Build Your Mixed Reality Game & Publish it on Meta's App Lab
Build Your Mixed Reality Game & Publish it on Meta's App Lab, available at $19.99, has an average rating of 4.52, with 60 lectures, 6 quizzes, based on 433 reviews, and has 5747 subscribers.
You will learn about Learn to create a Mixed Reality Game in Your Living Room, from start to finish. Understand the fundamentals of the Meta Presence Platform and its key features. Learn to use Spatial Anchors and position content across sessions in your home. Learn to use Passthrough, Scene Capture, and Scene Model. Leverage natural input controls, including hands, voice, and controllers. Learn to use Interaction SDK, Hand Tracking, Voice SDK, Tracked Keyboard, and Audio SDK. Use Movement SDK to track your body, face, and eyes and enhance your social experience. Integrate spatialized audio for an immersive audio experience. Incorporate voice commands and recognition using the Voice SDK. Prepare and release your Mixed Reality game on Meta's App Lab. Turn your living room into a Mixed Reality Game with 2024 Presence Platform. Learn to create Virtual Reality Apps with Unity This course is ideal for individuals who are This course is suitable for participants who are experienced with Unity, but new to Meta Presence Platform. It is particularly useful for This course is suitable for participants who are experienced with Unity, but new to Meta Presence Platform.
Enroll now: Build Your Mixed Reality Game & Publish it on Meta's App Lab
Summary
Title: Build Your Mixed Reality Game & Publish it on Meta's App Lab
Price: $19.99
Average Rating: 4.52
Number of Lectures: 60
Number of Quizzes: 6
Number of Published Lectures: 59
Number of Published Quizzes: 6
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 65
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create a Mixed Reality Game in Your Living Room, from start to finish.
- Understand the fundamentals of the Meta Presence Platform and its key features.
- Learn to use Spatial Anchors and position content across sessions in your home.
- Learn to use Passthrough, Scene Capture, and Scene Model.
- Leverage natural input controls, including hands, voice, and controllers.
- Learn to use Interaction SDK, Hand Tracking, Voice SDK, Tracked Keyboard, and Audio SDK.
- Use Movement SDK to track your body, face, and eyes and enhance your social experience.
- Integrate spatialized audio for an immersive audio experience.
- Incorporate voice commands and recognition using the Voice SDK.
- Prepare and release your Mixed Reality game on Meta's App Lab.
- Turn your living room into a Mixed Reality Game with 2024 Presence Platform.
- Learn to create Virtual Reality Apps with Unity
Who Should Attend
- This course is suitable for participants who are experienced with Unity, but new to Meta Presence Platform.
Target Audiences
- This course is suitable for participants who are experienced with Unity, but new to Meta Presence Platform.
Want to make Mixed Reality (MR/VR) games and apps in Unity?
Are you keen to expand your skillset to include Meta’s Presence Platform features so you can create engaging Virtual Reality and MR games and experiences?
Then this course is for you!
Meta has added a ton of functionalities and features for making the creation of Mixed Reality apps and games easy, allowing you to bring your ideas to life.
In this course, you’ll learn how to harness the power of Meta’s Presence Platform to build immersive XR experiences.
Get hands-on experience designing and implementing
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Passthrough
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Scene Understanding
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Smart Object Positioning
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Hand Tracking
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Controller Support
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Interactions
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Movement
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Body Tracking
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Eye Tracking
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Face Tracking
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Voice and Audio Detection
All in all, you will learn to provide your app or game users with intuitive and engaging XR interactions.
You’ll get the most from this course if you have some familiarity with the Unity editor.
The creators are qualified and experienced with mixed reality, and will entertain you along the way.
You’ll also gain access to our community where you can discuss topics on a course-wide basis, or down to the individual video lesson. Get plugged into our XR Creators community of amazing developers on Discord (nearly 7k), and our student chat group.
Don’t hesitate to share your MR project on App Lab and get your portfolio project reviewed!
Dive into the extraordinary world of Mixed Reality Experiences and begin your journey today
Btw, the best submissions will be reviewed to get into the Meta Quest Store and get the chance to win a free Meta Quest Pro headset!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Master Companion Document
Lecture 2: Meta Presence Platform
Lecture 3: Prep Materials
Lecture 4: Mixed Reality Features of Meta's Presence Platform
Lecture 5: Prep Materials
Lecture 6: Your GorillaZilla Project
Chapter 2: First steps: Unity and Meta SDK
Lecture 1: Introduction: Unity and Oculus Integration
Lecture 2: Prep Materials
Lecture 3: Set up Your Own Unity Project
Lecture 4: Prep Materials
Lecture 5: Import and Configure the Meta SDK
Lecture 6: Prep Materials
Lecture 7: Your First MR Scene Using Meta's Building Blocks
Lecture 8: Prep Materials
Lecture 9: Deploy your MR project to Meta Quest
Lecture 10: Prep Materials
Lecture 11: Import the GorillaZilla Project
Chapter 3: Mixed Reality: Passthrough & Scene Understanding
Lecture 1: Mixed reality and passthrough overview
Lecture 2: Prep Materials
Lecture 3: Introduction to Passthrough Mixed Reality
Lecture 4: Prep Materials
Lecture 5: Add the Passthrough Building Block
Lecture 6: Prep Materials
Lecture 7: Customizing Passthrough Visualization
Lecture 8: Scene Understanding Introduction
Lecture 9: Prep Materials
Lecture 10: Completing Space Setup
Lecture 11: Prep Materials
Lecture 12: Smart Object Positioning with Scene Understanding
Lecture 13: Prep Materials
Lecture 14: Access Free Locations with the Room Manager Script
Chapter 4: Interaction SDK
Lecture 1: Introduction to Controllers and Hand Tracking
Lecture 2: Prep Materials
Lecture 3: Add Controller Support to Your Scene
Lecture 4: Prep Materials
Lecture 5: Add Hand Tracking Support to Your Scene
Lecture 6: Prep Materials
Lecture 7: Configure Interactions: Pinch, Grab and Throw
Lecture 8: Prep Materials
Lecture 9: Adding Poke Interactions for UI
Lecture 10: Prep Materials
Lecture 11: Add Monster Hands to Your Gorillazilla Game
Chapter 5: Movement SDK & Body Tracking
Lecture 1: Introduction to Movement SDK
Lecture 2: Prep Materials
Lecture 3: Import and Configure Movement SDK Samples.
Lecture 4: Prep Materials
Lecture 5: Setup Body Body Tracking and Enhance User Immersion
Lecture 6: Prep Materials
Lecture 7: Eye Tracking, Face Tracking and Movement Samples
Chapter 6: Audio and Voice SDK
Lecture 1: Introduction to Meta Voice SDK
Lecture 2: Prep Materials
Lecture 3: Meta Voice SDK
Lecture 4: Prep Materials
Lecture 5: Use Mic Volume Detection – the GorillaZilla ‘Roaaaaar’
Chapter 7: Publish Your Project
Lecture 1: Last Steps
Lecture 2: Prep Materials
Lecture 3: How to Submit Your Project to App Lab
Lecture 4: Prep Materials
Lecture 5: Next Steps and Meta's Start Program for XR Devs
Instructors
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Sean Ong, Master Instructor at XR Bootcamp
Intensive VR/AR Courses, Bootcamps and Workshops -
Tevfik Ufuk DEMİRBAŞ
XR Developer & Entrepreneur -
IRONHEAD Games
XR Development made easy!
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 12 votes
- 3 stars: 27 votes
- 4 stars: 121 votes
- 5 stars: 265 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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