Code Your First Game: Arcade Classic in JavaScript on Canvas
Code Your First Game: Arcade Classic in JavaScript on Canvas, available at Free, has an average rating of 4.45, with 12 lectures, based on 28211 reviews, and has 385362 subscribers.
You will learn about Display, position, and move filled shapes for retro and prototype gameplay Move a ball around your game space such that it bounces off boundaries Handle real-time mouse input Detect and respond to simple collisions Program very basic artificial intelligence Keep and display score during play Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't Define and code a win condition and end state for your game This course is ideal for individuals who are This is for anyone who wants a quick but thorough introduction to simple game programming in a way that doesn't require any special software, download, or installation or If you've had at least a little exposure to generic programming concepts like variables, functions, and if-statements you'll have an advantage, however in case you've never heard those terms they're explained briefly as they come up or Although this a uses JavaScript and HTML5, it is not intended for someone who is focused on learning HTML5/JS for web page design It is particularly useful for This is for anyone who wants a quick but thorough introduction to simple game programming in a way that doesn't require any special software, download, or installation or If you've had at least a little exposure to generic programming concepts like variables, functions, and if-statements you'll have an advantage, however in case you've never heard those terms they're explained briefly as they come up or Although this a uses JavaScript and HTML5, it is not intended for someone who is focused on learning HTML5/JS for web page design.
Enroll now: Code Your First Game: Arcade Classic in JavaScript on Canvas
Summary
Title: Code Your First Game: Arcade Classic in JavaScript on Canvas
Price: Free
Average Rating: 4.45
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Display, position, and move filled shapes for retro and prototype gameplay
- Move a ball around your game space such that it bounces off boundaries
- Handle real-time mouse input
- Detect and respond to simple collisions
- Program very basic artificial intelligence
- Keep and display score during play
- Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't
- Define and code a win condition and end state for your game
Who Should Attend
- This is for anyone who wants a quick but thorough introduction to simple game programming in a way that doesn't require any special software, download, or installation
- If you've had at least a little exposure to generic programming concepts like variables, functions, and if-statements you'll have an advantage, however in case you've never heard those terms they're explained briefly as they come up
- Although this a uses JavaScript and HTML5, it is not intended for someone who is focused on learning HTML5/JS for web page design
Target Audiences
- This is for anyone who wants a quick but thorough introduction to simple game programming in a way that doesn't require any special software, download, or installation
- If you've had at least a little exposure to generic programming concepts like variables, functions, and if-statements you'll have an advantage, however in case you've never heard those terms they're explained briefly as they come up
- Although this a uses JavaScript and HTML5, it is not intended for someone who is focused on learning HTML5/JS for web page design
At the end of this short course you’ll have programmed your first game. You’ll learn gameplay development fundamentals by really doing it – writing and running real code on your own machine.
Each step of the course has the source code attached exactly as it should look at that time (click “View Resources” then “Downloadable Resources”), for you to compare to or pick up from, so you can’t get stuck!
Begin Your Game Programming Journey the Proven Way
“Make the simplest game possible.” “Program a ball and paddle project.” “Practice by first remaking something from the 1970’s.” All beginning developers hear this advice from more experienced peers… because it works!
By following this approach you will:
- Learn design from a fun classic that people know and enjoy.
- Start your practice today – now! – without waiting for an idea.
- Finish your game in hours or in a weekend, not over months.
- Understand every line of code used in the entire program.
- Avoid distraction from searching for or creating detailed art.
- Master fundamentals needed to make your own games better.
You can program this game with a normal text editor, and run it in the web browser you already have. No special software is needed.
Though you’ll be coding in JavaScript for HTML5 canvas in this course, the focus is on common game programming concepts. You can later apply these same patterns to get quick results in other programming languages such as C#, Java, ActionScript 3, C++, or Python.
I’m a private game development trainer, and for clients new to gameplay programming this is exactly the material that I cover to get them started quickly. Within hours you will have finished programming your first project. This is the fastest way to get results. The momentum gained from doing this provides a solid foundation to give more advanced concepts meaning and context as you continue on in your journey of learning game development.
(HTML5 Logo in the course image is by W3C, licensed under Creative Commons Attribution 3.0 Unported.)
Course Curriculum
Chapter 1: Setting Up the Code and Learning Essential Concepts
Lecture 1: Introduction and First Code File
Lecture 2: Drawing and Positions
Lecture 3: Movement and Time
Lecture 4: Clean Up the Code
Chapter 2: Getting the Core Gameplay Working
Lecture 1: Bouncing the Ball
Lecture 2: Circle Draw Details
Lecture 3: Ball 2D Motion, Paddle
Lecture 4: Ball Reset and Collision
Lecture 5: Paddle AI and Scoring
Chapter 3: Polishing Details for a Better Experience
Lecture 1: Ball Control & Winning
Lecture 2: Mouse Click, Draw Net
Lecture 3: Bonus Lecture: Join HomeTeamGameDev.com – it includes our second course+textbook
Instructors
-
Chris DeLeon
Independent Game Development Educator, 26 years making games
Rating Distribution
- 1 stars: 273 votes
- 2 stars: 348 votes
- 3 stars: 1964 votes
- 4 stars: 8137 votes
- 5 stars: 17489 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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