Brick Breaker Game in most Powerful C++ graphic library SDL2
Brick Breaker Game in most Powerful C++ graphic library SDL2, available at $44.99, has an average rating of 4.6, with 24 lectures, based on 145 reviews, and has 2196 subscribers.
You will learn about Program your own 2d games using SDL 2.0 Understand the Basic Logic of games and the "game loop" Do body body collision detection and resolution This course is ideal for individuals who are Anyone with a Basic level of coding and interested in learning Basic Game Programming It is particularly useful for Anyone with a Basic level of coding and interested in learning Basic Game Programming.
Enroll now: Brick Breaker Game in most Powerful C++ graphic library SDL2
Summary
Title: Brick Breaker Game in most Powerful C++ graphic library SDL2
Price: $44.99
Average Rating: 4.6
Number of Lectures: 24
Number of Published Lectures: 23
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 23
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Program your own 2d games using SDL 2.0
- Understand the Basic Logic of games and the "game loop"
- Do body body collision detection and resolution
Who Should Attend
- Anyone with a Basic level of coding and interested in learning Basic Game Programming
Target Audiences
- Anyone with a Basic level of coding and interested in learning Basic Game Programming
In this course I’ll take your Basic C++ skills, take them up a little and use them to make a Brick Breaker game using SDL2. You’ll be given code after every few tutorials to carry along
We are going to learn basic game development elements, such as Events, game loop, object movement, object collision ,memory management etc and After taking this course Advance Game Programming will be 5 times easier for you guys.
At the end of the course you will be able to build 2D Common marketing Games and sell them…
Let’s make a game!
Course Curriculum
Chapter 1: Downloading and Adding SDL to C++ Compiler
Lecture 1: Power of SDL
Lecture 2: Adding SDL to C++ Compiler
Chapter 2: Our SDL Window
Lecture 1: Displaying SDL Window on Screen
Lecture 2: Rendering SDL Window
Lecture 3: SDL Surface and SDL Texture
Lecture 4: Position and Size of an image
Lecture 5: Displaying the ball image on the screnn
Chapter 3: Game Loop
Lecture 1: Events
Lecture 2: Displaying our background image
Lecture 3: Moving the Ball
Lecture 4: Collision of the Ball with the walls
Lecture 5: Moving the Bat on Key Press
Lecture 6: Bat Collision with the walls
Lecture 7: Bat Ball Collision
Lecture 8: Displaying Bricks
Lecture 9: Collision of Ball with the Bricks
Lecture 10: Winning Condition for our Game
Lecture 11: Destroying all Crappy Stuff
Lecture 12: Game Over Logic
Lecture 13: Game Over
Chapter 4: What Next
Lecture 1: Main Arguments
Lecture 2: Moving to our Next Goal
Lecture 3: What Next
Instructors
-
Khan School
Software Engineer, Data Scientist and Entrepreneur
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 8 votes
- 3 stars: 16 votes
- 4 stars: 15 votes
- 5 stars: 101 votes
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