Character Creation Guide: Intro to PBR Assets for Games
Character Creation Guide: Intro to PBR Assets for Games, available at $54.99, has an average rating of 4.5, with 81 lectures, based on 43 reviews, and has 349 subscribers.
You will learn about Model and sculpt high quality PBR assets for game development Gain a strong understanding of Topology Execute professional UV pipeline workflows Bake high fidelity sculpts to lower resolution assets PBR character texturing utilizing industry standard techniques Import and light final assets in Unity and Marmoset This course is ideal for individuals who are Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games. It is particularly useful for Competency using a computer. or Developers who want to add game development to their skill-set. or Anyone with a passion for learning game development. or Anyone who wants the ability to create assets for games.
Enroll now: Character Creation Guide: Intro to PBR Assets for Games
Summary
Title: Character Creation Guide: Intro to PBR Assets for Games
Price: $54.99
Average Rating: 4.5
Number of Lectures: 81
Number of Published Lectures: 80
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 80
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Model and sculpt high quality PBR assets for game development
- Gain a strong understanding of Topology
- Execute professional UV pipeline workflows
- Bake high fidelity sculpts to lower resolution assets
- PBR character texturing utilizing industry standard techniques
- Import and light final assets in Unity and Marmoset
Who Should Attend
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
Target Audiences
- Competency using a computer.
- Developers who want to add game development to their skill-set.
- Anyone with a passion for learning game development.
- Anyone who wants the ability to create assets for games.
Hi there! Welcome, and thanks for choosing Class Creative’s Complete Character Creation Guide: Intro to PBR Assets for Games!!
In this foundational course we will be learning the fundamentals of Character Modeling, where we will cover the following core skill sets:
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Sculpting, Optimization, Texturing, and Character Setup
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! The software packages that we’ll be covering are:
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Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3.
What students are saying about this PBR character modeling creation guide for games course:
“Amazing! This course connects everything together cohesively. I know a bit of Zbrush and Maya but always wondered how they were used together. Love how clear and structured this course is! Excited thinking of what is possible. Thanks so much!” – Shahnawaaz Khan
“I’ve learned quite a bit with this course! It’s very in depth and thorough with its instruction. Highly recommend!” – Richard Anyel
“Absolutely awesome! , it was worth buying this course, as it augments your skills significantly.” – Raphael Jolly Tunious
“Very nice tutorial ! I learned lots of things and tutor answered my questions quickly. Good for beginners.” – Berke Ram
“It was a good class and topics were covered well. Tutor was good and also suggested other artists to refer. Zbrush, repotology, substance painter, marmoset were explained well. Thanks!” – Sakshi Uchil
“This course, so far, is exactly what I was looking for! The instructor does a great job of explaining not just the material but the initial starting of a project as well as the things that go on in the “background” which may affect the things that you create.” – Pascal Borner
Why Learn From Class Creatives?
Over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!
Who This Course is For:
The great thing about this course, is that we has something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won’t want to miss!
As with all Class Creative’s courses, we’ve laid out a structure that covers the full spectrum of industry standard character workflows from start to finish.
Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn’t want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you’d like to focus on.
Course Curriculum
Chapter 1: Project Overview
Lecture 1: PureRef
Lecture 2: Course Setup | Industry Resources
Lecture 3: Udemy Rating System Very Important Info!
Lecture 4: Reference
Lecture 5: Design Sculpting
Chapter 2: ZBrush Introduction and Preferences
Lecture 1: ZBrush Preferences
Lecture 2: Hotkeys and Lightbox
Lecture 3: ZBrush Viewport
Chapter 3: Foundational Tools within ZBrush
Lecture 1: Brush Overview
Lecture 2: Dynamesh and SubDivisions
Lecture 3: Insert Mesh Brushes
Lecture 4: Gizmo Navigation
Lecture 5: Base Mesh Creation
Lecture 6: Saving ZTools and ZProjects
Chapter 4: ZBrush for Sculpting
Lecture 1: Head Foundation
Lecture 2: Head Foundation Cont'd
Lecture 3: Sculpting Eyes
Lecture 4: Sculpting the Nose
Lecture 5: Sculpting the Mouth
Lecture 6: Sculpting Ears
Lecture 7: Sculpting Horns
Lecture 8: ZModeling the Wood
Lecture 9: Live Booleans
Lecture 10: Appending Subtools
Lecture 11: Horn Cleanup
Lecture 12: Blocking in the Rope
Lecture 13: Candle Creation
Chapter 5: Production Ready Sculpt
Lecture 1: ZRemesher and ProjectAll
Lecture 2: Finalizing Forms
Lecture 3: Surface Noise
Lecture 4: Alpha Brushes and Detailing
Lecture 5: Tertiary Details Complete
Lecture 6: Finalizing the Horns
Lecture 7: Finalizing the Wheel
Lecture 8: Rope Creation
Chapter 6: Prepping for Export
Lecture 1: Decimation Master
Lecture 2: Dynamic Decimation
Lecture 3: Exporting .Objs and .Fbxs
Chapter 7: Retopology in Maya
Lecture 1: Topology Theory
Lecture 2: Mayas Viewport
Lecture 3: Outliner
Lecture 4: Make Live
Lecture 5: QuadDraw
Lecture 6: Retopology
Lecture 7: Tips and Tricks
Lecture 8: Retopology Overview
Chapter 8: UV Generation
Lecture 1: UV Theory
Lecture 2: Basic Tools
Lecture 3: Cylindrical Shapes
Lecture 4: The Hotkey Menu
Lecture 5: Layout Tool
Lecture 6: Overlapping UVs
Lecture 7: UV Overview
Chapter 9: Baking and Map Creation
Lecture 1: Intro to Baking
Lecture 2: Xnormal
Lecture 3: UV Snapshot
Lecture 4: Map Creation
Chapter 10: Texturing
Lecture 1: Substance Painter
Lecture 2: Project Settings
Lecture 3: Importing Texture Sets
Lecture 4: Baking Maps
Lecture 5: Wood Texturing
Lecture 6: Default Materials
Lecture 7: Skin Texturing
Lecture 8: Substance Timelapse
Lecture 9: Exporting
Chapter 11: Unity
Lecture 1: Project Settings
Lecture 2: UI Overview and Layout
Lecture 3: Importing Assets
Lecture 4: Material Creation
Lecture 5: Importing Textures
Lecture 6: Conclusion
Chapter 12: Marmoset
Lecture 1: Marmoset Intro
Lecture 2: Importing Assets
Lecture 3: Material Creation
Lecture 4: Lighting Settings
Lecture 5: Camera Settings
Lecture 6: Render Settings
Lecture 7: Material Separation
Chapter 13: Outro and Follow Ups
Lecture 1: BONUS/Additional Courses from Class Creatives
Instructors
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Class Creatives
High Fidelity 3D and Game Art Instruction by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 12 votes
- 5 stars: 28 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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