C Programming: Become A Pro! Think Like a Programmer!
C Programming: Become A Pro! Think Like a Programmer!, available at $59.99, has an average rating of 4.55, with 174 lectures, based on 135 reviews, and has 1989 subscribers.
You will learn about "Master" The C Programming Language Deeply Understand The Fundamentals of Programming Think Like a Programmer: From Zero to Hero Work With Pointers Like a Pro ! Understand How Computer Memory Works Manage Memory Manually: Dynamic Allocation Solve Many "Beginner to Advanced" Programming Problems Be Able To Solve Really Complex Programs How To Build a Clean, Professional Program Organize your Project: Headers and Sources How to Divide Your Program into Small Pieces: Functions Write Clean Code: Best practices, Writing Conventions, … Get the Knowledge you need to Learn any other Programming Language "very" easily This course is ideal for individuals who are Anyone Who ( literally ) Wants to "MASTER" C or Anyone Who Wants to start Coding Fast and Efficiently or Anyone Who Wants a Deep Understanding of Programming in General and Specifically C or Anyone Who Wants to Write a LOT of Code or Beginners Who Know Nothing About Programming or Beginners Who Want to Build A Strong Base in Programming or Programmers Who Want to Be Better in C or Programmers who Want To Master Pointers or Programmers Who Want to Refresh Their Knowledge Fast or Students who Want to Pass their C Exam Easily It is particularly useful for Anyone Who ( literally ) Wants to "MASTER" C or Anyone Who Wants to start Coding Fast and Efficiently or Anyone Who Wants a Deep Understanding of Programming in General and Specifically C or Anyone Who Wants to Write a LOT of Code or Beginners Who Know Nothing About Programming or Beginners Who Want to Build A Strong Base in Programming or Programmers Who Want to Be Better in C or Programmers who Want To Master Pointers or Programmers Who Want to Refresh Their Knowledge Fast or Students who Want to Pass their C Exam Easily.
Enroll now: C Programming: Become A Pro! Think Like a Programmer!
Summary
Title: C Programming: Become A Pro! Think Like a Programmer!
Price: $59.99
Average Rating: 4.55
Number of Lectures: 174
Number of Published Lectures: 174
Number of Curriculum Items: 174
Number of Published Curriculum Objects: 174
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- "Master" The C Programming Language
- Deeply Understand The Fundamentals of Programming
- Think Like a Programmer: From Zero to Hero
- Work With Pointers Like a Pro !
- Understand How Computer Memory Works
- Manage Memory Manually: Dynamic Allocation
- Solve Many "Beginner to Advanced" Programming Problems
- Be Able To Solve Really Complex Programs
- How To Build a Clean, Professional Program
- Organize your Project: Headers and Sources
- How to Divide Your Program into Small Pieces: Functions
- Write Clean Code: Best practices, Writing Conventions, …
- Get the Knowledge you need to Learn any other Programming Language "very" easily
Who Should Attend
- Anyone Who ( literally ) Wants to "MASTER" C
- Anyone Who Wants to start Coding Fast and Efficiently
- Anyone Who Wants a Deep Understanding of Programming in General and Specifically C
- Anyone Who Wants to Write a LOT of Code
- Beginners Who Know Nothing About Programming
- Beginners Who Want to Build A Strong Base in Programming
- Programmers Who Want to Be Better in C
- Programmers who Want To Master Pointers
- Programmers Who Want to Refresh Their Knowledge Fast
- Students who Want to Pass their C Exam Easily
Target Audiences
- Anyone Who ( literally ) Wants to "MASTER" C
- Anyone Who Wants to start Coding Fast and Efficiently
- Anyone Who Wants a Deep Understanding of Programming in General and Specifically C
- Anyone Who Wants to Write a LOT of Code
- Beginners Who Know Nothing About Programming
- Beginners Who Want to Build A Strong Base in Programming
- Programmers Who Want to Be Better in C
- Programmers who Want To Master Pointers
- Programmers Who Want to Refresh Their Knowledge Fast
- Students who Want to Pass their C Exam Easily
So want to get into programming and learn C LANGUAGE? Excellent Choice !
Learning C makes you a better programmer in other languages like C++, Java, or C#. Also, you get to know how things really work “under the hood” and you will find it really easy to learn any other programming language when you learn C.
Why Choose This Course ?
I made sure this course is unique. It is easy and simple, efficient, doesn’t waste your time, and most importantly makes you a PROGRAMMER.
I put together all that I have learned -Online and in University- in ONE course. Here, you will get what you need to be a programmer. No useless stuff, you will save your time with straight-to-point videos.
What Will You Get ?
– Develop your programming skills: From “Nothing ” to “Pro”
– In-depth knowledge and practice – 6+ Hours Course with 11+ Hours of Exercises
– Flexible learning – At Your Own Pace, On Any Device
– Zero-fluff – Straight to the point, no time wasted
– Clear delivery – I explain every single thing clearly, step-by-step
REMEMBER: you have a “30-Days” money back guarantee, so don’t worry if you have any doubts…
So what are you waiting for? SEE YOU INSIDE !
Course Curriculum
Chapter 1: The Basics
Lecture 1: Installing Code::Blocks IDE
Lecture 2: Basic Program Structure, Comments
Lecture 3: The Build Process
Lecture 4: Variables and Data Types
Lecture 5: Constants and Addresses
Lecture 6: Input and Output (scanf(), printf())
Lecture 7: Arrays
Lecture 8: Strings (char arrays)
Lecture 9: Operators
Lecture 10: Control Flow (Decisions)
Lecture 11: Control Flow (Loops)
Lecture 12: Functions, Scope
Chapter 2: Exercises on the Basics
Lecture 1: Power n^n
Lecture 2: Sum of Input
Lecture 3: Sum of Input
Lecture 4: Divisors of a Number
Lecture 5: Perfect Number
Lecture 6: Expression
Lecture 7: Sum of Even and Odd Numbers
Lecture 8: Expression
Lecture 9: Expression
Lecture 10: Prime Number
Lecture 11: min and max
Lecture 12: min and max
Lecture 13: GCD and LCM
Lecture 14: Fibonacci sequence
Lecture 15: Lucky Number
Lecture 16: 1D Array: Sum and Product
Lecture 17: 1D Array: Element Occurrence
Lecture 18: 1D Array: Occurrence Of Min and Max
Lecture 19: 1D Array: Multiples of 7
Lecture 20: 1D Array: Fill <= 150
Lecture 21: 2D Array: print [row-row, column-column]
Lecture 22: 2D Array: Rain Fall
Lecture 23: Carpet Cleaning Service
Lecture 24: Cents Conversion
Lecture 25: Project: Tic-Tac-Toe (XO) Game – Part 01
Lecture 26: Project: Tic-Tac-Toe (XO) Game – Part 02
Lecture 27: Project: Tic-Tac-Toe (XO) Game – Part 03
Lecture 28: Header Files
Lecture 29: Project: Menu Program – Part 01
Lecture 30: Project: Menu Program – Part 02
Lecture 31: Project: Menu Program – Part 03
Lecture 32: Project: Menu Program – Part 04
Lecture 33: Strings: Read a string
Lecture 34: Strings: Copy String to String
Lecture 35: Strings: Reverse String
Lecture 36: Strings: Our Own Strlen()
Lecture 37: Strings: Our Own strcpy()
Lecture 38: Strings: Our Own strcat()
Lecture 39: Strings: Our Own strcmp()
Lecture 40: Strings: Squeeze Spaces
Lecture 41: Strings: Reversed and Squeezed
Lecture 42: Strings: Starts With
Lecture 43: Strings: String Occ in String – Method 01
Lecture 44: Strings: String Occ in String – Method 02
Lecture 45: Strings: Index Of Each String Occ
Lecture 46: Strings: indexOf()
Lecture 47: Strings: lastIndexOf()
Lecture 48: Strings: Palindrome String – Method 01
Lecture 49: Strings: Palindrome String – Method 02
Lecture 50: Strings: Char Occ and Index
Lecture 51: 1D Array Order Odd then Even
Chapter 3: Advanced: Structures and Pointers
Lecture 1: Structures Part – 01 – Our Own Data Type !
Lecture 2: Structures Part – 02 – sizeof(), typedef
Lecture 3: Structures Part – 03 – Initializing person Variables
Lecture 4: Structures Part – 04 – Addresses
Lecture 5: Structures Part – 05 – person Array
Lecture 6: Structures Part – 06 – Define person Globally
Lecture 7: Structures Part – 07 – Nested Structures
Lecture 8: Pointers Part – 01 – Intro
Lecture 9: Pointers Part – 02 – Working with Pointers
Lecture 10: Pointers Part – 03 – Use The Correct Type
Lecture 11: Pointers Part – 04 – Arrays, Pointer Arithmetic
Lecture 12: Pointers Part – 05 – Pointer Arithmetic Continued
Lecture 13: Pointers Part – 06 – Pointer Comparison
Lecture 14: Pointers Part – 07 – Bad Pointer, void Pointer
Lecture 15: Pointers Part – 08 – Something Interesting
Lecture 16: Pointers Part – 09 – Small Exercise (Must Watch)
Lecture 17: Pointers Part – 10 – const With Pointers
Lecture 18: Pointers Part – 11 – Pointer to a Pointer
Lecture 19: Pointers Part – 12 – swap(pointer, pointer)
Lecture 20: Pointers Part – 13 – Pointers and Arrays [AFTER THE EXERCISES]
Lecture 21: Pointers Part – 14 – Pointers and Strings
Lecture 22: Pointers Part – 15 – More String Functions (string.h)
Lecture 23: Pointers Part – 16 – Pointers and 2D Arrays (pointer to pointer)
Lecture 24: Pointers Part – 17 – Array of Strings (2D Array)
Lecture 25: Pointers Part – 18 – Array of Strings (Array of Pointers)
Chapter 4: Exercises on Structures and Pointers
Lecture 1: Struct and Pointer: student, fillStudent()
Lecture 2: Pointer: What is The Output
Lecture 3: Pointer: value and content
Lecture 4: Pointer: swap pointer values
Lecture 5: Pointer: swap(int, int)
Lecture 6: Struct: point
Lecture 7: Struct: rectangle
Lecture 8: Struct and Pointer: fillPoints(), fillPoint()
Instructors
-
Ali Badran
Programmer | Android Developer | Instructor
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 14 votes
- 4 stars: 38 votes
- 5 stars: 78 votes
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