Beginner's Swift 4 & Unreal Engine – Learn Xcode, Make Games
Beginner's Swift 4 & Unreal Engine – Learn Xcode, Make Games, available at $49.99, has an average rating of 4.15, with 201 lectures, based on 18 reviews, and has 237 subscribers.
You will learn about Learn to code in C++ in Unreal Learn to make simple games from scratch. Navigate Xcode 9's interface. Make real apps from scratch. Code in Apple's programming language, Swift 4.0. Build apps for the iPhone from start to finish. Make the code AND the art for projects from scratch. This course is ideal for individuals who are Absolute beginners who want to learn to code. or Beginners who want to be iOS developers. or Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9. It is particularly useful for Absolute beginners who want to learn to code. or Beginners who want to be iOS developers. or Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Enroll now: Beginner's Swift 4 & Unreal Engine – Learn Xcode, Make Games
Summary
Title: Beginner's Swift 4 & Unreal Engine – Learn Xcode, Make Games
Price: $49.99
Average Rating: 4.15
Number of Lectures: 201
Number of Published Lectures: 201
Number of Curriculum Items: 201
Number of Published Curriculum Objects: 201
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to code in C++ in Unreal
- Learn to make simple games from scratch.
- Navigate Xcode 9's interface.
- Make real apps from scratch.
- Code in Apple's programming language, Swift 4.0.
- Build apps for the iPhone from start to finish.
- Make the code AND the art for projects from scratch.
Who Should Attend
- Absolute beginners who want to learn to code.
- Beginners who want to be iOS developers.
- Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
Target Audiences
- Absolute beginners who want to learn to code.
- Beginners who want to be iOS developers.
- Absolute beginners to mobile development who want an introduction to Swift 4 and Xcode 9.
“This course is excellent. The explanations are comprehensive. The instructor is professional, friendly, and experienced. This will be fun and valuable to my personal toolbox.” –Art in Memphis
Want to make apps and learn to code? In Beginner’s Swift 4 & Unreal Engine – Learn Xcode, Make Games, you learn to design and code practical apps from scratch!
And learn how to code and make games in the popular Unreal Engine. Learn by building actual games.
No experience necessary. Even if you’ve never coded before, you can take this course.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
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Learn to code by building 6 games in the Unreal Engine
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Complete Unreal & Android Development: Build Games & Code
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Complete 6 Games in Unreal Engine 4 and 20 in Construct 2
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Unreal Engine Game Mechanics Mastery & MakeHuman 3D Modeling
-
Complete Developer Masterclass: Learn Angular 2 and Unreal
-
Master Unreal and Xamarin: Build Professional Games and Apps
-
Unreal Engine 4 & Android Development: Make 6 Games, 12 Apps
-
iOS 11 & Swift 4.0 – A Beginner’s Guide with Projects
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C# Unity and Swift 4 Masterclass: Make Games and Apps
-
Xamarin Start to Finish Android & iOS Apps (& Learn to Code)
-
Code in Kotlin & Java for Android and Complete 5 iPhone Apps
-
Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)
-
Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!
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Learn UI Mobile App Design & Game Mechanics in Construct 2
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The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!
One of the best features is that you can watch the tutorials at any speed you want. This means you can speed up or slow down the video if you want to.
This course is project-based. You follow along with your instructor to build real projects. The best way for you to learn how to make your own app is to follow project-based training content.
By taking this course, you learn practical, employable skills immediately. You can put the apps you make in this course in your portfolio!
Your purchase includes the eBook “Build 6 Games in Unreal” by Mammoth Interactive (normally $25.99).
Your teachers will teach you practical skills using real-world examples. Take this course to build your portfolio now!
Course Curriculum
Chapter 1: Introduction to Swift 4.0
Lecture 1: Introduction to the Course
Lecture 2: Top 10 Reasons Why This Course is Awesome!
Lecture 3: How to Use this Course
Lecture 4: How to Download Xcode 9
Lecture 5: *Beta is free
Lecture 6: Updates
Chapter 2: Swift 4 – Language Basics
Lecture 1: Language Basics Topics List
Chapter 3: Swift 4 – Language Basics 01) Variables and Constants
Lecture 1: Topics List and Learning Objectives
Lecture 2: Intro to Variables and Constants
Lecture 3: Primitive Types
Lecture 4: Strings
Lecture 5: Nil Values
Lecture 6: Tuples
Lecture 7: Type Conversions
Lecture 8: Assignment Operators
Lecture 9: Conditional Operators
Lecture 10: Source Code
Chapter 4: Swift 4 – Language Basics 02) Collection Types
Lecture 1: Topics List and Learning Objectives
Lecture 2: Introduction to Collection Types
Lecture 3: Creating Arrays
Lecture 4: Common Array Operations
Lecture 5: Multidimensional Arrays
Lecture 6: Ranges
Lecture 7: Source Code
Chapter 5: Swift 4 – Language Basics 03) Control Flow
Lecture 1: Topics List and Learning Objectives
Lecture 2: Intro to If and Else Statements
Lecture 3: Else If Statements
Lecture 4: Multiple Simultaneous Tests
Lecture 5: Intro To Switch Statements
Lecture 6: Advanced Switch Statement Techniques
Lecture 7: Testing for Nil Values
Lecture 8: Intro to While Loops
Lecture 9: Intro to for…in Loops
Lecture 10: Complex Loops and Loop Control Statements
Lecture 11: Source Code
Chapter 6: Swift 4 – Language Basics 04) Functions
Lecture 1: Topics List and Learning Objectives
Lecture 2: Intro to Functions
Lecture 3: Function Parameters
Lecture 4: Return Statements
Lecture 5: Parameter Variations
Lecture 6: Returning Multiple Values Simultaneously
Lecture 7: Source Code
Chapter 7: Swift 4 – Language Basics 05) Classes, Structs and Enums
Lecture 1: Topics List and Learning Objectives
Lecture 2: Intro to Classes
Lecture 3: A. Properties as fields – Add to Class Implementation
Lecture 4: B. Custom Getters and Setters
Lecture 5: C. Calculated Properties
Lecture 6: D. Variable Scope and Self
Lecture 7: E. Lazy and Static Variables
Lecture 8: Behaviour as Instance Methods and Class type Methods
Lecture 9: Class Instances as Field Variables
Lecture 10: A. Inheritance, Subclassing and SuperClassing
Lecture 11: B. Overriding Initializers
Lecture 12: C. Overriding Properties
Lecture 13: D. Overriding Methods
Lecture 14: Structs Overview
Lecture 15: Enumerations
Lecture 16: Comparisons between Classes, Structs and Enums
Lecture 17: Source Code
Chapter 8: Introduction to XCode
Lecture 1: 00. Intro and Demo
Lecture 2: 01. General Interface Introduction
Lecture 3: 02. File System Introduction
Lecture 4: 03. ViewController Introduction
Lecture 5: 04. Storyboard File Introduction
Lecture 6: 05. Connecting Outlets and Actions
Lecture 7: 06. Running an Application
Lecture 8: 07. Debugging an Application
Lecture 9: Source Code
Chapter 9: *APP Swift 4 – Simple Calculator
Lecture 1: Intro and Demo
Lecture 2: Building the UI
Lecture 3: Connecting Outlets and Actions
Lecture 4: Implementation Planning
Lecture 5: Storing Input Values and Choosing Operation
Lecture 6: Implementing Calculate and Clear Function
Lecture 7: Error Checking and Handling
Lecture 8: Beautifying App and Finishing Touches
Lecture 9: Source Code
Chapter 10: *APP Swift 4 – RGB to Hex Code Color Converter
Lecture 1: Intro and Demo
Lecture 2: Building the UI
Lecture 3: Connecting Outlets and Actions
Lecture 4: Planning Implementation and Setting Blueprint
Lecture 5: Implementing Conversion Selection
Lecture 6: Implementing Hex to RGB Conversion
Lecture 7: Implementing RGB to Hex Conversion
Lecture 8: Improving App Appearance
Lecture 9: Source Code
Chapter 11: Hangman Game
Lecture 1: Demo and Intro
Lecture 2: Building the UI
Lecture 3: Connecting Outlets, Actions, and Textfield Protocol
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 6 votes
- 5 stars: 9 votes
Frequently Asked Questions
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