Building a Car Racing Game in Unity using C#
Building a Car Racing Game in Unity using C#, available at $49.99, has an average rating of 4.35, with 49 lectures, 1 quizzes, based on 27 reviews, and has 180 subscribers.
You will learn about Build a full car racing game using C# and the Unity Game Engine Learn advanced Unity physics techniques, specifically how to simulate driving, handling, and crashing cars realistically in a game Understand how to code enemy AI that race the player Create stunning UI displays including a mini-map, speed tracker, and car stats heads up display Design levels and tracks hands-on to assemble stunning, AAA quality game environments Work on game polish as we perfect driving mechanics, real time lighting, and controls Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques Learn techniques that you can use to create a professional quality game development portfolio piece This course is ideal for individuals who are Anyone excited about building a Need For Speed style car racing game or Anyone that wants to improve their Unity and C# skills or Beginners that want to build a full game step-by-step and have something cool that they can play and learn from It is particularly useful for Anyone excited about building a Need For Speed style car racing game or Anyone that wants to improve their Unity and C# skills or Beginners that want to build a full game step-by-step and have something cool that they can play and learn from.
Enroll now: Building a Car Racing Game in Unity using C#
Summary
Title: Building a Car Racing Game in Unity using C#
Price: $49.99
Average Rating: 4.35
Number of Lectures: 49
Number of Quizzes: 1
Number of Published Lectures: 49
Number of Published Quizzes: 1
Number of Curriculum Items: 50
Number of Published Curriculum Objects: 50
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a full car racing game using C# and the Unity Game Engine
- Learn advanced Unity physics techniques, specifically how to simulate driving, handling, and crashing cars realistically in a game
- Understand how to code enemy AI that race the player
- Create stunning UI displays including a mini-map, speed tracker, and car stats heads up display
- Design levels and tracks hands-on to assemble stunning, AAA quality game environments
- Work on game polish as we perfect driving mechanics, real time lighting, and controls
- Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques
- Learn techniques that you can use to create a professional quality game development portfolio piece
Who Should Attend
- Anyone excited about building a Need For Speed style car racing game
- Anyone that wants to improve their Unity and C# skills
- Beginners that want to build a full game step-by-step and have something cool that they can play and learn from
Target Audiences
- Anyone excited about building a Need For Speed style car racing game
- Anyone that wants to improve their Unity and C# skills
- Beginners that want to build a full game step-by-step and have something cool that they can play and learn from
This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.
Did you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including car racing games.
This course is meant to teach you how to build a full racing game in Unity, even if you are a beginner or have never used Unity before. By the end of this course, you will have a full car racing game and you built in Unity from the ground up. We will add 5 playable cars to the game, each of which will have their own visuals, speed, acceleration, and handling.
As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:
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Working with Unity’s Physics system and understanding how to use components like Wheel Colliders and Rigidbodies to simulate vehicle movement and interaction with the environment.
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Using C# logic to get enemy AI cars driving around the track and competing against the player in races.
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Utilizing Unity’s UI system to build mini-maps and other racing heads up displays such as MPH and car stats.
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Writing reusable code that can be applied to several different sections of the game. Object-oriented C# scripting techniques for writing clean, reusable code.
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Assemble AAA quality racing environments hands-on as we build levels using Unity game assets.
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Learn about the different UI components and how they can be used together to build in-game menus and selection screens that efficiently and intuitively respond to user input.
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Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other car racing games and showcase them in your portfolio.
By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Downloading and Installing Unity
Lecture 1: Section Introduction
Lecture 2: Download and Install Unity Hub
Lecture 3: Download and Install Unity
Lecture 4: Creating a Unity Project
Lecture 5: Editor Basics
Lecture 6: Project Overview
Lecture 7: Importing the Course Assets
Lecture 8: Section Summary
Chapter 3: Building a Car in Unity
Lecture 1: Section Introduction
Lecture 2: Components of a Car
Lecture 3: Code Logic
Lecture 4: Getting it to Realistically Drive on the Track
Lecture 5: Section Summary
Chapter 4: Creating the Other Cars
Lecture 1: Section Introduction
Lecture 2: Car #2
Lecture 3: Car #3
Lecture 4: Car #4
Lecture 5: Car #5
Lecture 6: Section Summary
Chapter 5: Assembling Racetracks
Lecture 1: Section Introduction
Lecture 2: Track #1
Lecture 3: Track #2
Lecture 4: Section Summary
Chapter 6: Designing the UI
Lecture 1: Section Introduction
Lecture 2: Start Screen
Lecture 3: Main Menu
Lecture 4: Pause Menu
Lecture 5: Creating a Mini Map
Lecture 6: Adding MPH text
Lecture 7: Timer UI
Lecture 8: Lap and Place UI
Lecture 9: Select a Track Screen
Lecture 10: Car Garage Screen
Lecture 11: Section Summary
Chapter 7: Developing the Enemy AI
Lecture 1: Section Introduction
Lecture 2: Laying out the Waypoints
Lecture 3: Coding the AI Logic
Lecture 4: Testing the AI Logic
Lecture 5: Section Summary
Chapter 8: Race Logic
Lecture 1: Section Introduction
Lecture 2: Lap Logic
Lecture 3: Place Logic
Lecture 4: Results Logic
Lecture 5: Section Summary
Chapter 9: Course Summary and Wrap-Up
Lecture 1: Last Steps and Final Tweaks
Lecture 2: Playing through the Final Game
Lecture 3: Course Summary and Wrap-Up
Lecture 4: Bonus Lecture
Instructors
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Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 8 votes
- 5 stars: 13 votes
Frequently Asked Questions
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