Blender 4.2 Simulation Nodes: Master Animations & Simulation
Blender 4.2 Simulation Nodes: Master Animations & Simulation, available at $54.99, has an average rating of 4.4, with 69 lectures, based on 5 reviews, and has 460 subscribers.
You will learn about Create epic simulations with Geometry Nodes that run smooth, no matter the frame rate. Master gravity systems and make particles dance like a pro. Develop boid behaviours for swarms that act like they’ve got a brain. Build killer particle effects to morph objects or simulate fireworks. Trigger simulations with slick Boolean logic for smarter setups. Optimise your node trees like a boss for faster, cleaner workflows. Design interactive simulations that respond to their environment. Switch between frame rates without breaking a sweat in your simulations. This course is ideal for individuals who are Want to use use Geometry Nodes in your animations & VFX workflows? This course is perfect for you! or Want to create simulations using an intuitive node-based workflow? We've got you! It is particularly useful for Want to use use Geometry Nodes in your animations & VFX workflows? This course is perfect for you! or Want to create simulations using an intuitive node-based workflow? We've got you!.
Enroll now: Blender 4.2 Simulation Nodes: Master Animations & Simulation
Summary
Title: Blender 4.2 Simulation Nodes: Master Animations & Simulation
Price: $54.99
Average Rating: 4.4
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Create epic simulations with Geometry Nodes that run smooth, no matter the frame rate.
- Master gravity systems and make particles dance like a pro.
- Develop boid behaviours for swarms that act like they’ve got a brain.
- Build killer particle effects to morph objects or simulate fireworks.
- Trigger simulations with slick Boolean logic for smarter setups.
- Optimise your node trees like a boss for faster, cleaner workflows.
- Design interactive simulations that respond to their environment.
- Switch between frame rates without breaking a sweat in your simulations.
Who Should Attend
- Want to use use Geometry Nodes in your animations & VFX workflows? This course is perfect for you!
- Want to create simulations using an intuitive node-based workflow? We've got you!
Target Audiences
- Want to use use Geometry Nodes in your animations & VFX workflows? This course is perfect for you!
- Want to create simulations using an intuitive node-based workflow? We've got you!
Ready to level up your Blender skills? Our new Simulation Nodes course is your ticket. We’ll help you go beyond basics and dive into Geometry Nodes. It’s where the magic happens.
In this course, you’ll make simulations that work flawlessly, no matter the frame rate. Switch between 30 FPS and 60 FPS without a hitch. Smooth and seamless, just the way you want it.
We’ll teach you how to create everything from gravity systems to particle effects. You’ll even get into boid behaviour—think insects that interact with their environment in a realistic way.
Get ready to make fireworks explode like never before. Morph objects with particle effects and trigger simulations to start or stop with advanced Boolean math. Don’t worry, we’ll keep it easy!
If Blender’s regular physics feel limiting, this course is for you. We’ll guide you to a node-based workflow that’s more intuitive and customisable. Say goodbye to clunky systems.
Geometry Nodes are your cheat codes to non-destructive workflows. They update automatically with scene changes, so you never have to start from scratch. It’s all about working smarter.
This course is perfect if you know your way around Blender and have dabbled with nodes. By the end, you’ll be creating simulations that’ll make others wonder how you did it.
All you need is Blender 4.2 LTS and some basic node knowledge. A decent PC helps, especially for heavier simulations. But trust us, the results will be worth it.
Let’s create something awesome together!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Course Introduction
Lecture 2: Downloading & Installing Blender
Lecture 3: Setting Up Blender
Lecture 4: Community & Support
Chapter 2: Geometry Node Basics
Lecture 1: Section Introduction
Lecture 2: The Simulation Zone & The Spreadsheet
Lecture 3: Indexes & Selection by Index
Lecture 4: Boolean Math
Lecture 5: Vectors
Lecture 6: Random Values
Lecture 7: Instances
Chapter 3: Text Morph Effect
Lecture 1: Section Introduction
Lecture 2: Creating Volume Objects
Lecture 3: Creating a Number Node Group
Lecture 4: Mesh to Points & Back Again
Lecture 5: The Simulation Zone
Lecture 6: Storing Named Attributes
Lecture 7: Setting an Initial Velocity
Lecture 8: Ending the Morph
Lecture 9: Framerate Independence
Lecture 10: Skipping a Simulation Zone
Lecture 11: Multiple Simulation Zones
Lecture 12: Bypassing Simulation Zones
Lecture 13: Number Morph Node Group
Lecture 14: Simplifying the Node Tree
Lecture 15: Exploding the One
Lecture 16: Debugging the Simulation
Lecture 17: Fixing the Simulation
Lecture 18: Creating a Material
Lecture 19: Lighting
Lecture 20: Compositing
Lecture 21: Final Render Settings
Lecture 22: Converting the Image Sequence into a Video
Lecture 23: Text Morph – Project Wrap-Up
Chapter 4: Fireworks
Lecture 1: Section Introduction
Lecture 2: Blender 4.2 LTS
Lecture 3: Setting Up Blender 4.2
Lecture 4: Project Start Scene
Lecture 5: Setting Intial Direction
Lecture 6: Setting Intial Velocity
Lecture 7: Creating Gravity
Lecture 8: Planning the Explosion
Lecture 9: Spawning the Correct Points
Lecture 10: Setting New Velocities
Lecture 11: Tidying the Node Tree
Lecture 12: Instancing Primary Particles
Lecture 13: Spawning Rocket Trails
Lecture 14: Rocket Trail Velocity
Lecture 15: Killing Trail Particles
Lecture 16: Killing Primary Particles
Lecture 17: Framerate Independent Velocity
Lecture 18: Shaders, Camera & Compositing
Lecture 19: Duplicating Node Trees
Lecture 20: Creating Primary Trail Attributes
Lecture 21: Spawning Primary Trails
Lecture 22: Setting Particle Color & Size
Lecture 23: Changing the Velocity of Particle Types
Lecture 24: Solving Problems & Scaling Particles by Age
Lecture 25: Final Tweaks
Lecture 26: Rendering Fireworks
Lecture 27: Creating Other Firework Simulations
Chapter 5: Creepy Crawlies
Lecture 1: Section Introduction
Lecture 2: What Are Boids
Lecture 3: Starting Scene
Lecture 4: Cohesion
Lecture 5: Creating a Controls Node-Group
Lecture 6: Alignment
Lecture 7: Maintaining a Constant Speed
Chapter 6: More To Come
Lecture 1: More to Come
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Stephen Woods
3D Artist and Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
Frequently Asked Questions
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