Build Mobile Apps with MIT App Inventor 2 | No CODE!
Build Mobile Apps with MIT App Inventor 2 | No CODE!, available at $49.99, has an average rating of 4.65, with 85 lectures, based on 12 reviews, and has 67 subscribers.
You will learn about App development using MIT App Inventor 2 Develop a no code app Mobile apps development with no code Framework for designing apps and other programs This course is ideal for individuals who are Anyone interested to make apps with no code or Parents who want to introduce their children to app development or Beginners who want to make apps It is particularly useful for Anyone interested to make apps with no code or Parents who want to introduce their children to app development or Beginners who want to make apps.
Enroll now: Build Mobile Apps with MIT App Inventor 2 | No CODE!
Summary
Title: Build Mobile Apps with MIT App Inventor 2 | No CODE!
Price: $49.99
Average Rating: 4.65
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- App development using MIT App Inventor 2
- Develop a no code app
- Mobile apps development with no code
- Framework for designing apps and other programs
Who Should Attend
- Anyone interested to make apps with no code
- Parents who want to introduce their children to app development
- Beginners who want to make apps
Target Audiences
- Anyone interested to make apps with no code
- Parents who want to introduce their children to app development
- Beginners who want to make apps
Learn to build Mobile Apps in MINUTES with NO CODE.
This course is perfect for beginners who want to learn how to create their own apps without any coding, while learning the fundamentals of programming.
About the instructor
RL Wong is a self-taught programmer, and has build many apps on app inventor, as well as taught many students app development with App Inventor 2 for many years. She is also familiar with many other programming languages, and aims to teach core programming concepts while teaching App Inventor 2.
More about the course
MIT App Inventor 2 is a powerful and user-friendly visual programming platform that allows you to build fully functional mobile apps for Android devices. With our course, you’ll learn how to create your own custom apps with step-by-step instructions.
Our course is designed to teach you everything you need to know to get started building your own apps. From creating the
user interface to adding functionality with blocks, you’ll learn the fundamentals of app development with App Inventor 2.
In addition, we want to provide you with programming concepts that you can bring along when you learn to code another language, and hence, we also cover programming concepts using App Inventor 2 as an example.
Our course is designed for beginners. We provide step-by-step guidance, hands-on exercises, and helpful tips to ensure that you’re able to follow along and create your own apps.
What are you waiting for? I’ll see you inside the course!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Getting started with app inventor
Lecture 1: Getting started
Lecture 2: Creating projects and navigating between projects
Lecture 3: The Three Parts
Lecture 4: Quick tour
Lecture 5: Testing the App Inventor
Lecture 6: Testing your App| Option 1: AI Companian
Lecture 7: Testing your App| Option 2: Emulator
Lecture 8: Testing your App| Option 3: USB
Lecture 9: Toolkit (app inventor 2)
Lecture 10: Creating a new project
Lecture 11: More about toolkit
Chapter 3: App 1: Hello World
Lecture 1: What you will create
Lecture 2: Download the files
Lecture 3: Creating the first app
Chapter 4: App 2: Xylophone
Lecture 1: What you will create
Lecture 2: Download the files
Lecture 3: components for the xylophone app
Lecture 4: Design
Lecture 5: Blocks
Chapter 5: Programming Concepts 1
Lecture 1: Where to find more information on the built-in blocks
Lecture 2: Math, Text and Logic
Lecture 3: Variables
Lecture 4: Procedures
Chapter 6: App 3: Dice
Lecture 1: What you will create
Lecture 2: Starting file
Lecture 3: Download the starting file
Lecture 4: How to import projects from the computer
Lecture 5: Where to get images/ sounds and other media for your projects
Lecture 6: Components of the app
Lecture 7: Design
Lecture 8: Blocks 1
Lecture 9: Blocks 2
Chapter 7: Programming Concepts 2
Lecture 1: Lists
Lecture 2: Download the starting file for Guess My Number App
Lecture 3: If… Else with Guess My Number | App 4
Lecture 4: Where to find more information on various components in App Inventor
Lecture 5: Notifier
Chapter 8: App 5: Quiz
Lecture 1: What you will make
Lecture 2: App Components
Lecture 3: More places to find images/ sound files
Lecture 4: Where to get more fonts
Lecture 5: How to change fonts
Lecture 6: Preparation for this app
Lecture 7: Design
Lecture 8: Question and Answer files + Flow chart of app
Lecture 9: Flow chart of the app and the variables
Lecture 10: Blocks – Variables
Lecture 11: Blocks Part 2
Lecture 12: Testing the App
Chapter 9: App 6: To Do List
Lecture 1: What you will make
Lecture 2: TinyDB
Lecture 3: Design
Lecture 4: Flowchart for To Do List
Lecture 5: Blocks
Chapter 10: Programming Concepts 3
Lecture 1: Download the course resource for Dictionary
Lecture 2: Dictionary
Lecture 3: Json and API
Chapter 11: App 7: Advice
Lecture 1: What you will make
Lecture 2: Resources needed for this app
Lecture 3: Web component
Lecture 4: Design
Lecture 5: Blocks
Chapter 12: Programming Concepts 4
Lecture 1: Sprites, Balls and Canvas
Chapter 13: App 8: Paint
Lecture 1: What you will make
Lecture 2: Design
Lecture 3: Blocks
Chapter 14: App 9: Catch
Lecture 1: What you will make
Lecture 2: Download the image for this project
Lecture 3: Design
Lecture 4: Flowchart
Lecture 5: Blocks
Chapter 15: Programming Concepts 5
Lecture 1: Download the files for this section
Lecture 2: Accelerometer Part 1
Lecture 3: Accelerometer Part 2
Chapter 16: App 10: Maze
Lecture 1: What you will make
Lecture 2: Download the images for this game
Lecture 3: Layout of sprites and balls on the canvas
Lecture 4: Design Section
Lecture 5: Blocks Section: Part 1
Lecture 6: Answers to the SpriteStartPosition Procedure
Lecture 7: Blocks Section: Part 2
Chapter 17: Publish your App
Lecture 1: Add app icon to your app
Instructors
-
RL Wong
Engineer, Academics & Music Teacher
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 5 votes
- 5 stars: 7 votes
Frequently Asked Questions
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