Blender Animation & Rigging: Bring Your Creations To Life
Blender Animation & Rigging: Bring Your Creations To Life, available at $84.99, has an average rating of 4.74, with 63 lectures, based on 784 reviews, and has 8988 subscribers.
You will learn about Understand the basic and important principles of rigging and animating Start with a basic character rig, then more complex rigging and tools Rig characters with basic and automated advanced rigs Create simple & expressive animations Learn principles and how to create actions for your characters like run cycles and attack animations. Create character animations quickly and easily that are ready for game engines We’ll also show you how to export and have these working in game engines! This course is ideal for individuals who are This course is great if you have some experience of Blender and want to bring your creations to life or And it's perfect if you want to create animations for your games and game characters It is particularly useful for This course is great if you have some experience of Blender and want to bring your creations to life or And it's perfect if you want to create animations for your games and game characters.
Enroll now: Blender Animation & Rigging: Bring Your Creations To Life
Summary
Title: Blender Animation & Rigging: Bring Your Creations To Life
Price: $84.99
Average Rating: 4.74
Number of Lectures: 63
Number of Published Lectures: 63
Number of Curriculum Items: 63
Number of Published Curriculum Objects: 63
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the basic and important principles of rigging and animating
- Start with a basic character rig, then more complex rigging and tools
- Rig characters with basic and automated advanced rigs
- Create simple & expressive animations
- Learn principles and how to create actions for your characters like run cycles and attack animations.
- Create character animations quickly and easily that are ready for game engines
- We’ll also show you how to export and have these working in game engines!
Who Should Attend
- This course is great if you have some experience of Blender and want to bring your creations to life
- And it's perfect if you want to create animations for your games and game characters
Target Audiences
- This course is great if you have some experience of Blender and want to bring your creations to life
- And it's perfect if you want to create animations for your games and game characters
Want to create amazing animations, just like you see on your favourite game characters?
In this course, you’ll bring your creations to life and learn how to rig and animate models and characters.
While the course is mainly character focused, the principles and tools you learn can be applied to animate anything in Blender.
By the end of the course you’ll be able to rig and animate characters ready for game engines, or anything else you want to use them for!
-
Understand the basic and important principles of rigging and animating
-
Start with a basic character rig, then more complex rigging and tools
-
Rig characters with basic and automated advanced rigs
-
Create simple & expressive animations
-
Learn principles and how to create actions for your characters like run cycles and attack animations.
-
Create character animations quickly and easily that are ready for game engines
-
We’ll also show you how to export and have these working in game engines!
Plus you get the added bonus of seeing Grant acting out all these animations as a template for the movements.
The course is Blender 4 compatible, and will be updated if there are any changes to the way things work in Blender 4.1.
Perfect if you have a basic/reasonable understanding of the Blender interface (so at least a few hours of modelling and using blender under your belt) and also if you want to create animations for your games and game characters.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So what are you waiting for? Dive in now and start animating!
Get in early for this much requested animation course! The course is still in development, with the first three sections (4+hrs of content) already live. More awesome content is being added on a regular basis. So don’t delay, jump in now!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Introduction to the course
Lecture 2: Understanding Keyframes
Lecture 3: Community & Support
Lecture 4: Timeline & Record
Lecture 5: Animating Colours
Lecture 6: Rendering Animations
Lecture 7: Intro to the Graph Editor
Lecture 8: Interpolation
Lecture 9: Handle Types
Chapter 2: Rigging Basics
Lecture 1: Section Intro: Rigging Basics
Lecture 2: Understanding Parenting
Lecture 3: Deadly Trap Animation
Lecture 4: Bone Basics
Lecture 5: Rigging with Bones
Lecture 6: Deadly Snake Animation
Lecture 7: Rigging & Weight Painting a Leg
Lecture 8: Animating with FK
Lecture 9: Rigging IK
Lecture 10: Animating an IK Leg
Lecture 11: Creating IK & FK Arm Rigs
Lecture 12: Animating IK & FK Arms
Chapter 3: Basic Human Rig
Lecture 1: Section Intro: Basic Human Rig
Lecture 2: Base Character Rig
Lecture 3: Complete Rig
Lecture 4: Parenting & Weights
Lecture 5: Basic Standing Pose
Lecture 6: Posing Characters
Chapter 4: Rigify
Lecture 1: Section Intro: Rigify
Lecture 2: Blender 4 Updates
Lecture 3: Positioning the Rigify Rig
Lecture 4: Creating & Parenting the New Rig
Lecture 5: Editing the New Rig
Lecture 6: Weight Painting
Lecture 7: Run Cycle Part 1
Lecture 8: Run Cycle Part 2
Chapter 5: Animation Principles
Lecture 1: Section Intro: Animation Principles
Lecture 2: Rig & Skin Benny the Bean
Lecture 3: Wobble Actions
Lecture 4: Looking Left & Right
Lecture 5: Shocked and Stretched
Lecture 6: Look Around Then Shocked
Lecture 7: Follow Through & Overlap
Lecture 8: Anticipation & Jump
Lecture 9: Long Jump
Chapter 6: Character Animaton
Lecture 1: Section Intro: Character Animation
Lecture 2: Simple Idle Animation
Lecture 3: Idle & Look Around Part 1
Lecture 4: Idle & Look Around Part 2
Lecture 5: Holding the Sword
Lecture 6: Pose Library
Lecture 7: Idle – Holding Weapon – Setup
Lecture 8: Idle – Holding Weapon – Complete
Lecture 9: Thrust Attack – Part 1
Lecture 10: Thrust Attack – Part 2
Lecture 11: Thrust Attack – Part 3
Lecture 12: Double Swipe Attack
Chapter 7: Exporting
Lecture 1: Section Intro
Lecture 2: Tidying Up Actions
Lecture 3: Exporting FBX’s
Lecture 4: Importing into Unity
Lecture 5: Importing All Actions
Lecture 6: Fixing Action Issues
Lecture 7: Final Thoughts
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Grant Abbitt
3D Artist
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 24 votes
- 4 stars: 166 votes
- 5 stars: 591 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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