Build and model a 3D Super MARLO runner clone in Unity®!
Build and model a 3D Super MARLO runner clone in Unity®!, available at $19.99, has an average rating of 4.55, with 45 lectures, based on 42 reviews, and has 623 subscribers.
You will learn about Code in Unity Know the foundations of 3D model-making in Blender Unwrap UV's and perform simple texturing of 3D art assets Build a simple game that is easy to expand on This course is ideal for individuals who are Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate. It is particularly useful for Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.
Enroll now: Build and model a 3D Super MARLO runner clone in Unity®!
Summary
Title: Build and model a 3D Super MARLO runner clone in Unity®!
Price: $19.99
Average Rating: 4.55
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Code in Unity
- Know the foundations of 3D model-making in Blender
- Unwrap UV's and perform simple texturing of 3D art assets
- Build a simple game that is easy to expand on
Who Should Attend
- Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.
Target Audiences
- Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.
“Love what I’m doing so far. The game is feeling really satisfying. Things are explained really well.”
Do you want to design and build your own 3D game? Even if you have never coded before, with this course you can learn the foundations of making a 3D game. In these tutorials, we will build a SUPER MARLO RUN game in Unity® – from scratch.
This course does not assume any prior knowledge and is perfect for beginners. In
fact, we begin with an introduction to Unity® for those who have never used it
before. This course is unique because you will learn how to make your own 3D
art, models, and textures in Blender. We will show you how to integrate the art
into Unity®.
We take you through all the steps to designing a game from start to finish. This course covers topics including:
-
Movement
-
Blocks
-
Speed
blocks and enemies -
Power-ups
and finish lines -
Background
and interface -
Fine-tuning
-
Level
design
By the end of this course, you will have a functioning runner game that you can build on to add your own project ideas! Ready to begin?
Course Curriculum
Chapter 1: Introduction to Unity
Lecture 1: Gameplay
Lecture 2: 01.) Introduction to Unity – Part 1
Lecture 3: 01.) Introduction to Unity – Part 2
Chapter 2: Movement
Lecture 1: 02.) Movement – Part 1
Lecture 2: 02.) Movement – Part 2
Lecture 3: 02.) Movement – Part 3
Chapter 3: Blocks
Lecture 1: 03.) Blocks – Part 1
Lecture 2: 03.) Blocks – Part 2
Chapter 4: Speed Blocks and Enemies
Lecture 1: 04.) Speed Blocks and Enemies – Part 1
Lecture 2: 04.) Speed Blocks and Enemies – Part 2
Lecture 3: 04.) Speed Blocks and Enemies – Part 3
Chapter 5: More Enemies
Lecture 1: 05.) More Enemies – Part 1
Lecture 2: 05.) More Enemies – Part 2
Chapter 6: Powerup and Finish Line
Lecture 1: 06.) Powerup and Finish Line – Part 1
Lecture 2: 06.) Powerup and Finish Line – Part 2
Chapter 7: Background and Interface
Lecture 1: 07.) Background and Interface – Part 1
Lecture 2: 07.) Background and Interface – Part 2
Lecture 3: 07.) Background and Interface – Part 3
Chapter 8: Fine Tunings
Lecture 1: 08.) Fine Tunings – Part 1
Lecture 2: 08.) Fine Tunings – Part 2
Lecture 3: 08.) Fine Tunings – Part 3
Chapter 9: Level Design
Lecture 1: 09.) Level Design – Part 1
Lecture 2: 09.) Level Design – Part 2
Chapter 10: Introduction to Blender
Lecture 1: Introduction to Blender
Chapter 11: Artwork in Blender
Lecture 1: 10.) Artwork in Blender – Part 1
Lecture 2: 10.) Artwork in Blender – Part 2
Lecture 3: 10.) Artwork in Blender – Part 3
Lecture 4: 10.) Artwork in Blender – Part 4
Lecture 5: 10.) Artwork in Blender – Part 5
Chapter 12: Integrating the Art
Lecture 1: 11.) Integrating Art – Part 1
Lecture 2: 11.) Integrating Art – Part 2
Lecture 3: 11.) Integrating Art – Part 3
Chapter 13: Finishing the Game
Lecture 1: Integrating the Character
Lecture 2: Adding Model to Player
Lecture 3: Jumping and Running
Lecture 4: Movement Stutter
Lecture 5: Wall jumping
Lecture 6: Power Up
Lecture 7: Swapping Background Art
Lecture 8: Background Adjustments
Lecture 9: Transparency Order
Lecture 10: Challenge Time!
Chapter 14: Resources
Lecture 1: ($2000 value!) Art Assets and Source Code
Lecture 2: Please rate this course.
Lecture 3: Bonus Lecture: How to get more content.
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 16 votes
- 5 stars: 26 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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