Building a Super Smash Bros. Fighting Game in Unity
Building a Super Smash Bros. Fighting Game in Unity, available at $69.99, has an average rating of 3.9, with 115 lectures, 1 quizzes, based on 45 reviews, and has 421 subscribers.
You will learn about Build a full Super Smash Bros. fighting game using C# and the Unity Game Engine Develop and animate 9 classic characters: Mario, Donkey Kong, Captain Falcon, Bowser, Ice Climbers, Link, Samus, Pikachu, and Sonic Write code to create enemy AI that intelligently fight the player Learn how fighting games are built in Unity and how the different tools in Unity can be applied to build an exciting, combat-oriented game experience Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques Build a combat system including attacks, damage resolution, and knockouts Create 2 levels complete with techniques like particle effects and background scrolling: Bowser’s Castle and Battlefield Gain an intricate understanding of Unity’s UI system as we build a start screen, main menu, character selection screen, stage selection screen, and a loading screen Create game environments and powerful attacks using Unity’s tools and features This course is ideal for individuals who are Anyone excited about building a Super Smash Bros. style fighting game or Anyone that wants to improve their Unity and C# skills or Beginners that want to build a full game step-by-step and have something cool that they can play and learn from It is particularly useful for Anyone excited about building a Super Smash Bros. style fighting game or Anyone that wants to improve their Unity and C# skills or Beginners that want to build a full game step-by-step and have something cool that they can play and learn from.
Enroll now: Building a Super Smash Bros. Fighting Game in Unity
Summary
Title: Building a Super Smash Bros. Fighting Game in Unity
Price: $69.99
Average Rating: 3.9
Number of Lectures: 115
Number of Quizzes: 1
Number of Published Lectures: 115
Number of Published Quizzes: 1
Number of Curriculum Items: 116
Number of Published Curriculum Objects: 116
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
- Build a full Super Smash Bros. fighting game using C# and the Unity Game Engine
- Develop and animate 9 classic characters: Mario, Donkey Kong, Captain Falcon, Bowser, Ice Climbers, Link, Samus, Pikachu, and Sonic
- Write code to create enemy AI that intelligently fight the player
- Learn how fighting games are built in Unity and how the different tools in Unity can be applied to build an exciting, combat-oriented game experience
- Take your game development and C# skills to the next level using professional Object-Oriented game programming techniques
- Build a combat system including attacks, damage resolution, and knockouts
- Create 2 levels complete with techniques like particle effects and background scrolling: Bowser’s Castle and Battlefield
- Gain an intricate understanding of Unity’s UI system as we build a start screen, main menu, character selection screen, stage selection screen, and a loading screen
- Create game environments and powerful attacks using Unity’s tools and features
Who Should Attend
- Anyone excited about building a Super Smash Bros. style fighting game
- Anyone that wants to improve their Unity and C# skills
- Beginners that want to build a full game step-by-step and have something cool that they can play and learn from
Target Audiences
- Anyone excited about building a Super Smash Bros. style fighting game
- Anyone that wants to improve their Unity and C# skills
- Beginners that want to build a full game step-by-step and have something cool that they can play and learn from
This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.
Did you grow up playing Super Smash Bros? Are you a fan of classic Nintendo characters? Growing up, I loved playing Super Smash Bros. Melee and always wanted to know how fighting games were made. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including fighting games.
This course is meant to teach you how to build a full fighting game in Unity, even if you are a beginner or have never used Unity before. By the end of this course, you will have a full Super Smash Bros. style game in Unity that you built from the ground up. I will teach you how to develop and animate the following characters using the sprite sheets that I created and provide with this course: Donkey Kong, Mario, Pikachu, Samus, Ice Climbers, Captain Falcon, Bowser, Link, and Sonic.
Each character will have three attacks and be able to jump. Donkey Kong will feature his classic down smash that shakes the camera and sends enemies flying into the air. Mario will throw flaming mushroom projectiles. Pikachu will feature his classing lighting attack, zapping the opposition. Samus will have his charge beam that lets the user build up power and then release a sci-fi blast. The Ice Climbers will be able to freeze enemies and tag team their way to victory. Captain Falcon will use his Falcon Punch to blast enemies. Bowser will be able to spew fire which we will create using Unity’s particle system. Link will have the ability to fire arrows and throw bombs at enemies. Sonic will be able to turn into Super Sonic and blast enemies with energy.
This course will teach you how to create 4 way battles between these characters with a user and 3 CPU characters. Each of the 9 characters can be used by the player or the CPU. We are going to code the enemy AI from the ground up so that we can play against the computer, who will fight back and try to knock us off the stage!
As we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. Some of the core game development techniques this course will teach you are:
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Working with 2D graphics and sprite sheets and building character animations from them
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Use the Animation and Animator components to build finite state machines that transition between player attacks
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Customize the mouse cursor with custom hand graphics that let the user drag and drop indicators to select characters and point and click to choose levels.
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Object-oriented C# scripting techniques for writing clean, re-usable code.
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Adding a camera shake for Donkey Kong’s ground-and-pound move as well as other special effects for other characters’ move sets
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Learn about the different UI components and how they can be used together to build in-game menus and selection screens that efficiently and intuitively respond to user input.
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Use powerful programming techniques like Actions and Coroutines to control timing and execution of code and handle attack logic
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Work with Unity’s physics system to allow for interactions between characters and the environment.
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Turn your ideas into code using C# with Unity and build up a set of skills that you can use to build other fighting games and showcase them in your portfolio.
By the end of this course, you will have a full game project you developed from the ground up! You will also have some more C# tips and tricks that you can add to your arsenal. If you want to learn game development or are aspiring to build a career in the game industry, then this course is for you!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Downloading and Installing Unity
Lecture 1: Section Introduction
Lecture 2: Download and Install Unity Hub
Lecture 3: Download and Install Unity
Lecture 4: Creating a Unity Project
Lecture 5: Editor Basics
Lecture 6: Project Overview
Lecture 7: Importing the Course Assets
Lecture 8: Section Summary
Chapter 3: Game Design Document
Lecture 1: Section Introduction
Lecture 2: What is a game design document?
Lecture 3: Super Smash Bros. Game Design Doc
Lecture 4: Section Summary
Chapter 4: Donkey Kong
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Punch
Lecture 4: Attack #2: Kick
Lecture 5: Attack #3: Down Smash!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 5: Mario
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Punch
Lecture 4: Attack #2: Kick
Lecture 5: Attack #3: Flaming Mushroom!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 6: Pikachu
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Iron Tail
Lecture 4: Attack #2: Head-butt
Lecture 5: Attack #3: Zap!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 7: Samus
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Bombs
Lecture 4: Attack #2: Rockets
Lecture 5: Attack #3: Charge Shot!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 8: Ice Climbers
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Hammer
Lecture 4: Attack #2: Shoot Ice
Lecture 5: Attack #3: Freeze Blast!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 9: Captain Falcon
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Kick
Lecture 4: Attack #2: Shoot
Lecture 5: Attack #3: Falcon Punch!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 10: Bowser
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Punch
Lecture 4: Attack #2: Slash
Lecture 5: Attack #3: Flamethrower!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 11: Link
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Sword Strike
Lecture 4: Attack #2: Shoot Arrows
Lecture 5: Attack #3: Bomb Toss!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 12: Sonic
Lecture 1: Section Introduction
Lecture 2: Character Overview
Lecture 3: Attack #1: Punch
Lecture 4: Attack #2: Kick
Lecture 5: Attack #3: Super Sonic Blast!
Lecture 6: Jump
Lecture 7: Character Playthrough
Lecture 8: Section Summary
Chapter 13: Bowser's Castle Stage
Lecture 1: Section Introduction
Lecture 2: Building the Level
Instructors
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Robert Gioia
Senior Solutions Architect | Android | iOS | Game Dev | C#
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 3 votes
- 3 stars: 8 votes
- 4 stars: 8 votes
- 5 stars: 19 votes
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