so you can begin generating ad revenue from the games that you publish.
List Of 2D and 3D Games We are Going to Build together:
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Spike Dodge (2D Game)
-
Through Wall 3D
-
Crazy Ball (2D Game)
-
Endless Runner (3D Game)
-
Bonus: Cannon Rage (3D Game)
After completing this course, students will have the knowledge to create fully functional Hyper Casual Games with Unity and C#, also they would have the skills to add Unity Ads to their games.
All that And Much More Is Awaiting For You In This Course!
What if you are unsatisfied with the course?
If you are not satisfied with the course, you can apply for a refund within 30 days after your enrolment and You will receive full refund of your money – No Questions Asked!!
So, Don’t wait any longer, Begin your Journey creating Amazing Unity Games.
Enrol Today!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to the Course
Lecture 2: Bonus Section Intro
Chapter 2: Game 1 : Spike Dodge
Lecture 1: Game 1 : Spike Dodge
Lecture 2: Game Concept
Lecture 3: Player Controller
Lecture 4: Enemy AI
Lecture 5: Particle Effects
Lecture 6: Game Over Functionality
Lecture 7: Gear Spawner
Lecture 8: Enemy Animations
Lecture 9: Game timer
Lecture 10: Game Main Menu
Lecture 11: Monetize – Add Unity ADs to your Game
Lecture 12: Project Files
Chapter 3: Game 2 : Through Wall 3D
Lecture 1: Game 2 : Through Wall 3D
Lecture 2: Game Concept
Lecture 3: Collecting Assets
Lecture 4: Project Setup And Player Controller Script
Lecture 5: Endless World
Lecture 6: Wall Color Mechanism
Lecture 7: Player Color Mechanism
Lecture 8: Particle System
Lecture 9: Touch Controls
Lecture 10: Code Polishing
Lecture 11: Game Over Functionality
Lecture 12: Score System
Lecture 13: Complete Game UI
Lecture 14: Music Add on
Lecture 15: Final Build
Lecture 16: Project Files
Chapter 4: Game 3 : Crazy Ball (2D Game)
Lecture 1: Game 3 : Crazy Ball (2D Game)
Lecture 2: Game Concept
Lecture 3: Collecting Assets
Lecture 4: Player Controller
Lecture 5: Endless World
Lecture 6: Random Obstacles
Lecture 7: Player Burst Effect
Lecture 8: Game Over Functionality
Lecture 9: Game Score
Lecture 10: Obs Animations
Lecture 11: Game UI
Lecture 12: Bug Fix and Final Build
Lecture 13: Project Files
Chapter 5: Game 4 : Endless Runner
Lecture 1: Game 4 : Endless Runner
Lecture 2: Game Concept
Lecture 3: Player Controller
Lecture 4: Endless Runner
Lecture 5: Endless Runner Problems Solved
Lecture 6: Player Collision
Lecture 7: Game Over Functionality
Lecture 8: Post Processing
Lecture 9: Project Files
Chapter 6: Bonus Section – Game 5 : Cannon Rage
Lecture 1: Bonus Game 5 : Cannon Rage
Lecture 2: Game Concept
Lecture 3: Cannon Controller
Lecture 4: Bullet Script
Lecture 5: Zombie Animation
Lecture 6: Zombie AI Script
Lecture 7: Zombie Spawner Script
Lecture 8: Zombie Dead Functionality
Lecture 9: Game Over Functionality
Lecture 10: Game UI System
Lecture 11: Uploading Game
Lecture 12: Project Files
Chapter 7: Congratulations!
Lecture 1: Congrats On Completion – Last Words!
Instructors
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Three Millennials
Development | Programming | Entrepreneurship | Teaching
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 4 votes
- 3 stars: 9 votes
- 4 stars: 19 votes
- 5 stars: 24 votes
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