Build a Platformer Game in Clickteam Fusion 2.5
Build a Platformer Game in Clickteam Fusion 2.5, available at $24.99, has an average rating of 4.45, with 32 lectures, based on 51 reviews, and has 242 subscribers.
You will learn about Build your own platformer game with Clickteam Fusion 2.5 How to design a Save and Load System How to build a cross-platform platformer game How to add Special FX to your game This course is ideal for individuals who are Anyone who wants to create a platformer game or Anyone who wants to learn game design or Anyone who wants to code their own platformer game It is particularly useful for Anyone who wants to create a platformer game or Anyone who wants to learn game design or Anyone who wants to code their own platformer game.
Enroll now: Build a Platformer Game in Clickteam Fusion 2.5
Summary
Title: Build a Platformer Game in Clickteam Fusion 2.5
Price: $24.99
Average Rating: 4.45
Number of Lectures: 32
Number of Published Lectures: 32
Number of Curriculum Items: 32
Number of Published Curriculum Objects: 32
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Build your own platformer game with Clickteam Fusion 2.5
- How to design a Save and Load System
- How to build a cross-platform platformer game
- How to add Special FX to your game
Who Should Attend
- Anyone who wants to create a platformer game
- Anyone who wants to learn game design
- Anyone who wants to code their own platformer game
Target Audiences
- Anyone who wants to create a platformer game
- Anyone who wants to learn game design
- Anyone who wants to code their own platformer game
Learn how to create your very own platformer game using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide.
In this game development course you will learn a lot of cool game development concepts but will also learn how to implement these concepts into your very own platformer gameusing the Platform Movement Object. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren’t covered.
This course has been designed to be understandable by anyone including beginners, artists and programmers who wish to expand their knowledge of game design. This course will teach you the fundamentals of a platformer game development in Clickteam Fusion 2.5 and will help you gain a greater understanding of development.
By the end of this course you will have developed the ability to:
- Import a Player Character and Enemies
- Assign Movement to the Player Character
- Assign Movement to the Enemies
- Player dangers such as Spikes, Gaps and Moving Enemies
- Level Design
- Title Screen Design
- A Basic Save and Load System
Start learning more about Game Development today with this course from OneClick Training!
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction
Lecture 2: Preparing the Content
Lecture 3: What is an Event in Clickteam Fusion 2.5?
Chapter 2: Sprites – Player Character
Lecture 1: Importing your Player Character and Looking at the Properties
Lecture 2: Creating a new player animation
Lecture 3: Player Character 'Mask' in Clickteam Fusion 2.5
Lecture 4: Section Review
Chapter 3: Player and Enemy Movement
Lecture 1: Introducing the Platform Movement Object (PMO)
Lecture 2: Assigning Player Movement and Animation
Lecture 3: PMO – Tweaking the properties
Lecture 4: Enemy Movement
Lecture 5: Section Review
Chapter 4: Level Design / HUD Design
Lecture 1: Designing the first level
Lecture 2: Playarea Scrolling and Camera
Lecture 3: Parallax Background
Lecture 4: Designing the HUD
Chapter 5: Making the Magic Happen
Lecture 1: Collecting Coins
Lecture 2: Enemy Collision
Lecture 3: Double-Jump
Lecture 4: End of Level
Chapter 6: Add Some Polish…
Lecture 1: Adding Music and Sound Effects
Lecture 2: Add a coin collect special effect
Lecture 3: Add an Extra Life
Lecture 4: Lose Coins Effect
Lecture 5: What is a Fastloop?
Lecture 6: Designing a Title Screen
Lecture 7: Adding another level
Lecture 8: Adding a Game Over Screen and implementing it
Lecture 9: Section Review
Chapter 7: Save and Load System
Lecture 1: Implementing the Save/Load System in to your game
Lecture 2: Conclusion
Chapter 8: Extra Curricular
Lecture 1: Testing and Debugging
Instructors
-
Danny James
Software Developer and VP of Special Projects at Clickteam
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 4 votes
- 4 stars: 22 votes
- 5 stars: 24 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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