Build a Poker Game in Unity: Complete Development Course
Build a Poker Game in Unity: Complete Development Course, available at $54.99, has an average rating of 4.63, with 65 lectures, based on 4 reviews, and has 52 subscribers.
You will learn about Develop a complete poker game using Unity. Implement AI for player vs. AI poker gameplay. Create and manage card decks and hands. Design a state machine for game flow control. This course is ideal for individuals who are Aspiring game developers looking to enhance their Unity skills. or Programmers interested in creating card games. or Beginners seeking hands-on Unity projects. or Anyone eager to learn game AI and state management. It is particularly useful for Aspiring game developers looking to enhance their Unity skills. or Programmers interested in creating card games. or Beginners seeking hands-on Unity projects. or Anyone eager to learn game AI and state management.
Enroll now: Build a Poker Game in Unity: Complete Development Course
Summary
Title: Build a Poker Game in Unity: Complete Development Course
Price: $54.99
Average Rating: 4.63
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Develop a complete poker game using Unity.
- Implement AI for player vs. AI poker gameplay.
- Create and manage card decks and hands.
- Design a state machine for game flow control.
Who Should Attend
- Aspiring game developers looking to enhance their Unity skills.
- Programmers interested in creating card games.
- Beginners seeking hands-on Unity projects.
- Anyone eager to learn game AI and state management.
Target Audiences
- Aspiring game developers looking to enhance their Unity skills.
- Programmers interested in creating card games.
- Beginners seeking hands-on Unity projects.
- Anyone eager to learn game AI and state management.
Are you ready to take your Unity game development skills to the next level? This comprehensive course will guide you through the entire process of building a fully functional poker game in Unity. Whether you’re an aspiring game developer or an experienced programmer looking to expand your skills, this course has something for you.
In this course, you will:
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Develop a complete poker game from scratch using Unity.
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Implement AI to create a challenging and engaging player vs. AI poker experience.
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Learn to create and manage card decks and hands efficiently.
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Design and utilize a state machine to control game flow and logic seamlessly.
What You Will Learn
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Unity Game Development: Gain hands-on experience building a card game in Unity.
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Artificial Intelligence: Implement AI to simulate realistic poker gameplay against a computer opponent.
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Card Management: Master the techniques for creating, shuffling, and dealing cards programmatically.
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Game State Management: Understand how to create a robust state machine to handle different phases of the game, such as dealing cards, betting, discarding, and determining the winner.
Course Highlights
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Interactive Lessons: Follow along with detailed, step-by-step instructions.
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Practical Projects: Apply what you’ve learned through practical, real-world projects.
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Comprehensive Coverage: From basic Unity setup to advanced AI implementation, we cover it all.
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Supportive Community: Join a community of fellow learners and get your questions answered.
Who This Course Is For
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Aspiring game developers who want to learn Unity.
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Programmers looking to create card games.
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Beginners eager to dive into game development projects.
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Anyone interested in game AI and state management.
By the end of this course, you will have a solid understanding of Unity game development, specifically tailored to creating a poker game. You’ll be able to take these skills and apply them to your own projects, enhancing your portfolio and opening up new opportunities in game development.
Please note that the course material is for educational purposes only and the complete scripts are not included in the course.
Enroll now and start building your own poker game today!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: #02 – Poker – Conzept
Lecture 3: #03 – Poker – Unity Overview
Lecture 4: #04 – Poker – Preparing Textures
Chapter 2: Poker Layout and User Interface
Lecture 1: #05 – Poker – Layout – Left Side 1
Lecture 2: #06 – Poker – Layout – Left Side 2
Lecture 3: #07 – Poker – Layout – Left Side 3
Lecture 4: #08 – Poker – Layout – Using Fonts
Lecture 5: #09 – Poker – Layout – Right Side 1
Lecture 6: #10 – Poker – Layout – Right Side 2
Lecture 7: #11 – Poker – Layout – Right Side 3
Lecture 8: #12 – Poker – Layout – Right Side 4
Lecture 9: #13 – Poker – Layout – Right Side 5
Chapter 3: Cards and Card Deck
Lecture 1: #14 – Poker – Card Prefab
Lecture 2: #15 – Poker – Card Script
Lecture 3: #16 – Poker – Add Card Script
Lecture 4: #17 – Poker – Create Card Deck
Lecture 5: #18 – Poker – Shuffle Card Deck
Lecture 6: #19 – Poker – Hand Out Cards
Lecture 7: #20 – Poker – Hand Out Visually 1
Lecture 8: #21 – Poker – Hand Out Visually 2
Lecture 9: #22 – Poker – Hiding AI Cards
Lecture 10: #23 – Poker – Updating Card Prefab
Lecture 11: #24 – Poker – Flipping Cards
Chapter 4: Game Flow
Lecture 1: #25 – Poker – Money TextFields
Lecture 2: #26 – Poker – Update Money TextFields
Lecture 3: #27 – Poker – Game State Maschine
Lecture 4: #28 – Poker – Round Start and Ante States
Lecture 5: #29 – Poker – Ante State Update
Lecture 6: #30 – Poker – Time Based Hand Out Cards
Lecture 7: #31 – Poker – Time Based Action Recap
Lecture 8: #32 – Poker – Hand Evaluation 1
Lecture 9: #33 – Poker – Hand Evaluation 2
Lecture 10: #34 – Poker – Hand Evaluation 3
Lecture 11: #35 – Poker – Testing Evaluation
Lecture 12: #36 – Poker – Setting Buttons 1
Lecture 13: #37 – Poker – Setting Buttons 2
Lecture 14: #38 – Poker – Fold Button
Lecture 15: #39 – Poker – Activate Money Buttons
Lecture 16: #40 – Poker – Use Money Buttons
Lecture 17: #41 – Poker – AI Decision
Lecture 18: #42 – Poker – Dealing with AI
Lecture 19: #43 – Poker – Update AI Decisions
Lecture 20: #44 – Poker – Use Player Bet
Lecture 21: #45 – Poker – Player Discarded Cards
Lecture 22: #46 – Poker – Discard State
Lecture 23: #47 – Poker – Drawing New Cards
Lecture 24: #48 – Poker – AI Discarding 1
Lecture 25: #49 – Poker – AI Discarding 2
Lecture 26: #50 – Poker – AI Discarding 3
Lecture 27: #51 – Poker – Update Button Functions
Lecture 28: #52 – Poker – Prepare Check Winner State
Lecture 29: #53 – Poker – Fix Money Pool on AI Fold
Lecture 30: #54 – Poker – Determine Winner 1
Lecture 31: #55 – Poker – Determine Winner 2
Lecture 32: #56 – Poker – Determine Winner 3
Lecture 33: #57 – Poker – Determine Winner 4
Lecture 34: #58 – Poker – Info Message System
Lecture 35: #59 – Poker – Game Over
Chapter 5: Menu, Fixes , Cleanup
Lecture 1: #60 – Poker – Main Menu Scene
Lecture 2: #61 – Poker – Menu Buttons
Lecture 3: #62 – Poker – Small Fixes
Lecture 4: #63 – Poker – Cleaning Up
Lecture 5: #64 – Poker – Create a Webbuild
Lecture 6: #65 – Poker – Conclusion
Instructors
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Octo Man
Let's make your dream game a reality.
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- 4 stars: 2 votes
- 5 stars: 2 votes
Frequently Asked Questions
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