Build Games with Unreal Engine, Unity® and Blender!
Build Games with Unreal Engine, Unity® and Blender!, available at $94.99, has an average rating of 4.4, with 511 lectures, based on 24 reviews, and has 331 subscribers.
You will learn about Build games from scratch Build a Ninja Survival game for mobile in Unity®. Learn to make multiple simple games In Unreal Engine Code in C# in Unity® and C++ in Unreal Engine. Use Blender and navigate its interface. Integrate art from Blender into Unity®. Build video game levels. UV map and unwrap your models. Create your own materials. Learn the basics of animation This course is ideal for individuals who are Anyone who wants to learn Unity®, Blender or Unreal Engine. or Anyone who wants to learn game development. It is particularly useful for Anyone who wants to learn Unity®, Blender or Unreal Engine. or Anyone who wants to learn game development.
Enroll now: Build Games with Unreal Engine, Unity® and Blender!
Summary
Title: Build Games with Unreal Engine, Unity® and Blender!
Price: $94.99
Average Rating: 4.4
Number of Lectures: 511
Number of Published Lectures: 511
Number of Curriculum Items: 511
Number of Published Curriculum Objects: 511
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build games from scratch
- Build a Ninja Survival game for mobile in Unity®.
- Learn to make multiple simple games In Unreal Engine
- Code in C# in Unity® and C++ in Unreal Engine.
- Use Blender and navigate its interface.
- Integrate art from Blender into Unity®.
- Build video game levels.
- UV map and unwrap your models.
- Create your own materials.
- Learn the basics of animation
Who Should Attend
- Anyone who wants to learn Unity®, Blender or Unreal Engine.
- Anyone who wants to learn game development.
Target Audiences
- Anyone who wants to learn Unity®, Blender or Unreal Engine.
- Anyone who wants to learn game development.
We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.
In this course, you learn how to build a Ninja game for mobile using Unity® and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.
First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don’t worry if you’ve never coded before. We start simple and add more to the game as the course goes on.
Why Unity®?
Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.
Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.
Why Blender?
Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.
Next you will make a bunch of smaller Games using the latest version Unreal Engine
This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio.
We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
“Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand.Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one.”
You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
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We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
You will get full lifetime access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology.
This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples.
“Great for people that know little about programming”
Let’s get started!
Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!
Enroll now to join the Mammoth community!
Course Curriculum
Chapter 1: Intro to Unity
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Lecture 6: Particle System
Lecture 7: Applying Physics
Lecture 8: Asset Store
Chapter 2: Intro to Coding
Lecture 1: Introduction
Lecture 2: Variables
Lecture 3: Methods
Lecture 4: If Blocks
Lecture 5: Loops
Chapter 3: Intro to Inputs
Lecture 1: Introduction
Lecture 2: Key Presses
Lecture 3: Moving a Player
Lecture 4: Jumping
Lecture 5: Moving Forward
Lecture 6: Cycling Cameras
Chapter 4: Intro to Prefabs
Lecture 1: Introduction
Lecture 2: Introduction to Prefabs
Lecture 3: Random Angles
Lecture 4: Explosion Effect
Lecture 5: Adding explosion effects
Chapter 5: 2D Mobile Game – Setup
Lecture 1: Setting Up Project
Lecture 2: Building a Simple Scene
Lecture 3: Percentage Coordinates
Lecture 4: Clicking Variation
Lecture 5: Player Movement
Lecture 6: Orthographic Camera
Chapter 6: Jumpers
Lecture 1: Jumping Enemy
Lecture 2: Jumping Enemy Movement
Lecture 3: Killing the Player
Lecture 4: Canvas
Lecture 5: End Game Messages
Chapter 7: Adding More Functionality
Lecture 1: Reusability
Lecture 2: Dynamically Adding the enemy
Lecture 3: Game Mode Switch
Lecture 4: Setting Up The Rolling Enemy
Lecture 5: Rolling Enemy Movement
Lecture 6: Enemy Positions
Lecture 7: Killing the Player
Lecture 8: Depth Range
Lecture 9: Horizontal Range
Chapter 8: Enemy Logic
Lecture 1: Creating The bouncing Enemy
Lecture 2: Moving the Bouncing Enemy
Lecture 3: Diagonal Movement
Lecture 4: Movement Flip
Lecture 5: Initial Angle
Lecture 6: Enemy x Enemy Collision
Lecture 7: Multiple Bouncer
Lecture 8: Depth Walls
Chapter 9: Designing the Game
Lecture 1: Designing the Crawlers
Lecture 2: Crawling Enemy Movement
Lecture 3: Player's Rotation
Lecture 4: Jumping Force
Lecture 5: Finishing the Jumping Logic
Lecture 6: Spawning Crawler
Chapter 10: Turrets
Lecture 1: Designing The Turret
Lecture 2: Turret States
Lecture 3: Turret Movement
Lecture 4: Smooth Aiming
Lecture 5: Aiming
Chapter 11: Game Logic
Lecture 1: Preparing The Game Logic
Lecture 2: Raycasts
Lecture 3: Shooting Weapons
Lecture 4: Aiming Improvements
Lecture 5: Targets
Lecture 6: Shooting Player
Lecture 7: Destroying the Targets
Chapter 12: Configuring the Player
Lecture 1: Configuring The Player
Lecture 2: Moving Up
Lecture 3: Jetpack Thrusters
Lecture 4: Designing the Enemy
Lecture 5: Wave Pattern
Lecture 6: Spawning Enemies
Chapter 13: Endless Mode
Lecture 1: Setting up Endless Mode
Lecture 2: Highschores
Lecture 3: Refactoring The Spawn Logic
Lecture 4: Increasing Difficulty
Lecture 5: Bouncer Difficulty
Lecture 6: Crawler Difficulty
Lecture 7: Turrets Difficulty
Lecture 8: Targets Difficulty
Lecture 9: JetPack Difficulty
Chapter 14: Menu and Level Design
Lecture 1: Building the Menu Scene
Instructors
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Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 9 votes
- 5 stars: 10 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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