Blender Character Creator for Video Games Design
Blender Character Creator for Video Games Design, available at $139.99, has an average rating of 4.71, with 121 lectures, based on 7856 reviews, and has 54280 subscribers.
You will learn about Create a character from start to finish using Blender. Block out the basic shape of your character using a standard box modelling approach. Use the sculpt tools to shape the broad level details of your character. Use the sculpt tools to add fine details to your character. Texture paint your character to give it colour and details. Rig (add bones) to your character so that it can be animated. Animate your character. Add your character into the Unity game engine if you choose to do so. This course is ideal for individuals who are You should want to learn Blender 2.8 – specifically for character creation. or You may want to learn to rig and animate a character you've already created. or You have a character that you want to transfer into a game engine. It is particularly useful for You should want to learn Blender 2.8 – specifically for character creation. or You may want to learn to rig and animate a character you've already created. or You have a character that you want to transfer into a game engine.
Enroll now: Blender Character Creator for Video Games Design
Summary
Title: Blender Character Creator for Video Games Design
Price: $139.99
Average Rating: 4.71
Number of Lectures: 121
Number of Published Lectures: 120
Number of Curriculum Items: 121
Number of Published Curriculum Objects: 120
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a character from start to finish using Blender.
- Block out the basic shape of your character using a standard box modelling approach.
- Use the sculpt tools to shape the broad level details of your character.
- Use the sculpt tools to add fine details to your character.
- Texture paint your character to give it colour and details.
- Rig (add bones) to your character so that it can be animated.
- Animate your character.
- Add your character into the Unity game engine if you choose to do so.
Who Should Attend
- You should want to learn Blender 2.8 – specifically for character creation.
- You may want to learn to rig and animate a character you've already created.
- You have a character that you want to transfer into a game engine.
Target Audiences
- You should want to learn Blender 2.8 – specifically for character creation.
- You may want to learn to rig and animate a character you've already created.
- You have a character that you want to transfer into a game engine.
Take your first steps to becoming a 3D character artist – learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.
This course has been created using Blender 2.83and is compatible with newer versions of Blender.
Whether you’re a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren’t just “copy and pasting” what you see, but learning the tools and developing your own creative process as you go.
For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.
The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.
The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build, you will follow this process…
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Be challenged to build the entire model yourself.
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Be shown step-by-step how to build it.
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Apply your knowledge regularly.
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Encouraged and supported throughout your journey
You will get full lifetime access for a single one-off fee. If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to truly bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.
Dive in now, you won’t be disappointed!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Download & Install Blender
Lecture 3: Blender Interface Introduction
Lecture 4: Introduction To Edit Mode
Lecture 5: Using Loop Cuts
Lecture 6: Mirror Modifier
Lecture 7: Extrude
Lecture 8: Shader Editor
Lecture 9: Community & Resources
Chapter 2: Mech Master
Lecture 1: Section Intro – Mech Masters
Lecture 2: Creating the Cockpit
Lecture 3: Creating the Body
Lecture 4: Creating the Legs
Lecture 5: Creating Weapons
Lecture 6: Posing the Mech
Lecture 7: Smooth & Flat Shading
Lecture 8: Adding Materials
Lecture 9: Camera & Background
Lecture 10: Rotating camera
Lecture 11: How to Render and Save Images in Blender 3D (Rendering the Mech)
Lecture 12: Instructor Hangout – Mech Masters
Chapter 3: Modular Vehicles
Lecture 1: Section Intro – Modular Vehicles
Lecture 2: Intro to Modules
Lecture 3: Building the Base
Lecture 4: Building the Vehicle top
Lecture 5: Building the Wheels
Lecture 6: Creating Car Bases
Lecture 7: Tank Tracks
Lecture 8: Creating the Tank Base
Lecture 9: Making the tank top
Lecture 10: Rocket Launcher Top
Lecture 11: Making the Triple Gun Top
Lecture 12: Making the Laser Cannon Top
Lecture 13: The Tripod Base
Lecture 14: Texturing the Vehicles
Lecture 15: Material Slots
Lecture 16: Instructor Hangout – Modular Vehicles
Chapter 4: Blocking Out
Lecture 1: Section Intro – Blocking Out
Lecture 2: Reference & Background Images
Lecture 3: How to Insert Background images into Blender 3D
Lecture 4: Blocking out the shape
Lecture 5: Subdivision Surface Modifier
Lecture 6: Sculpting the Blocks
Lecture 7: Dyntopo Sculpting
Lecture 8: Dyntopo Sculpting – Body 1
Lecture 9: Dyntopo Sculpting Body 2
Lecture 10: Sculpting the Head
Lecture 11: Combining Objects
Lecture 12: Instructor Hangout#1
Chapter 5: Detailed Sculpting
Lecture 1: Section Intro – Detailed Sculpting
Lecture 2: Mid Level Details – Body
Lecture 3: Mid Level Details – Head
Lecture 4: Mid Level Details – Horns
Lecture 5: Using Alphas
Lecture 6: Fine Details
Lecture 7: Clothing & Armour – Belt
Lecture 8: Clothing & Armour – Loin Cloth
Lecture 9: Clothing & Armour – Buckle
Lecture 10: Clothing & Armour – Shackle
Lecture 11: Clothing & Armour – Sculpting 1
Lecture 12: Clothing & Armour – Sculpting 2
Lecture 13: Instructor Hangout – Detailed Sculpting
Chapter 6: Retopology
Lecture 1: Section Intro – Retopology
Lecture 2: Understanding Retopology
Lecture 3: Manual Retopology Demonstration
Lecture 4: Automatic Retopology
Lecture 5: Automatic Retopology 2
Lecture 6: Automatic Retopology 3 – Tidy Up
Lecture 7: Retopology – Small Items
Lecture 8: Retopology – Decimate
Lecture 9: Instructor Hangout – Retopology
Chapter 7: UV Unwrapping
Lecture 1: Section Intro – Unwrapping
Lecture 2: Understanding UV Unwrapping
Lecture 3: Marking Seams
Lecture 4: Marking Seams 2
Lecture 5: Unwrapping The Body
Lecture 6: Repair Stretching Problems
Lecture 7: Unwrapping All Objects Together
Lecture 8: Instructor Hangout – Unwrapping
Chapter 8: Baking
Lecture 1: Section Intro – Baking
Lecture 2: Understanding baking & PBR
Lecture 3: Baking the orcs body
Lecture 4: Baking the orcs body – cavity
Lecture 5: Baking the horns & teeth 1
Lecture 6: Baking the teeth & horns 2
Lecture 7: Baking multiresolution objects
Lecture 8: Instructor Hangout – Baking
Chapter 9: Painting
Lecture 1: Section Intro – Painting
Lecture 2: Blocking out colours
Lecture 3: Orc Body Painting Basics
Lecture 4: Different Stroke Methods
Instructors
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GameDev.tv Team
Learn to Make and Sell Games -
Rick Davidson
Helped More Than 1 Million Students To Create & Grow -
Grant Abbitt
3D Artist
Rating Distribution
- 1 stars: 29 votes
- 2 stars: 47 votes
- 3 stars: 285 votes
- 4 stars: 1962 votes
- 5 stars: 5533 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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