Build Weapons Automatically Unity . Fantasy Edition
Build Weapons Automatically Unity . Fantasy Edition, available at $19.99, has an average rating of 3.5, with 58 lectures, based on 8 reviews, and has 232 subscribers.
You will learn about Build weapons in 1 click and use them in any Unity projects. Understand how to modify the weapons to come up with new and uniques ones. Equip the weapons on any characters to use in your games. This course is ideal for individuals who are gamers or game enthusiats or graphic designers or computer students or MMO players or cool kids It is particularly useful for gamers or game enthusiats or graphic designers or computer students or MMO players or cool kids.
Enroll now: Build Weapons Automatically Unity . Fantasy Edition
Summary
Title: Build Weapons Automatically Unity . Fantasy Edition
Price: $19.99
Average Rating: 3.5
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build weapons in 1 click and use them in any Unity projects. Understand how to modify the weapons to come up with new and uniques ones.
- Equip the weapons on any characters to use in your games.
Who Should Attend
- gamers
- game enthusiats
- graphic designers
- computer students
- MMO players
- cool kids
Target Audiences
- gamers
- game enthusiats
- graphic designers
- computer students
- MMO players
- cool kids
What you see here in the Unity editor is a system that lets you create an unlimited amount of weapons in just one click!
This course will teach you every single step to build and use this fantastic program weapon builder. You will be able to make all types of swords, axes, maces, hammers, magic staffs and much more.
All steps are shown to you in the video lectures, and as a bonus, you get the completed project.
Today, the majority of top games all use some kid of weapons. It’s impossible for a small team of developers to create a hundreds of weapons quickly unless you use a system like the one built in this course. It will save you time and money on the long run.
This tool is a must have for all your future Unity game projects.
Did i forget to mention it’s also super fun?!
Course Curriculum
Chapter 1: Overview
Lecture 1: Get to know your instructor
Lecture 2: Download and open Unity project files
Lecture 3: Overview of Unity project files and gameplay
Lecture 4: Importing weapon packs
Chapter 2: Core functionality
Lecture 1: Creating the weapon builder script
Lecture 2: Weapon builder script property bags
Lecture 3: Creating a pummel prefab
Lecture 4: Spawning the sword pummel
Lecture 5: Spawning guard and blade
Lecture 6: Programming the hooking script
Lecture 7: Adding hooks to guard and pummel prefabs
Lecture 8: Programming the hook connection
Lecture 9: Adding hook functionality to the blade
Lecture 10: Easily create new weapon grips
Lecture 11: Launching the weapon builder from the editor menu
Lecture 12: Creating more weapon pummels
Lecture 13: Creating many sword guards quickly
Lecture 14: Adding blades to the weapon builder
Lecture 15: Easily add color variations to the weapons
Lecture 16: Strategy to add glowing aura to weapon and import
Lecture 17: Strategy to add glowing aura to weapon (part 2)
Lecture 18: Creating custom glowing effect materials
Lecture 19: Spawning the glowing mesh programmatically
Lecture 20: Applying the red glow effect programmatically
Lecture 21: Creating the blade effect script (part 1)
Lecture 22: Programming the special effect script
Lecture 23: Programming the random effect selection
Lecture 24: Programming the weapon glow animation
Lecture 25: Adding the glow animation script programmatically
Lecture 26: Adding the weapon text user interface object
Lecture 27: Randomize weapon names (part 1)
Lecture 28: Randomize weapon names
Lecture 29: Creating multiple weapon prefabs
Lecture 30: Storing the weapon names for later use
Lecture 31: Import and use custom fonts
Lecture 32: Adding shadow to the weapon name
Lecture 33: Creating new color palettes
Lecture 34: Quickly create more materials
Lecture 35: Create new blades and guard parts fromt custom materials
Lecture 36: Creating new glowing effect colors
Chapter 3: Advanced – optional
Lecture 1: optional- camera background settings
Lecture 2: Designing weapon accessories (part 1)
Lecture 3: Programming the accessory hooks
Lecture 4: Programming the accessory hooks (part 2)
Lecture 5: Adding left and right hooks to the guard prefabs
Lecture 6: Creating a new weapon guard accessory
Lecture 7: Rotating the weapon on itself with orthographic camera
Lecture 8: Randomize accessory colors
Lecture 9: How to build axes and maces automatically
Lecture 10: Modifying weapon builder script to bypass guard objects
Lecture 11: Creating the axe blade prefab
Lecture 12: building automatic axes pummels grps
Lecture 13: Building more axe prefabs
Lecture 14: Building more axe prefabs
Lecture 15: Creating more maces parts
Lecture 16: Automatic pummel accesories
Lecture 17: Equipping weapons on characters
Chapter 4: BONUS
Lecture 1: BONUS FILES
Instructors
-
Yohann Taieb
Apps Games Unity iOS Android Apple Watch TV Development
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 0 votes
- 4 stars: 2 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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