Blender 3D Model a Ghibli Art Stylized Scene
Blender 3D Model a Ghibli Art Stylized Scene, available at $64.99, has an average rating of 4.6, with 130 lectures, based on 105 reviews, and has 13688 subscribers.
You will learn about • Following through a complete guide on creating a stylized oriental island • Using Blender and understanding its interface and shortcuts • Creating 16 stunning stylized 3D assets enabling you to build an oriental island scene • Learning how to bring your scene to life with procedural rocks, foliage and wildlife • Animating water and creating massive waterfalls • Animating rapids and turbulence in stylized water • Animating koi fish • Seeing butterflies move realistically along a set path • Creating procedural materials in Blender • Learning how to create low poly trees using the Blender particle system • Creating grass using the Japanese Ghibli art style • Learning an industry-standard 3D modelling professional workflow within Blender • Going over a complete beginner’s guide to sculpting within Blender • Effective problem-solving in Blender • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs • Learning how to use HDRI stylized lighting • Maintaining and optimising stylized art aesthetics for a full oriental island • Marking Seams, Sharps, and fixing Normals • Smoothing and preparing meshes for texturing • Learning the basics of shaders • Mesh deforming and using Booleans • Learning how to make loop cuts in Blender • Fixing Ngons within Blender • Complete guide on marking seams & texture resolutions • Complete UV Mapping Guide: UV mapping and UV unwrapping your model • Creating Collections of Objects and Meshes using a Hierarchy System • Learning how to use rendering to improve the quality of presentation for your 3D environment in Eevee • Rendering a stylized oriental island scene to a high level. This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build a stylized oriental island or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Ghibli art style and anime enthusiasts who want to honour their interests through their 3D artwork It is particularly useful for • Beginner 3D modellers eager to learn how to build a stylized oriental island or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • Ghibli art style and anime enthusiasts who want to honour their interests through their 3D artwork.
Enroll now: Blender 3D Model a Ghibli Art Stylized Scene
Summary
Title: Blender 3D Model a Ghibli Art Stylized Scene
Price: $64.99
Average Rating: 4.6
Number of Lectures: 130
Number of Published Lectures: 130
Number of Curriculum Items: 130
Number of Published Curriculum Objects: 130
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- • Following through a complete guide on creating a stylized oriental island
- • Using Blender and understanding its interface and shortcuts
- • Creating 16 stunning stylized 3D assets enabling you to build an oriental island scene
- • Learning how to bring your scene to life with procedural rocks, foliage and wildlife
- • Animating water and creating massive waterfalls
- • Animating rapids and turbulence in stylized water
- • Animating koi fish
- • Seeing butterflies move realistically along a set path
- • Creating procedural materials in Blender
- • Learning how to create low poly trees using the Blender particle system
- • Creating grass using the Japanese Ghibli art style
- • Learning an industry-standard 3D modelling professional workflow within Blender
- • Going over a complete beginner’s guide to sculpting within Blender
- • Effective problem-solving in Blender
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
- • Learning how to use HDRI stylized lighting
- • Maintaining and optimising stylized art aesthetics for a full oriental island
- • Marking Seams, Sharps, and fixing Normals
- • Smoothing and preparing meshes for texturing
- • Learning the basics of shaders
- • Mesh deforming and using Booleans
- • Learning how to make loop cuts in Blender
- • Fixing Ngons within Blender
- • Complete guide on marking seams & texture resolutions
- • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- • Creating Collections of Objects and Meshes using a Hierarchy System
- • Learning how to use rendering to improve the quality of presentation for your 3D environment in Eevee
- • Rendering a stylized oriental island scene to a high level.
Who Should Attend
- • Beginner 3D modellers eager to learn how to build a stylized oriental island
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Ghibli art style and anime enthusiasts who want to honour their interests through their 3D artwork
Target Audiences
- • Beginner 3D modellers eager to learn how to build a stylized oriental island
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • Ghibli art style and anime enthusiasts who want to honour their interests through their 3D artwork
Would you like to learn how to model a stylized oriental island scene reminiscent of anime films or series?
Now, what if I told you I have a course to do just that on Udemy?
‘Blender 3D Model a Stylized Oriental Scene’will see you creating 16 assets that complete an exciting scene full of life through 3D animation.
‘Blender 3D Model a Stylized Oriental Scene’ will give you access to 24 full hours of 3D art.
Learn how to build 4 levels of a flying island in 128 lessons.
This course will see you learn all the techniques pros use and how they use them.
Through reading this course description you will find out:
– What you want to learn about 3D modelling;
– What you are going to get through ‘Blender 3D Model a Stylized Oriental Scene’, and;
– What are you going to lose if you don’t enrol in this course.
Modeling
‘Blender 3D Model a Stylized Oriental Scene’will see you take a deep dive into the power of curves and great techniques for using them.
Learn how to use multiple modifiers to create amazing 3D models. This will include Blender’s simple deform, skin, displace and decimation modifier.
A lot of my students have fed back that they would like to learn to sculpt in Blender. We will be doing exactly that!
Following the success of my latest courses, we will be modelling, texturing, and finalising every individual asset before moving onto the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
Of course, you could set yourself a challenge and diversify aspects of the scene, such as including different buildings, changing their architectural design or colours, or modelling and animating more animals.
Be creative! Make your islands bigger and lusher. Add different types of flowers and trees and build up the stylized character of the scene with new assets you have thought of.
Texturing and Materials
‘Blender 3D Model a Stylized Oriental Island’ will teach you all about advanced Blender node techniques and the course will act as an in-depth guide to the entire process.
This course will also teach you the basics of shaders and how to create your own water shader which you will be able to use in any other builds. But that is not the only unique feature of this course.
‘Blender 3D Model a Stylized Oriental Island’will help you make your own procedural materials and shaders which we will take full advantage of in the course. The procedural materials we will be making include the rocks, the earth material, the paths, the water, the koi fish, the gong, and the foliage.
Particle Systems
Take your 3D modelling skills to a new level by creating stylized trees using the Blender particle system.
We will be using a technique that is meant for hair strands to create the grass through procedural systems.
Through completing ‘Blender 3D Model a Stylized Oriental Island’, you will learn how to use particle systems to create grass in the influential style of Ghibli art. As part of that, you will find out how useful a Blender emission shader is to help you resonate that art style.
Animation
Enrol to ‘Blender 3D Model a Stylized Oriental Scene’to learn how to bring your scene alive with procedural rocks, foliage, and wildlife.
We will not just model them. We will also animate them!
Learn how to create stylized animated water, including waterfalls, rapids, and turbulence.
You will also be going through a fully comprehensive guide about animating fish and butterflies that move realistically, following a set path.
Lighting
By enrolling in ‘Blender 3D Model a Stylized Oriental Scene’, you will also learn how to take control of your scene’s lighting as we take a close look at HDRI stylized lighting, more so than in any of my other courses.
For a full introduction into lighting 3D scenes, we will also cover all in-built Blender lighting functionalities.
Rendering
‘Blender 3D Model a Stylized Oriental Island’is a complete guide into using Eevee for lighting, rendering, shadows, exposure, and colour management.
You will also how to create great rendered animations of the scene using various camera techniques.
Course Resources & Freebies
The course resource pack will include 16 course references for all the individual stylized oriental island scene assets we will be creating. It also includes 5 colour maps.
The best course navigation tool for ‘Blender 3D Model a Stylized Oriental Island’ will be available, yet again. The course handbook will give the control back to you and you will be able to fully streamline your learning process to your needs and wants seamlessly.
Something like this is essential to courses as long as this one, and 3D Tudor is the first to consistently include this with all the newest courses.
Enrol in this course and come be part of a 3D modeling journey of over 24 hours of learning.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
– animating water and creating massive waterfalls;
– animating rapids and turbulence in stylized water;
– animating koi fish;
– seeing butterflies move realistically along a set path;
– creating grass using the Japanese Ghibli art style;
– learning how to use HDRI stylized lighting;
– animations & key commands throughout the learning process;
– – accessing 3 courses within a course, including full lessons on (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs.
From winding stairs to stone steps and cosy fountain nooks, to lush grass,‘Blender 3D Model a Stylized Oriental Island’will take you on a tour of oriental stylized design.
Let’s build your own Asian fantasy…
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction
Lecture 1: Section 1 – Introduction
Chapter 2: Section 2 – The Basics of Blender
Lecture 1: Udemy – Lesson 1 – Blender Basics & Course Layout
Chapter 3: Section 3 – Creating The Oriental Street Lantern – Part 1
Lecture 1: Lesson 2 – Starting our Street Lamp with Edge Loops
Lecture 2: Lesson 3 – Different Ways to Create Meshes
Lecture 3: Lesson 4 – How Seams & Sharps Work
Lecture 4: Lesson 5 – Learning About Nodes & Materials
Lecture 5: Lesson 6 – Working with Material Nodes
Lecture 6: Lesson 7 – Basics of Lighting
Chapter 4: Section 3 – Creating The Oriental Street Lantern – Part 2
Lecture 1: Lesson 8 – Converting and Working with Curves
Lecture 2: Lesson 9 – Using Seams Effectively
Lecture 3: Lesson 10 – Creating Ornamental Swirls
Lecture 4: Lesson 11 – Proportional Editing Workflow
Lecture 5: Lesson 12 – Finishing the Lamp Materials
Lecture 6: Lesson 13 – Parents & Children in 3D
Chapter 5: Section 4 – Creating The Small Bridge
Lecture 1: Lesson 14 – Working with SVG's
Lecture 2: Lesson 15 – Working with Multiple Modifiers
Lecture 3: Lesson 16 – Learning how to Speed up Workflows
Lecture 4: Lesson 17 – Completing our Small Bridge
Chapter 6: Section 5 – Creating The Oriental Wall Entrance
Lecture 1: Lesson 18 – Working with Deform Modifier
Lecture 2: Lesson 19 – Flipping our Normal's
Lecture 3: Lesson 20 – Fixing Boolean Meshes
Chapter 7: Section 6 – Creating The Fruit Basket & Fruit
Lecture 1: Lesson 21 – Starting the Fruit Basket
Lecture 2: Lesson 22 – Creating the Basket Material
Lecture 3: Lesson 23 – Creating Procedural Materials
Chapter 8: Section 7 – Creating The Large Arch
Lecture 1: Lesson 24 – Creating the Large Arch
Chapter 9: Section 8 – Creating The Rock Pool
Lecture 1: Lesson 25 – Introduction to Sculpting
Lecture 2: Lesson 26 – Creating the Rock Material
Lecture 3: Lesson 27 – Creating a Water Shader
Lecture 4: Lesson 28 – Finishing the Rockpool
Chapter 10: Section 9 – Creating The Lilly Pads & Reeds
Lecture 1: Lesson 29 – Creating Reeds the Easy Way
Lecture 2: Lesson 30 – Working with Colour Ramps
Chapter 11: Section 10 – Creating The Roof Template
Lecture 1: Lesson 31 – Creating the Roof Tile Template
Chapter 12: Section 11 – Creating The Food Silo – Part 1
Lecture 1: Lesson 32 – Creating our First Building Grey box
Lecture 2: Lesson 33 – Working with Bisect Tool
Lecture 3: Lesson 34 – Laying out the Food Storage Foundation
Lecture 4: Lesson 35 – Transformation Orientation Tips
Lecture 5: Lesson 36 – Resetting Bevels
Chapter 13: Section 12 – Creating The Food Silo – Part 2
Lecture 1: Lesson 37 – Creating our First Roof
Lecture 2: Lesson 38 – Creating the Lanterns
Lecture 3: Lesson 39 – Adding Materials to our First Building
Lecture 4: Lesson 40 – Fixing Problems with Sharps
Chapter 14: Section 13 – Creating The Trees
Lecture 1: Lesson 41 – Creating Low Poly Tree Branches
Lecture 2: Lesson 42 – Branch Manipulation Guide
Lecture 3: Lesson 43 – Creating our Leaves Template
Lecture 4: Lesson 44 – Creating our First Particle System
Lecture 5: Lesson 45 – Creating the Tree Trunk Material
Chapter 15: Section 14 – Creating The Gong Tower – Part 1
Lecture 1: Lesson 46 – Creating the Roof of our Gong Tower
Lecture 2: Lesson 47 – Fixing Meshes that Don't Work
Lecture 3: Lesson 48 – Creating the Gong Roof
Lecture 4: Lesson 49 – Completing our Gong Roof
Lecture 5: Lesson 50 – Preparing Mesh for Simple Deform
Chapter 16: Section 15 – Creating The Gong Tower – Part 2
Lecture 1: Lesson 51 – Creating the Gong Supports
Lecture 2: Lesson 52 – Cracking the Gong
Lecture 3: Lesson 53 – Creating Procedural Rope
Lecture 4: Lesson 54 – How to Create Gold Material
Chapter 17: Section 16 – Rock Creation
Lecture 1: Lesson 55 – Making Stylized Rocks
Chapter 18: Section 17 – Creating The Water Wheel
Lecture 1: Lesson 56 – Creating the Water Wheel
Lecture 2: Lesson 57 – Calculating Around Circles
Chapter 19: Section 18 – Creating The Large Bridge – Part 1
Lecture 1: Lesson 58 – Testing our 3D Skills
Lecture 2: Lesson 59 – Working with Complex Booleans
Lecture 3: Lesson 60 – Creating the Bridge Stone Blocks
Lecture 4: Lesson 61 – Rebuilding the Bridge
Lecture 5: Lesson 62 – Viewport Options Visability
Chapter 20: Section 19 – Creating The Large Bridge – Part 2
Lecture 1: Udemy – lesson 63 – Creating Oriental Roof Swirls
Lecture 2: Lesson 64 – Starting the Complex Roof
Lecture 3: Lesson 65 – Large Roof Preperation
Lecture 4: Lesson 66 – Completing the Large Bridge Build
Lecture 5: Lesson 67 – The Importance of Edge Loops
Chapter 21: Section 20 – Foliage Creation
Lecture 1: Lesson 68 – Creating Foliage the Easy Way
Lecture 2: Lesson 69 – Procedural Foliage Materials
Chapter 22: Section 21 – Creating The Fish Model
Lecture 1: Lesson 70 – Starting our Low Poly Fish
Lecture 2: Lesson 71 – Mirroring the Fish
Lecture 3: Lesson 72 – Fixing Problem Meshes
Lecture 4: Lesson 73 – Using Voxel Remesh
Lecture 5: Lesson 74 – Procedural Fish Material
Chapter 23: Section 22 – Creating The Islands – Part 1
Lecture 1: Lesson 75 – Creating the Island Templates
Lecture 2: Lesson 76 – Learning about Topology Flow
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 6 votes
- 4 stars: 30 votes
- 5 stars: 68 votes
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