Building a module in Go (Golang)
Building a module in Go (Golang), available at $74.99, has an average rating of 4.67, with 58 lectures, based on 331 reviews, and has 3152 subscribers.
You will learn about How to build a platform agnostic, re-usable Go module How to share your module with other Go developers How to write tests for your module How to manage multiple versions of your module How to use Go 1.18's new go work feature, workspaces This course is ideal for individuals who are This course is intended for Go developers who want to build and share modules (sometimes called packages) for use by other developers, or in their own projects. It is particularly useful for This course is intended for Go developers who want to build and share modules (sometimes called packages) for use by other developers, or in their own projects.
Enroll now: Building a module in Go (Golang)
Summary
Title: Building a module in Go (Golang)
Price: $74.99
Average Rating: 4.67
Number of Lectures: 58
Number of Published Lectures: 58
Number of Curriculum Items: 58
Number of Published Curriculum Objects: 58
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- How to build a platform agnostic, re-usable Go module
- How to share your module with other Go developers
- How to write tests for your module
- How to manage multiple versions of your module
- How to use Go 1.18's new go work feature, workspaces
Who Should Attend
- This course is intended for Go developers who want to build and share modules (sometimes called packages) for use by other developers, or in their own projects.
Target Audiences
- This course is intended for Go developers who want to build and share modules (sometimes called packages) for use by other developers, or in their own projects.
Working with web applications in Go is remarkably easy, but it does not take too long to realize that in a lot of cases, we end up writing the same kind of code every time we start a new project. You might need to read JSON, write JSON, upload files, or any of the commonly used features of a given web application. In other words, we often rewrite code that we have already written, many times over.
Rather than simply copying and pasting code from one project to another, it makes sense to take advantage of Go modules — reusable code that can be included in a project by simply issuing a “go get” command. That way, if new functionality is added to that module, any project that imports it can take advantage of that functionality simply by updating its dependencies, and if a bug is discovered, you can fix it by updating the module; every project that uses that module gets the bug fix with a single “go get -u” command.
Building a robust, secure, well-tested module is not difficult, but it does require careful planning to ensure that it will work across different operating systems.
This course will take you through the steps necessary to produce a module that includes many of the tasks commonly used in web applications, including:
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reading JSON
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writing JSON
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producing well formatted, informative error messages
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uploading one or more files to a server, and limiting uploads by mime type and file size
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creating directories on the server
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generating random strings
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downloading static files
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posting JSON to a remote service
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creating a URL safe slug from a string
We’ll build our module using Go 1.18’s new workspaces tools, and we’ll ensure that the entire module is well-tested.
Our final module will not have any external dependencies, and will only use functionality found in Go’s standard library.
By the time you have finished this course, you’ll have a Go module that will make starting a new web application much faster, and you won’t be depending on someone else’s code to do so.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: About me
Lecture 3: How to ask for help
Chapter 2: Project Setup
Lecture 1: Installing Go
Lecture 2: Installing an IDE
Lecture 3: Setting up our Go Workspace
Chapter 3: Getting Started with the Module
Lecture 1: What we'll cover in this section
Lecture 2: Creating a function to generate a random string
Lecture 3: Trying out our new module in a simple Go application
Lecture 4: Writing a test for our RandomString function
Lecture 5: Pushing our module up to GitHub
Chapter 4: Uploading one or More Files
Lecture 1: What we'll cover in this section
Lecture 2: Getting started with the UploadFiles method
Lecture 3: Adding a project to our workspace to test uploading files
Lecture 4: Trying out our new upload functionality
Lecture 5: Adding a convenience method, UploadOneFile
Lecture 6: Writing a test for the UploadFiles method in our module
Lecture 7: Writing a test for UploadOneFile
Lecture 8: Pushing our changes to GitHub
Chapter 5: Creating Directories if they do not exist
Lecture 1: What we'll cover in this section
Lecture 2: Writing the CreateDirIfNotExists method
Lecture 3: Trying out our new method
Lecture 4: Writing a test for CreateDirIfNotExists
Lecture 5: Updating the UploadFiles method to take advantage of our new method
Lecture 6: Updating our readme and pushing changes to GitHUB
Chapter 6: Generating Slugs
Lecture 1: What we'll cover in this section
Lecture 2: Writing the Slugify method for our module
Lecture 3: Adding an app-slug project to our Go workspace and trying things out
Lecture 4: Update our tests
Lecture 5: Pushing our changes to GitHub
Chapter 7: Downloading a Static File
Lecture 1: What we'll cover in this section
Lecture 2: Writing the DownloadStaticFile function
Lecture 3: Trying things out
Lecture 4: Writing a test for DownloadStaticFile
Lecture 5: Pushing our changes to GitHub
Chapter 8: Working with JSON
Lecture 1: What we'll cover in this section
Lecture 2: Reading JSON
Lecture 3: Improving error messages in ReadJSON
Lecture 4: Writing a test for ReadJSON
Lecture 5: Adding additional cases to our table test for ReadJSON
Lecture 6: Writing JSON
Lecture 7: Writing a test for WriteJSON
Lecture 8: Creating the ErrorJSON function
Lecture 9: Writing a test for ErrorJSON
Lecture 10: Pushing JSON to a remote service
Lecture 11: Writing a test for PushJSONToRemote
Lecture 12: Setting up our simple web app and adding some HTML
Lecture 13: Getting started with the web app
Lecture 14: Handling a simple JSON Post
Lecture 15: Handling pushing to a remote service
Chapter 9: Tagging a release & Semantic Versioning
Lecture 1: What we'll cover in this section
Lecture 2: What is semantic versioning?
Lecture 3: Tagging version 1.0.0 of our module
Lecture 4: Updating the version to 2.0.0
Chapter 10: Trying our module out
Lecture 1: What we'll cover in this section
Lecture 2: Creating a simple (dummy) API
Lecture 3: Importing our toolkit module to the project and trying one endpoint
Lecture 4: Trying out the login handler
Instructors
-
Trevor Sawler
Ph.D.
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 4 votes
- 3 stars: 13 votes
- 4 stars: 94 votes
- 5 stars: 217 votes
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