Cocos2d-x v3 JavaScript – Game Development Series
Cocos2d-x v3 JavaScript – Game Development Series, available at $49.99, has an average rating of 4.05, with 85 lectures, based on 58 reviews, and has 26551 subscribers.
You will learn about Know the basic skills of making a game in Cocos2d-x Improved JavaScript Skills Game Development Skills Games Programming Skills Cross-platform Game Development Skills This course is ideal for individuals who are People looking to create games or Budding game developers or People looking for a refresher for Cocos2d-x or People who want to create mobile games or Gaming aficionados It is particularly useful for People looking to create games or Budding game developers or People looking for a refresher for Cocos2d-x or People who want to create mobile games or Gaming aficionados.
Enroll now: Cocos2d-x v3 JavaScript – Game Development Series
Summary
Title: Cocos2d-x v3 JavaScript – Game Development Series
Price: $49.99
Average Rating: 4.05
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- Know the basic skills of making a game in Cocos2d-x
- Improved JavaScript Skills
- Game Development Skills
- Games Programming Skills
- Cross-platform Game Development Skills
Who Should Attend
- People looking to create games
- Budding game developers
- People looking for a refresher for Cocos2d-x
- People who want to create mobile games
- Gaming aficionados
Target Audiences
- People looking to create games
- Budding game developers
- People looking for a refresher for Cocos2d-x
- People who want to create mobile games
- Gaming aficionados
Learn how to make cross platform games using the immensely successful game engine Cocos2d-x. A step by step process is used to show everything from project setup to essential game design technique
Gain a good understanding of the following concepts:
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JavaScript Game Programming
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Video Game Logic
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Cocos2d-x Game Programming
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Game Mechanics
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Game development
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Game design
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Mobile development
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Mobile design
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Cross platform development
Cocos2d-x is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now.
You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.
Cocos2d-x is a free open source game engine used by indie developers and companies such as Bandai Namco and Zynga.
Over 205,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refund. I guarantee you satisfaction.
If you have any questionsregarding the topics covered in this course, please feel free to ask. I’m always happy to help those who want to learn.
To summarise this is what you get:
• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• All videos are downloadable. Learn wherever you want, even without an internet connection!
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Multiple coding challenges to practice your new skills (solutions included).
Sounds great? Then start this adventure today by clicking the “Take this course” button, and join me in the only course that you will need!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Introduction
Lecture 2: What Is Cocos2d-x JavaScript?
Lecture 3: Setting Up For iOS
Lecture 4: Setting Up For Android On Mac
Lecture 5: Setting For Android on Windows
Lecture 6: Setting Up For The Web
Lecture 7: Multi Resolution Support
Lecture 8: Adding A Sprite
Chapter 2: Positioning
Lecture 1: Positioning Using MoveTo
Lecture 2: Positioning Using MoveBy
Lecture 3: Positioning Using JumpTo
Lecture 4: Positioning Using JumpBy
Lecture 5: Positioning Using BezierTo
Lecture 6: Positioning Using BezierBy
Lecture 7: Positioning Using Place
Chapter 3: Repeating Actions
Lecture 1: Repeat
Lecture 2: RepeatForever
Chapter 4: Advanced Actions
Lecture 1: Scaling Using ScaleTo
Lecture 2: Scaling Using ScaleBy
Lecture 3: Tinting Using TintTo
Lecture 4: Tinting Using TintBy
Lecture 5: Fading Using FadeTo
Lecture 6: Fading Using FadeIn
Lecture 7: Fading Using FadeOut
Lecture 8: Skewing Using SkewTo
Lecture 9: Skewing Using SkewBy
Lecture 10: Rotating Using RotateTo
Lecture 11: Rotating Using RotateBy
Lecture 12: Sequence
Chapter 5: Playing Audio
Lecture 1: Playing Sound Effects
Lecture 2: Playing Sound Effects Repeatedly
Lecture 3: Setting Sound Effect Volume
Lecture 4: Stopping Sound Effects
Lecture 5: Playing Music
Lecture 6: Stopping Music
Lecture 7: Pausing and Resuming Music
Lecture 8: Setting Music Volume
Chapter 6: Touch Events
Lecture 1: Setting Up Single Touch Events
Lecture 2: Single Touch Began
Lecture 3: Single Touch Moved
Lecture 4: Single Touch Ended
Lecture 5: Setting Up Multi Touch Events
Lecture 6: Multi Touch Began
Lecture 7: Multi Touch Moved
Lecture 8: Multi Touch Ended
Chapter 7: Mouse Events
Lecture 1: Setting Up Mouse Events
Lecture 2: Mouse Button Pressed
Lecture 3: Mouse Button Released
Lecture 4: Mouse Moved
Lecture 5: Mouse Wheel Scrolled
Chapter 8: Keyboard Events
Lecture 1: Setting Up Keyboard Events
Lecture 2: Keyboard Key Pressed
Lecture 3: Keyboard Key Released
Chapter 9: Accelerometer Events
Lecture 1: Setting Up Accelerometer Events
Lecture 2: Using The Accelerometer
Chapter 10: Menu Systems
Lecture 1: Setting Up A Menu
Lecture 2: Adding A Menu Font Item
Lecture 3: Adding A Menu Image Item
Lecture 4: Menu Alignment
Chapter 11: Scenes
Lecture 1: Creating A New Scene
Lecture 2: Pushing A Scene
Lecture 3: Popping A Scene
Lecture 4: Replacing A Scene
Lecture 5: Scene Transitions
Chapter 12: Extras
Lecture 1: Node Action Animations
Lecture 2: Scheduling
Lecture 3: Debug Information
Lecture 4: Remove Child
Chapter 13: Labels
Lecture 1: LabelTTF
Lecture 2: LabelAtlas
Lecture 3: LabelBMFont
Chapter 14: UI Components
Lecture 1: UIButton
Lecture 2: UICheckBox
Lecture 3: UIImageView
Lecture 4: UILabelAtlas
Lecture 5: UILabelBMFont
Lecture 6: UILabel
Lecture 7: UIListView
Lecture 8: UILoadingBar
Lecture 9: UIRichText
Lecture 10: UIScrollView
Lecture 11: UISlider
Lecture 12: UITextField
Lecture 13: UILayout
Lecture 14: UIPageView
Instructors
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Frahaan Hussain
CEO and Lead Developer at Sonar Systems
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 4 votes
- 3 stars: 6 votes
- 4 stars: 19 votes
- 5 stars: 22 votes
Frequently Asked Questions
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